·Imhotep·
Legendary Builder
I tried to change and fix some things, but every time I put my hands on the WBS file it broke the game. So we have to live with what we got, though it's not ideal...
The Noldor lived in peace for a long time, becauser the leaguer they had put around Angband stayed all evil creatures. Yet Morgoth's servants seaerched ever for ways to escape the vigilance of the sons of Fëanor and of the valiant Edain, so that there were times the Noldor had to put forth their skill in warfare. When news reached the ears of Curufin that an Orc host had raided the coastlands and tried to come fromn behind the hills he marshalled his troops at once. Maedhros, his brother, rode with him and they both put an end to Morgoth's servants...
The Bay of Balar was thus clean again, and the Elves decided to abide there, as it lay to the sea, and the power of Ulmo ran still in the river.
Morgoth however was wroth at the loss of his troops, and he sent forth his soldiers into Beleriand. They harassed Haldad and his folk cruelly. Haldad, being in dire need, fled westwards and met Beor and the Noldor. They were still under the protection of Ulmo, and Manwë had seen all from his high seat on Taniquetil. Ulmo put forth his powers, and fog arose from the rivers, blinding the enemy. Thus Haldad and his people could escape, and the onslaught was stayed.
Meanwhile the Eldar at Nevrast prospered and grew strong, and they sent forth a host to discover new lands...
The city of Nargothrond was founded at the hills, not far from the River Narog. The Dwarves of Belegost said that in these hills there lies wealth unmeasured, and the Noldor, being skilled in craft, wanted to mine those hills for their profit.
Thus the Eldar looked into the future joyously, yet the Wise among them never forgot the threat of Morgoth. When will he attack ?
Imhotep
P.S.: I had to vassal Haldad to Manwë to stay the hordes of Morgoth. They were carving Haldad into mincemeat, which fits well with the tale. Morgoth is becoming very powerful indeed. I've set Mithrim on GP duty, but I think 10 will suffice as threshold - Beor is producing some too, which lifts our margins...
P.P.S.:
ARATHORN IS UP
The Noldor lived in peace for a long time, becauser the leaguer they had put around Angband stayed all evil creatures. Yet Morgoth's servants seaerched ever for ways to escape the vigilance of the sons of Fëanor and of the valiant Edain, so that there were times the Noldor had to put forth their skill in warfare. When news reached the ears of Curufin that an Orc host had raided the coastlands and tried to come fromn behind the hills he marshalled his troops at once. Maedhros, his brother, rode with him and they both put an end to Morgoth's servants...
The Bay of Balar was thus clean again, and the Elves decided to abide there, as it lay to the sea, and the power of Ulmo ran still in the river.
Morgoth however was wroth at the loss of his troops, and he sent forth his soldiers into Beleriand. They harassed Haldad and his folk cruelly. Haldad, being in dire need, fled westwards and met Beor and the Noldor. They were still under the protection of Ulmo, and Manwë had seen all from his high seat on Taniquetil. Ulmo put forth his powers, and fog arose from the rivers, blinding the enemy. Thus Haldad and his people could escape, and the onslaught was stayed.
Meanwhile the Eldar at Nevrast prospered and grew strong, and they sent forth a host to discover new lands...
The city of Nargothrond was founded at the hills, not far from the River Narog. The Dwarves of Belegost said that in these hills there lies wealth unmeasured, and the Noldor, being skilled in craft, wanted to mine those hills for their profit.
Thus the Eldar looked into the future joyously, yet the Wise among them never forgot the threat of Morgoth. When will he attack ?
Imhotep
P.S.: I had to vassal Haldad to Manwë to stay the hordes of Morgoth. They were carving Haldad into mincemeat, which fits well with the tale. Morgoth is becoming very powerful indeed. I've set Mithrim on GP duty, but I think 10 will suffice as threshold - Beor is producing some too, which lifts our margins...
