Whose idea to have me play? Too bad, here is the previous player's
How many times must I repeat: we are in HR!!! There shouldn't be any red-faces. (esp when a stack is idling so near). In fact, there should even be a need to push culture slider.
Well, I worked on it and by mid turns, I can finally push the slider back to 0.
In the other news:
I settled the prophet. The artists remain idling (suggest a golden age).
[/cneter]
And this event is starting to get tiresome (and boring).
Our troops from the east razed the next Yaqob city (lost a cannon at 90% odds )
And the fighting get us a general, which I used to produce a supermedic curiasser:
It is now leading a mini-stack of curraiser and cannons to rendezvous with our frontline troops, which met a tough nut to crack.
Meanwhile, a barb city is revealed by our ships, and promptly razed:
I think all our coastal cities (a whopping, mind-boggling 3 of them) should be pumping ship-of-lines to go explore that fort up north (I think that's where Shez is).
Research wise, instead of going AssLine after corporation, I decided to go Rail first. This will give us time to build a railway for faster troop movement while learning AssLine.
I set our stack next to Phoenician to heal so our cannons can break them and finally raze them.
Well, with nothing better to do, I started a GA with our Artist
Railroad came in and I went for AssLine.
I finally decided that it's time to break Pheonician. Threw 3 sacrificial cannons at it and cracked that nut with no other loss.
Zara seems to be running out of steam, look at his stack now
We can now build a corporation, though I dunno why we would want to.
Looky what I found on yonder north. That one looks like a tough nut to crack all by his lonesome.
Zara got stupid and attacked our stack on the hill with his stack, but he got lucky and killed one of our cannons and losing almost all his troops.
Well, I dropped out 3 units next to that super soldier, and he killed the cuirassier and the cannon both on the same turn without losing a single iota of health Looks like we're gonna need to drop an army there just to take him out.
A Great Merchant is born in Ankara and is sitting there at the moment.
Razed Adwa.
Assembly comes in next turn, suggest throwing out a couple of transport to ferry a stack to take out the super soldier. I've already started building a stack at Sakae for him. Once he's taken out, then that stack and move onto the remaining island.
I also have a pretty sizeable stack outside Madrid that can move out once the cannons arrive there. There's still 3 turns of the GA left for the next player.
Well, things look great so far. Our war with Zara is going along nicely, he'll soon be wiped out. I find a GM hanging around and decide to merge him into our Wall Street city of Madrid.
And we're doing well also scientifically:
Then Assembly Line came in. The somewhat curious thing was we still lacked Rifling, so no Infantry or Cavalry for us yet. Time to change that, luckily we only need 3 turns for that (or 2 @-200 gpt, which I do).
A rather lame event comes in:
Maybe we should send 'em to the front, maybe they feel safer there...
Speaking of the front, here's our next target. Zara now fields Grennies, but that won't stop us.
Burn baby burn. You gotta love the flare of uprising flame on the horizon.
A sneak peek on Pacal's riverside city. At least he has Rifling yet.
Finally we found Sheherezade ! But we yet need to rescue her, so that means capturing her, and that means destroying that Guardian. I've done the math, and this guy has a strength of 110 !!!! We should postpone our quest until Bombers, you can drop 60 units on this guy and still do not avail.
Destroying units is easier with Zara anyway .
At this point the Ethopians are totally gassed out, should be an easy mop up job.
Notice that I research Fascism for the free GG and have dropped our science rate to 10% for accumulating upgrade cash. I've upgradec our Monster SoD at Madrid to Cavs and Infantry, it's now moving towards Ethiopia. The Ethiopian units flee before it . Also I've started Ironworks at istanbul, finishing in 3. The Pentagon should then go afterwards at a mere 10-12 turns. As Factories come online we have health problems, Edirne is starving. I've juggled a tile from Istanbul to Edirne for at least slowing down the starvation and halt it at size 15 then.
We should focis now on building a navy and take the fight to the other AI. Some have Physics and the ever annoying Airships, but we can cope with massive SoD power.
