DMI VIII - The War of Wrath

Is he an honorary invite (i.e. did you PM him)? Extremely appropriate for Arathorn to join this game, I must say!

He is. I PM'ed him two days ago, but since then he has not shown up I guess (still frustrated with LotR 25 it seems). Well, there is no harm starting with 5 players. I'll start the game tonight and post the first 20.

Imhotep
 
@sunrise:

As I'm the freshly drafted board admin (along with Rex Tyrannus) I'll activate your account once I'm at home. And even if Arathorn shows up - it never hurts to have another strong player. You're in.

Imhotep
 
Deity conquest only? With allies? And a LotR theme? Yeah, sign me up, please. (Sorry for the lateness, been frustrated with Civ some and family issues and our average total winter's snow in the last week, literally.)

Arathorn
 
Fëanor looked around. There was no other way than the passage over the channel, as they would never would have made it over the grinding ice and the colds of Morgoth in the Helcaraxe. So Fëanor ordered that all the Elves of his host should be ferried over to the shores of Middle Earth. As the host of Fingolfin, a noble Elf of a House of Princes, should be ferried over, Fëanor however ordered that the ships should be burned. For he was enraged with a lust of the Silmarils, and he endured no other to claim it. Such was his spirit in this our, and it was the first sign after the kinslaying at Alqualonde that the Oath he had taken should drive him and his people to a bitter end.

Fëanor and his host then entered into Beleriand, the wide region in the north-west of Middle Earth of Old. At Lake Mithrim they made their camp, for there they found good food and water, whereas the lake should be some protection for their camp.

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As his scouts scoured all the lands in the near distances they found other people. One of them was Beor, one of the fathers of the fathers of Men, which the Elves call Edain, or Atani, "the Second People". He befriended the Elves as he was drawn to their splendour in both shape and mind and learned much of them, for they were mighty in craft. Yet they too found the presence of utter evil, as they met ambassadors of Ulfang, leader of the Easterlings. They are a fierce people and under the sway of Morgoth, the Dark Lord, as rumours report.

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The seven sons of Fëanor met another tribe of Men on their journeys, the House of Haldad. They are friendly to the Elves, yet not willing to ally themselves, for they fear them.

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In those times Fëanors word was law to his people, and everyone would have sacrificed himself for the good of the Noldorin Elves...

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One day Curufin, son of Fëanor, came to his father and reported to him that in the mountains above Mithrim a great store of a shiny substance had been found. As they had learned in their Youth in the West from Aulë, mightiestof the Valar in the deeds of smithcraft, this was Copper, a metal that could be made into Weapons and other forms of use.

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News even reported that Beor had a source too.

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The Noldor at Mithrim prospered, and if they wished to drive away the fear of the Dark Powers, they listened to the tales and songs of the Blessed Realm when the world was young and without fear. They had built an Odeon for that purpose, the knowledge of it was a gift from the Valar they brought out of the West.

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At a time Thorondor, one of the greatest Eagles of the North, swept over the lands of the Noldor. This is what he saw:

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As the fear of Morgoth and the powers of the dark grew the Noldor decided to send hidden scouts into the lands of the East to gather as much information as they could:

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Next time we learn more about the fates of the Noldorin Elves in Beleriand...

------------------------------------

Conclusion: We have Copper, the Wheel comes in next turn. I suggest to grow Mithrim to size 3 (2 turns), then switch from Barracks to Worker. There is land to settle aplenty in the north.

Imhotep

Spoiler The Log :

IBT:

Turn 1/500 (3960 BC) [08-Feb-2008 12:11:43]
Mithrim's borders expand

IBT:

Turn 2/500 (3920 BC) [08-Feb-2008 12:11:52]

IBT:

Turn 3/500 (3880 BC) [08-Feb-2008 12:12:24]

IBT:

Turn 4/500 (3840 BC) [08-Feb-2008 12:12:29]

IBT:
Contact made: Easterlings

Turn 5/500 (3800 BC) [08-Feb-2008 12:12:35]

IBT:

Turn 6/500 (3760 BC) [08-Feb-2008 12:12:57]

IBT:

Turn 7/500 (3720 BC) [08-Feb-2008 12:13:03]
Mithrim finishes: Warrior

IBT:

Turn 8/500 (3680 BC) [08-Feb-2008 12:13:11]
Mithrim begins: Work Boat (15 turns)

IBT:

