It was dark. Shadows were creeping around the Governor's Manor. A door opened and closed, creaking. The very air was heavy with emnity and fear, an unwholesome vapour hard to breathe, blinding the inner chambers of mind, raping any thought of light and hope. Teeth snapped like a lock, they had found another prey. There he stood, larger than life, wielding a power too great and terrible for any mortal to overcome. Blood gushed forth as the unholy teeth seared through the flesh as a scythe through dry grass, scorching it with the venom of despair. There he was again, returned to Erebus, to trouble the unhappy children of men out in the wilderness. Fear was before him, and fear was after him, and fear would ever be. The Vampire Lord will rule all...
The picture after the scouting moves. reverend_oats is right, thoser woods are not all to my liking. But I can see no better place then settle where I stand now. At least we'll keep fresh water this way. True, this city will not be ultra rocking until chain irrigation and construction. But after that it will be a pure production powerhouse. The hut nets a lousy 26 gold.
So I decided. As we have Wine and forest abundance the tech path is chosen: Crafting > Mining > Bronze Working.
We meet our first neighbor in the East. The ever annoying Cassiel.
Right next to Cassiel's hideout our Scout runs into a Giant Spider. I queue up another one as I'm sure of the result.
Our city somewhat later. Please note the Hill Giant running around at our western borders.
We have land aplenty in the West. That's good. The bad part is we are likely to see lots of Barbarian activities. And our second Scout encounters another Giant Spider, but... wins ! Yay !
Here is an overview shot of the land:
I guess this shot pretty much justifies my settling decision. There was no better land available as most of it is forest or jungle. The upside is that this will be prime real estate once we know Bronze Working and Sanitation. It's somewhat resourceless, but I've spotted some raw mana nodes and the all important Reagents in the West. A Settler is currently being trained (32 turns left) at our Capital, the accompanying party is ready. I've improved the Wine, the Worker can then mine the hill. BW should be next after Mining (8 turns left).
I've played 40, mostly pressing enter as usual with FfH beginnings. Please play up to 30 turns henceforth and stop whenever you feel an important point worth a stop.
Ozbenno is UP !
Imhotep