Imhotep
The Roster
-- Imhotep >> JUST PLAYED
-- GreyFox >>
-- berserks01
-- Ozbenno >> ON DECK
-- tycoonist >> UP NOW
SpoilerThe Log :
Logging by BUG Mod 2.11 (BtS 3.13)
------------------------------------------------ Turn 350/500 (1930 AD) [01-Dec-2007 15:36:56]
Reminder: On Turn 360, Stop playing Cuirassier promoted: Combat I Cuirassier promoted: Pinch While attacking in Ottoman territory, Cuirassier defeats (2.40/12): Ethiopian Oromo Warrior (Prob Victory: 90.9%) While attacking in Ottoman territory, Cuirassier defeats (6.60/12): Ethiopian Longbowman (Prob Victory: 96.2%) Cuirassier promoted: Combat II Cuirassier promoted: Combat I Cuirassier promoted: Combat II Tech learned: Assembly Line Istanbul grows: 15 Edirne finishes: Cannon Ankara finishes: Machine Gun Konya finishes: Longbowman Alemanni finishes: Grocer Gaziantep grows: 13 Diyarbakir finishes: Longbowman
IBT: While defending in Ottoman territory at Sakae, Ironclad defeats (8.40/12): Barbarian Ship of the Line (Prob Victory: 96.0%)
Turn 351/500 (1931 AD) [01-Dec-2007 15:40:40] Research begun: Rifling (3 Turns) Edirne begins: Factory (4 turns) Ankara begins: Factory (7 turns) Alemanni begins: Theatre (2 turns) While attacking in Ottoman territory at Sakae, Ironclad defeats (3.84/12): Barbarian Ship of the Line (Prob Victory: 79.3%) Cuirassier promoted: Combat III Istanbul finishes: Cannon A Town was built near Ankara Madrid finishes: Jail Konya finishes: Cannon Samsun finishes: Galleon A Town was built near Gaziantep Diyarbakir finishes: Cannon Sakae finishes: Ship of the Line
IBT:
Turn 352/500 (1932 AD) [01-Dec-2007 15:45:02] Istanbul begins: Factory (3 turns) Madrid begins: Factory (3 turns) Konya begins: Theatre (2 turns) Samsun begins: Theatre (3 turns) Diyarbakir begins: Factory (4 turns) Sakae begins: Courthouse (4 turns) Ironclad promoted: Combat I Tech learned: Rifling Konya finishes: Theatre Alemanni finishes: Theatre Golden Age ends
IBT:
Turn 353/500 (1933 AD) [01-Dec-2007 15:47:54] Research begun: Fascism (3 Turns) Konya begins: Factory (12 turns) Alemanni begins: Factory (14 turns) Istanbul finishes: Factory Edirne finishes: Factory Gaziantep finishes: Grocer A Town was built near Gaziantep Sakae grows: 6 Hsung-Nu grows: 4
IBT: While defending just off shore near Sakae, Ship of the Line loses to: Barbarian Ship of the Line (1.60/8) (Prob Victory: 67.8%)
Turn 354/500 (1934 AD) [01-Dec-2007 15:50:13] Istanbul begins: Ironworks (10 turns) Edirne begins: Theatre (1 turns) Gaziantep begins: Buddhist Monastery (3 turns) While attacking in Ottoman territory at Sakae, Ironclad defeats (12.00/12): Barbarian Ship of the Line (Prob Victory: 100.0%) A Lumbermill was built near Sakae Edirne finishes: Theatre Madrid finishes: Factory Bursa finishes: Market Konya grows: 17 Samsun finishes: Theatre
IBT: Civics Change: Sitting Bull(Native America) from 'Bureaucracy' to 'Free Speech'
Turn 355/500 (1935 AD) [01-Dec-2007 15:53:28] Edirne begins: Infantry (2 turns) Madrid begins: Infantry (3 turns) Bursa begins: Levee (10 turns) Samsun begins: Grocer (10 turns) While attacking in Ethiopian territory at Khazak, Cannon loses to: Ethiopian Oromo Warrior (9.00/9) (Prob Victory: 74.9%) While attacking in Ethiopian territory at Khazak, Cannon loses to: Ethiopian Oromo Warrior (1.80/9) (Prob Victory: 62.8%) While attacking in Ethiopian territory at Khazak, Trebuchet loses to: Ethiopian Grenadier (7.92/12) (Prob Victory: 35.1%) While attacking in Ethiopian territory at Khazak, Cuirassier 6 of Edirne (Cuirassier) defeats (12.00/12): Ethiopian Longbowman (Prob Victory: 95.0%) While attacking in Ethiopian territory at Khazak, Cuirassier defeats (8.40/12): Ethiopian Longbowman (Prob Victory: 97.3%) While attacking in Ethiopian territory at Khazak, Cuirassier defeats (10.08/12): Ethiopian Grenadier (Prob Victory: 96.4%) While attacking in Ethiopian territory at Khazak, Cuirassier 