Turn 9/500 (3640 BC) [08-Feb-2008 12:13:33]

IBT:
Contact made: Men
Buddhism founded in a distant land
Attitude Change: Haldad(Men) towards Ulfang(Easterlings), from 'Cautious' to 'Annoyed'

Turn 10/500 (3600 BC) [08-Feb-2008 12:13:41]
Mithrim grows: 2

IBT:
While defending in the wild, Warrior defeats (1.36/2): Barbarian Lion (Prob Victory: 90.1%)
State Religion Change: Manwë(Valar) from 'no State Religion' to 'Buddhism'

Turn 11/500 (3560 BC) [08-Feb-2008 12:14:07]

IBT:

Turn 12/500 (3520 BC) [08-Feb-2008 12:14:23]

IBT:

Turn 13/500 (3480 BC) [08-Feb-2008 12:14:30]
Research begun: The Wheel (134 Turns)

IBT:
Civics Change: Fëanor(Noldor) from 'Tribalism' to 'Slavery'
Civics Change: Beor(Men) from 'Tribalism' to 'Slavery'

Turn 14/500 (3440 BC) [08-Feb-2008 12:15:25]

IBT:

Turn 15/500 (3400 BC) [08-Feb-2008 12:15:35]

IBT:

Turn 16/500 (3360 BC) [08-Feb-2008 12:15:43]

IBT:
Hinduism founded in a distant land
While defending in the wild, Warrior defeats (1.36/2): Barbarian Wolf (Prob Victory: 96.0%)

Turn 17/500 (3320 BC) [08-Feb-2008 12:15:49]
Warrior promoted: Woodsman I

IBT:
State Religion Change: Elwe(Teleri) from 'no State Religion' to 'Hinduism'
Attitude Change: Manwë(Valar) towards Elwe(Teleri), from 'Cautious' to 'Annoyed'

Turn 18/500 (3280 BC) [08-Feb-2008 12:16:04]

IBT:
While defending in the wild, Warrior defeats (1.46/2): Barbarian Wolf (Prob Victory: 99.8%)

Turn 19/500 (3240 BC) [08-Feb-2008 12:16:29]
Mithrim finishes: Work Boat

IBT:

Turn 20/500 (3200 BC) [08-Feb-2008 12:16:47]
A Fishing Boats was built near Mithrim
Mithrim begins: Barracks (25 turns)


The Roster:

1 ·Imhotep· >> JUST PLAYED
2. Arathorn >> ON DECK
3. Ralph Jackson
4. reverend_oats
5. Winth
6. sunrise089
7. GreyFox >> UP NOW
 
Got it ...

Switch build to worker after growing. Research wise probably one of the workers tech.

Would also like to explore the west a bit. This is not always war, right? So there is probably no risk in having the city emptied out for the first few centuries.

Abt the victory, let me get this straight though: we can only win by conquest, and that is only after we give 15 GP to Elwe (Izzy). SO, we are suppose to kill Valar, Haldad and the Teleri as well to win? :eek:

--
 
You can win conquest with vassals. I'm not sure what will happen if we're a vassal of someone, though. I think the person we're a vassal to (Manwe) would win.

How does the 15 GP sacrifice work? Once we do that, will Manwe declare war on Morgoth too? How much is flavor and how much is "baked in"?

Arathorn
 
No, it's not AW - yet. First of all we are vassals, that means we can't declare war ourselves. This goes well with the tale, as the war of the Elves was a hopeless one from the beginning. Even as Manwë declared to Fëanor at the parting: "If Melkor is Vala, as thou sayest, then you knowest you never can win this war." According to the legend Ëarendil sailed into the West with the power of the Silmaril, that brightest Jewel Beren and Lúthien wrested from the Iron Crown of Morgoth himself. He came to Valinor and pleaded for Elves and Men, praying for help, lest the Dark Lord should utterly overcome them if no help came. Then the Valar went to War, and a great host marched over the Calacyria (the mountain range east of Valinor) and broke Thangorodrim, the fortress of the enemy, after a long siege.

This is resembled in the map, as you will find later. Technically we will achieve Conquest not by attacking Haldad, Elwe and Manwë (which would be utterly against the spirit of the legend) but by teaming up in the moment the voyage of Ëarendil is fulfilled. I will do this via editing the WorldBuilder file (easy enough). Manwë will then declare on the evil union, and a great host will come out of the West. As this will grant us ultimate victory I'm thinking about moving the threshold to 20 Great Persons, but then we're not Philosophical, and any GP Beor spawns resets our counter to the next stage. So 15 might be ambitious enough...

