Alright, so I picked up the save, took one look at our situation, and had a mild panic attack.
The first thing I noticed was this:
Kongo already has Corps. That's definitely bad news for our war plans, especially when we don't have any units on site.
Then I reviewed the state of the empire, and we're not in great shape there either. We're hardly producing any faith, so we can't buy apostles. Our plan for relic tourism may not hold up for long.
On the bright side, we're at snowball stage... we're overtaking Kongo in both science and culture, and that's only going to get better as we bring more infrastructure online. Our empire is immense.
Inherited Turn 165:
Shedet: Settler->Trader (quicker and more useful right now)
Belem: Builder->Holy Site (this city has no production. Some place else should get it a builder)
Then I re-micro'd all of our cities' focus buttons.
Turn 166:
We took some damage across the board, but it could have been worse. Reformed Church came in, and I went for a policy swap. I replaced Caravansaries with Scripture to boost our faith output; we only have 3 trade routes right now, and our max is 6. This isn't a big loss. I picked Enlightenment as our next civic, thinking to head towards Opera and Ballet for the Bolshoi.
Sao Paolo: Street Carnival
The war: I opted to kill the wounded crossbow to try to save our knight.
Turn 167:
Our knight lived! I swapped him into the city centre to heal while exposing the crossbow
Curtiba: Settler->Catapult (this is a great production city right now)
Turn 168:
Sao Luis is getting very low in health. That catapult corps is a problem. I land an archer, shifting the knight out to sea, to help boost the city's defenses. I spread a bit of religion in Germany.
Turn 169:
Kongo offers us horses for peace. With Pholkhero's voice ringing in my ears (I imagine it as deeply persistent) I refuse.
Some boosts occurred, we finished Banking and I chose Square Rigging since we have the boost. Enlightenment came in and I chose the Ballet.
Rio: Shrine->Temple
Corinth: Knight->Knight
Ra-Kadet: Theatre Square->Univeristy (Should we be going Art Museums or Archaeological?)
Curtiba: Catapult failed out because we don't have the Nitre for bombards. There's a source nearby, so I switched to a builder here.
I pumped two envoys into Kandy because:
Germany took offense to our apostle's actions. I decided to agree to leave him alone. This may have been a mistake, but we can send the apostles elsewhere.
On the war front, I took out a catapult at sea and a scout. I still don't know why he backed his catapult corps out of the fight.
Turn 170:
Freddy came calling to denounce us:
Apparently agreeing not to spread religion on the same turn you spread it confuses the AI.
I decided to spit in his face and use that particular apostle's last spread against him.
Sao Luis has been abandoned by enemy forces. All's quiet on that front, which just gives us time to heal. A bit of knightly exploration turns up Chicken Itch at Kwango.
I buy a fresh apostle in Manaus
Turn 171:
Manaus: Campus->Amphitheatre and I let Sir Isaac do his thing, giving us the eureka for Astronomy and a nice boost to our science outpuut
Fortaleza: Builder
Turn 172:
Kongo offers 1gpt, 21g, and incense for peace. This time Pholkhero is yelling in my ear, so I defiantly refuse. He has moved his catapult corps in, but this time I'm ready, softening it up with a catapult and then dropping two horsemen on it to wipe his biggest threat off the map.
I opt to pass on the great engineer. Bi Sheng bulbs Printing, which we have, and lets the city build one extra district, which I don't think we need right now.
Turn 173:
I swap the civic for wonder construction over to the one for extra culture from theatre square district buildings, then realize I was going to try to start the Bolshoi someplace.
Salvador Da Bahia: Trader
I save two envoys for the next player to decide about (or to wait for the next batch). I think extra faith is our best bet, but we need 4 to get to the next level with a city state.
It turns out the Galapagos are just south of us. Remember that bonus we got from Kandy? Yup, we got ourselves a relic!
Turn 174:
Square rigging came in, chose Astronomy. I setup a couple of trade routes to improve our roads from east to west. I also founded Natal near all the wheat in the east. It'll need a builder shortly.
Rio: Bolshoi Theatre
Shedet: Bombard
Turn 175:
Kongo asked for peace again, but this time is only offering 1gpt. I refuse because now I don't like him either. This guy.
Corinth: Knight->Bombard
Curitiba: Builder->Bombard
I have a knight with a pillaging promotion on his way north to cause some economic damage to Kongo. There are also a couple of Apostles on the way to England. There's a builder somewhat heading towards Natal to get it started.
I don't think I did enough to get us back on track, but we're at least starting.
- pholkhero >> UP
- Rex Tyrannus >> On Deck
- Ozbenno >> Relaxing
- Knight Rider >> Driving around
- Nfora >> Only made lots of mistakes