5 of Edirne (Cuirassier) defeats (10.08/12): Ethiopian Grenadier (Prob Victory: 98.6%) While attacking in Ethiopian territory at Khazak, Cuirassier defeats (10.08/12): Ethiopian Oromo Warrior (Prob Victory: 96.9%) While attacking in Ethiopian territory at Khazak, Cuirassier defeats (8.64/12): Ethiopian Maceman (Prob Victory: 99.1%) While attacking in Ethiopian territory at Khazak, Cuirassier 2 of Istanbul (Cuirassier) defeats (8.40/12): Ethiopian Grenadier (Prob Victory: 99.3%) While attacking in Ethiopian territory at Khazak, Cuirassier defeats (10.20/12): Ethiopian Longbowman (Prob Victory: 99.0%) While attacking in Ethiopian territory at Khazak, Janissary defeats (7.65/9): Ethiopian Longbowman (Prob Victory: 96.7%) While attacking in Ethiopian territory at Khazak, Maceman defeats (5.92/8): Ethiopian Catapult (Prob Victory: 99.5%) While attacking in Ethiopian territory at Khazak, Maceman defeats (8.00/8): Ethiopian Catapult (Prob Victory: 98.9%) While attacking in Ethiopian territory at Khazak, Janissary defeats (5.22/9): Ethiopian Catapult (Prob Victory: 99.1%) While attacking in Ethiopian territory at Khazak, Janissary defeats (9.00/9): Ethiopian Oromo Warrior (Prob Victory: 99.9%) While attacking in Ethiopian territory at Khazak, Crossbowman defeats (3.36/6): Ethiopian Oromo Warrior (Prob Victory: 96.5%) Christianity has spread: Khazak Confucianism has spread: Khazak Captured Khazak (Zara Yaqob) Razed Khazak Christianity has been removed: Khazak Confucianism has been removed: Khazak Khazak lost Crossbowman promoted: Drill IV Cuirassier promoted: Combat III Cuirassier 5 of Edirne (Cuirassier) promoted: Combat III Cuirassier promoted: Combat II Edirne finishes: Infantry A Village was built near Konya Diyarbakir finishes: Factory
IBT: Civics Change: Zara Yaqob(Ethiopia) from 'Slavery' to 'Caste System'
Turn 356/500 (1936 AD) [01-Dec-2007 15:57:40] Edirne begins: Infantry (2 turns) Diyarbakir begins: Colosseum (2 turns) Madrid finishes: Infantry A Town was built near Konya Gaziantep finishes: Buddhist Monastery Sakae finishes: Courthouse
IBT: A Farm was destroyed near Madrid
Turn 357/500 (1937 AD) [01-Dec-2007 15:59:28] Madrid begins: Worker (1 turns) Gaziantep begins: Jail (6 turns) Sakae begins: Galleon (4 turns) While attacking in Ethiopian territory near Hawulti, Cuirassier 6 of Edirne (Cuirassier) defeats (1.80/12): Ethiopian Grenadier (Prob Victory: 79.5%) Madrid begins: Infantry (3 turns) Edirne finishes: Infantry Diyarbakir finishes: Colosseum
IBT: While defending in Ottoman territory, Machine Gun defeats (11.52/18): Ethiopian Longbowman (Prob Victory: 99.9%) While defending in Ottoman territory, Machine Gun defeats (2.88/18): Ethiopian Oromo Warrior (Prob Victory: 99.8%)
Turn 358/500 (1938 AD) [01-Dec-2007 16:01:43] Edirne begins: Infantry (2 turns) Diyarbakir begins: Infantry (3 turns) Edirne finishes: Infantry Ankara finishes: Factory Madrid finishes: Infantry Alemanni's borders expand A Village was built near Diyarbakir
IBT:
Turn 359/500 (1939 AD) [01-Dec-2007 16:03:29] Edirne begins: Colosseum (2 turns) Ankara begins: Theatre (2 turns) Madrid begins: Infantry (3 turns) A Farm was built near Madrid While attacking in Ethiopian territory at Hawulti, Cuirassier loses to: Ethiopian Grenadier (0.12/12) (Prob Victory: 91.9%) While attacking in Ethiopian territory at Hawulti, Cuirassier 5 of Edirne (Cuirassier) defeats (4.32/12): Ethiopian Grenadier (Prob Victory: 96.4%) While attacking in Ethiopian territory at Hawulti, Cuirassier defeats (8.16/12): Ethiopian Grenadier (Prob Victory: 98.6%) While attacking in Ethiopian territory at Hawulti, Cuirassier defeats (5.52/12): Ethiopian Grenadier (Prob Victory: 88.8%) While attacking in Ethiopian territory at Hawulti, Cuirassier defeats (12.00/12): Ethiopian Grenadier (Prob Victory: 99.1%) While attacking in Ethiopian territory at Hawulti, Cuirassier