pholkhero
Deviant Mind
[I'm guessing IAAR is the correct prefix]
pholk: Mothers, hide you liquor. Fathers, lock up your cis-gendered, polysexual offspring. We're back for some SG fun!
rex: you should probably explain what an SG is.
pholk: this new-fangled generation grew up w google, they can find out about SGs. back in my day, we had to look things up, by hand, on AOL, uphill, BOTH ways, and- ok . . . if you don't know, SGs are single player games played by a group. Each person takes a set of turns, plays, posts a review of the turns w screenshots along w the save, and the next person plays, completely changing all the great plans you had with their stupidity and you wonder how someone who had six thumbs and 3 brain cells made it this far in life.
But its fun.
rex: pholk?
pholk: in a minute, i'm almost done.
actually, i am done.
rex: here's some past SGs just to fill you in if pholk's incoherent ramblings leave wondering if he's high on sodium again:
Nerds in Space
Romanus Eunt Domus
pholk: and my favorite: Rise of the Queen Mother back before Imhotep had his "change of life" and was Timon
Soooo, back to this thing of ours ~
Civilization: Random
Rivals: Random; Standard Number
Difficulty: King
Map: Continents
Mapsize: Standard
Starting Era: Ancient
Speed: Normal
Victory Conditions: all enabled, but Culture is the way we go
Variant: None
Mods: None
Roster:
pholkhero
Rex_Tyrannus
Ozbenno
reserved
reserved
OPEN
[we're holding a few places open for our long-time DM buddies, but if they're not interested or don't check in within 48 hrs or so, we'll open up the remaining spots]
and finally, the old guidelines with some 2016 flair:
Alpha: The quality of your report outweighs the quality of your play. We're here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. [see pholk's signature if you have any questions]
Bravo: Reports should be detailed, with screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice.
Charlie: Punctuality rocks! 24/48 means post a "got it" within 24 hours of when the last save was posted, and play and post within 48 hours of that got it. Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and youll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later. Looking at you here, pholk!
Delta: Major game decisions (war/peace declarations, city/district placement, Great People placement, I guess even builder improvements) should be arrived at via group consensus.
1. If the team disagrees with you, you can either argue your case better or do it their way. Do NOT just blow them off and do it your way because it's your turn. We're not all special little snowflakes, you especially.
2. If there is no consensus and you're up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude [unless Greyfox comes back and plays after pholk] and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Be Excellent to Each Other. Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home. Party On, Dude!
Foxtrot: Thread spam is good. We're here to play in a friendly environment. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, esp as many of us haven't been around in a while and haven't "seen" many of you in long time, if ever. However, dont be jerk. Looking at you here, Rex!
Golf: Automate sparingly.
1. Use of the Emphasis buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off.
2. Sending units on go-to routes that last beyond your set is acceptable only if theyre heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
Start and Save in Next Post
pholk: Mothers, hide you liquor. Fathers, lock up your cis-gendered, polysexual offspring. We're back for some SG fun!
rex: you should probably explain what an SG is.
pholk: this new-fangled generation grew up w google, they can find out about SGs. back in my day, we had to look things up, by hand, on AOL, uphill, BOTH ways, and- ok . . . if you don't know, SGs are single player games played by a group. Each person takes a set of turns, plays, posts a review of the turns w screenshots along w the save, and the next person plays, completely changing all the great plans you had with their stupidity and you wonder how someone who had six thumbs and 3 brain cells made it this far in life.
But its fun.
rex: pholk?
pholk: in a minute, i'm almost done.
actually, i am done.
rex: here's some past SGs just to fill you in if pholk's incoherent ramblings leave wondering if he's high on sodium again:
Nerds in Space
Romanus Eunt Domus
pholk: and my favorite: Rise of the Queen Mother back before Imhotep had his "change of life" and was Timon
Soooo, back to this thing of ours ~
Civilization: Random
Rivals: Random; Standard Number
Difficulty: King
Map: Continents
Mapsize: Standard
Starting Era: Ancient
Speed: Normal
Victory Conditions: all enabled, but Culture is the way we go
Variant: None
Mods: None
Roster:
pholkhero
Rex_Tyrannus
Ozbenno
reserved
reserved
OPEN
[we're holding a few places open for our long-time DM buddies, but if they're not interested or don't check in within 48 hrs or so, we'll open up the remaining spots]
and finally, the old guidelines with some 2016 flair:
Spoiler :
Alpha: The quality of your report outweighs the quality of your play. We're here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. [see pholk's signature if you have any questions]
Bravo: Reports should be detailed, with screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice.
Charlie: Punctuality rocks! 24/48 means post a "got it" within 24 hours of when the last save was posted, and play and post within 48 hours of that got it. Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and youll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later. Looking at you here, pholk!
Delta: Major game decisions (war/peace declarations, city/district placement, Great People placement, I guess even builder improvements) should be arrived at via group consensus.
1. If the team disagrees with you, you can either argue your case better or do it their way. Do NOT just blow them off and do it your way because it's your turn. We're not all special little snowflakes, you especially.
2. If there is no consensus and you're up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude [unless Greyfox comes back and plays after pholk] and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Be Excellent to Each Other. Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home. Party On, Dude!
Foxtrot: Thread spam is good. We're here to play in a friendly environment. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, esp as many of us haven't been around in a while and haven't "seen" many of you in long time, if ever. However, dont be jerk. Looking at you here, Rex!
Golf: Automate sparingly.
1. Use of the Emphasis buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off.
2. Sending units on go-to routes that last beyond your set is acceptable only if theyre heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
Start and Save in Next Post