As for exploring we'll also have to deal with Deity Barbs - the reason why I went Warrior first...

Imhotep
 
The small elfings wanted to explore the great westland ... but there be trolls ...

feanor-BC3080-barb.jpg

He remembered that Feanor had always taught them, the tale of Luthien,

Lúthien stood upon the bridge, and declared her power: and the spell was loosed that bound stone to stone, and the gates were thrown down, and the walls opened, and the pits laid bare.

He braved it, and luck has it, the sun came out :lol:

And his luck held:

Feanor-BC2720-hut-tech.jpg

:dance::woohoo::dance:

A peek at the easterlings:

feanor-BC2920-easterlings.jpg

and geez ... we are boxed in by our partner :p

Feanor-BC2560-city.jpg

Animal Husbandry will be in, suggest we go for writing to get our GP going. Note also I started a settler ... the current warrior in city can be escort, while a warrior that just came back from hut-popping can defend the capital.

Also, get used to this:

feanor-tribute.jpg

Valar is one greedy Ainur.

 
OK got it and I will spend tomorrow morning boning up on the background.

Ralph
 
Maybe we should move copper fish 1s in order to garb effectively 2 more hills. I think that the extra production is worth more than the defensive bonus
 
I agree with Rev. Oats. Moving 1 s will still create a channel, grab the same resources, and trade a few coastal tiles for hills.

@arathorn: it was meant as a joke ... I found it amusing being "boxed in" by our ally. Of course it is actually good, since our Diety friend would protect us from the Orcs of the East.

@Ralph: Yes, according to the roster, Arathorn is UP. I was moved up in the roster to allow me to play elf before I go for my Hiatus.
 
Apologies Arathorn for my overly greedy "Got it" . Lukcily I was busy reading background so no harm done!! Its all yours!

Ralph
 
The problem with 1S is that it overlaps with Uppsala, so we won't get 2 hills but 1 more probably. But I trust Arathorn's decision anyway :) .

@GreyFox:

Note on Nomenclature: Ainur is just a synonym for Valar. The singulars are Ainu and Vala. It is the name for the "race" of these beings, just as with Elves or Men. So the sentence should have been Manwë is one greedy Ainu (or Vala).

Imhotep
 
All looks good. I'll make the call on my spot or 1S gametime. Both sides have some good points. At this point, getting that copper available in the BFC earlier for hammers is pretty convincing to me, but we do have the ability to get a monument. I'm thinking the seafood earlier is good.

Techwise, though, where are we headed? Writing to start a library and get our first great scientist out? Hunting to Archery to defend against barbs and for appropriate flavor (Noldor without bows? Granted, Tolkien talks much more of their swords, but they were quite adept at archery, too.)? Try to grab Masonry and futile attempt at the Great Wall?

I'm leaning towards writing but my inexperience with deity may be showing. Might be better to get cheaper archers instead of waiting for axes.

Should be able to play tonight, so get your thoughts in.
Arathorn
 
@Arathorn:

Archery is a good idea. We will see quite a lot of barbs because of the huge unoccupied land north, so a few Archers posted on hills might be a good investion. Note that we can team research (you can ask Beor via diplomacy to research something else: "Let's talk about something else... => We would like you to research...). Thus we can speed up critical techs quite a bit. Of course it doesn't matter in terms of beakers, but having one tech quicker is somtimes of more importance than two techs at a later point.

So, my tech path would be Hunting => Archery => Writing and then maybe Masonry, though I don't think we'll have chance on many wonders (mainly because of Manwë - the Valar start with all techs but Future Tech because of their knowledge of Arda).

Imhotep
 
·Imhotep·;6476285 said:
mainly because of Manwë - the Valar start with all techs but Future Tech because of their knowledge of Arda
:eek: Oh my god (literally, :lol:)! :eek:

Let's hope he be a fine master and be nice to his smeagol and tosses some fishes (i.e. techs) in our direction once in a while! :drool:

I am fine with archery, but let it be noted that copper is already mined and connected by river ... by the time archery comes in, we could already have an axe ready.

--
 
So, Arathorn's first rule of SG play -- if I post that I'll have time to play, it immediately adds five "critical" items to the honey-do list. I obviously didn't get to this last night. But I should be able to tonight, I think/hope.

Arathorn
 
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