defeats (4.32/12): Ethiopian Longbowman (Prob Victory: 99.4%) While attacking in Ethiopian territory at Hawulti, Erwin Rommel (Cuirassier) defeats (12.00/12): Ethiopian Oromo Warrior (Prob Victory: 100.0%) While attacking in Ethiopian territory at Hawulti, Cuirassier defeats (12.00/12): Ethiopian Oromo Warrior (Prob Victory: 100.0%) While attacking in Ethiopian territory at Hawulti, Cuirassier defeats (12.00/12): Ethiopian Oromo Warrior (Prob Victory: 100.0%) While attacking in Ethiopian territory at Hawulti, Cuirassier defeats (12.00/12): Ethiopian Grenadier (Prob Victory: 100.0%) Confucianism has spread: Hawulti Captured Hawulti (Zara Yaqob) Razed Hawulti Confucianism has been removed: Hawulti Hawulti lost Edirne finishes: Colosseum Ankara finishes: Theatre A Hamlet was built near Konya Gaziantep grows: 14 Diyarbakir finishes: Infantry Sakae grows: 7
IBT: While defending in the wild near Yeha, Cuirassier defeats (3.36/12): Ethiopian Grenadier (Prob Victory: 73.2%) While defending in the wild near Yeha, Cuirassier defeats (7.68/12): Ethiopian Grenadier (Prob Victory: 73.2%) While defending in the wild near Yeha, Cuirassier defeats (3.36/12): Ethiopian Grenadier (Prob Victory: 73.2%) While defending in the wild near Yeha, Cuirassier 2 of Istanbul (Cuirassier) defeats (6.60/12): Ethiopian Oromo Warrior (Prob Victory: 95.7%)
Turn 360/500 (1940 AD) [01-Dec-2007 16:06:37]
Reminder: Stop playing Edirne begins: Infantry (2 turns) Ankara begins: Settler (3 turns) Diyarbakir begins: Infantry (3 turns) Cuirassier promoted: Combat III Cuirassier promoted: Combat III Cuirassier promoted: Combat III Sakae finishes: Galleon
Bombers are the only way. We are in range if we capture the barb city across. I think conquest may prove easiest, given that we need only a few bases on the other side for our troops.
Well if we need bombers, we are 6 techs away from the pre-req two techs (radio and flight), 140 turns left, so we better get cracking on that and actually winning this game.
I start a new fleet of galleons up to transport our troops to Maya land once we're done with Zara.
GG merged in Edirne.
I start Mt Rushmore in Madrid.
Free GG from Fascism merged in Istanbul.
Research started on Sci Method, then Combustion (for hooking up oil and public transport, we're seriously unhealthy).
We continue with Zara who still seems to have plenty of cities
Capture a barb city for beastly bomber missions.
Raze one city
Capture another.
And that was 10 turns.
We're still a long way from eliminating Zara from this game. I reckon he has maybe 6-7 cities left. In my ten I could only raze 1 and start bombarding a second. Our infantry/cavalry stack has arrived and hopefully can speed things up.
I have sent this force out to just give Pacal a bit of a nudge to see where he's at, there's a second fleet 1 turn behind this as well.
I have two rallying points. A load onto the ship point and a defend the homeland point.
I started building public transportation in our cities to control unhealthiness, we should continue this. the oil will be hooked up in 5 or so turns so we'll take another unhelthy hit.
Research is on Physics, we need Electricity, Radio and Flight to get bombers.
Istanbul has 5 turns left on Pentagon.
I don't think we can win the game from here but we can at least take down the beast and fulfil the variant. Our best shot is to start capturing cities rather than razing them after flight and then flood the cities with bombers and air-drop troops. We may then be a domination chance and it will speed up the conquest attempt at least. Start settler spamming as well.
I thought we went the other way in the roster .. but upon closer inspection, it should be myself that is UP (assuming Tycoon is on a perpetual OOP) according to the previous play order: GreyFox -> Berserks -> Imhotep -> Ozbenno
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