P.P.S.:
Spoiler The Log :
While attacking in Noldorin territory at Bactrian, Praetorian defeats (4.64/8): Barbarian Archer (Prob Victory: 98.2%)
Captured Bactrian (Barbarian)
Bactrian begins: Monument (31 turns)
A Village was built near Mithrim
A Hamlet was built near Eithel Sirion
Nevrast's borders expand
Nevrast finishes: Barracks
IBT:
Turn 106/500 (225 BC) [20-Feb-2008 19:04:53]
Mithrim finishes: Praetorian
Eithel Sirion finishes: Lighthouse
IBT:
Turn 107/500 (200 BC) [20-Feb-2008 19:05:22]
Eithel Sirion begins: Settler (5 turns)
Mithrim begins: Archer (2 turns)
Mithrim finishes: Archer
A Hamlet was built near Nevrast
Gondolin's borders expand
IBT:
Turn 108/500 (175 BC) [20-Feb-2008 19:06:40]
A Mine was built near Mithrim
Mithrim begins: Axeman (3 turns)
A Fishing Boats was built near Gondolin
IBT:
Islam founded in a distant land
Attitude Change: Haldad(Men) towards Elwe(Teleri), from 'Cautious' to 'Pleased'
Attitude Change: Beor(Men) towards Haldad(Men), from 'Annoyed' to 'Cautious'
Attitude Change: Elwe(Teleri) towards Haldad(Men), from 'Cautious' to 'Pleased'
Civics Change: Haldad(Men) from 'Despotism' to 'Hereditary Rule'
Turn 109/500 (150 BC) [20-Feb-2008 19:07:29]
A Farm was built near Nevrast
Whip anger has decreased in Eithel Sirion
Tech learned: Code of Laws
Mithrim finishes: Axeman
Nevrast finishes: Axeman
IBT:
Turn 110/500 (125 BC) [20-Feb-2008 19:08:06]
A Mine was built near Balar
Research begun: Metal Casting (18 Turns)
Mithrim begins: Axeman (3 turns)
Nevrast begins: Courthouse (12 turns)
Nevrast begins: Lighthouse (6 turns)
Mithrim grows: 9
Gondolin grows: 2
IBT:
Turn 111/500 (100 BC) [20-Feb-2008 19:09:53]
A Village was built near Nevrast
Eithel Sirion finishes: Settler
IBT:
Turn 112/500 (75 BC) [20-Feb-2008 19:10:47]
Eithel Sirion begins: Worker (4 turns)
IBT:
Attitude Change: Morgoth(Dark) towards Beor(Men), from 'Pleased' to 'Cautious'
Turn 113/500 (50 BC) [20-Feb-2008 19:11:30]
A Mine was built near Gondolin
Whip anger has decreased in Gondolin
Mithrim finishes: Axeman
Balar finishes: Monument
IBT:
Turn 114/500 (25 BC) [20-Feb-2008 19:11:52]
Mithrim begins: Colosseum (7 turns)
Balar begins: Granary (8 turns)
Eithel Sirion's borders expand
IBT:
Attitude Change: Ulfang(Easterlings) towards Elwe(Teleri), from 'Cautious' to 'Pleased'
Civics Change: Elwe(Teleri) from 'Despotism' to 'Hereditary Rule'
Turn 115/500 (0 AD) [20-Feb-2008 19:12:42]
Eithel Sirion finishes: Worker
Nevrast finishes: Lighthouse
Gondolin grows: 3
IBT:
Turn 116/500 (25 AD) [20-Feb-2008 19:13:20]
Eithel Sirion begins: Courthouse (12 turns)
Eithel Sirion grows: 6
IBT:
Turn 117/500 (50 AD) [20-Feb-2008 19:13:56]
Rome founded
Nargothrond begins: Monument (30 turns)
Archery Battalion I (Archer) promoted: City Garrison I
A Hamlet was built near Gondolin
IBT:
Turn 118/500 (75 AD) [20-Feb-2008 19:16:00]
Eithel Sirion grows: 7
IBT:
Turn 119/500 (100 AD) [20-Feb-2008 19:17:00]
A Pasture was built near Balar
Tech learned: Metal Casting
IBT:
Turn 120/500 (125 AD) [20-Feb-2008 19:17:06]
A Farm was built near Balar
A Cottage was built near Birka
A Farm was built near Mithrim
Research begun: Civil Service (30 Turns)
Balar finishes: Granary
IBT:
Attitude Change: Haldad(Men) towards Morgoth(Dark), from 'Annoyed' to 'Furious'
Turn 121/500 (150 AD) [20-Feb-2008 19:18:03]
A Mine was built near Nevrast
Balar begins: Courthouse (12 turns)
Mithrim begins: Forum (22 turns)
Captured Bactrian (Barbarian)
Bactrian begins: Monument (31 turns)
A Village was built near Mithrim
A Hamlet was built near Eithel Sirion
Nevrast's borders expand
Nevrast finishes: Barracks
IBT:
Turn 106/500 (225 BC) [20-Feb-2008 19:04:53]
Mithrim finishes: Praetorian
Eithel Sirion finishes: Lighthouse
IBT:
Turn 107/500 (200 BC) [20-Feb-2008 19:05:22]
Eithel Sirion begins: Settler (5 turns)
Mithrim begins: Archer (2 turns)
Mithrim finishes: Archer
A Hamlet was built near Nevrast
Gondolin's borders expand
IBT:
Turn 108/500 (175 BC) [20-Feb-2008 19:06:40]
A Mine was built near Mithrim
Mithrim begins: Axeman (3 turns)
A Fishing Boats was built near Gondolin
IBT:
Islam founded in a distant land
Attitude Change: Haldad(Men) towards Elwe(Teleri), from 'Cautious' to 'Pleased'
Attitude Change: Beor(Men) towards Haldad(Men), from 'Annoyed' to 'Cautious'
Attitude Change: Elwe(Teleri) towards Haldad(Men), from 'Cautious' to 'Pleased'
Civics Change: Haldad(Men) from 'Despotism' to 'Hereditary Rule'
Turn 109/500 (150 BC) [20-Feb-2008 19:07:29]
A Farm was built near Nevrast
Whip anger has decreased in Eithel Sirion
Tech learned: Code of Laws
Mithrim finishes: Axeman
Nevrast finishes: Axeman
IBT:
Turn 110/500 (125 BC) [20-Feb-2008 19:08:06]
A Mine was built near Balar
Research begun: Metal Casting (18 Turns)
Mithrim begins: Axeman (3 turns)
Nevrast begins: Courthouse (12 turns)
Nevrast begins: Lighthouse (6 turns)
Mithrim grows: 9
Gondolin grows: 2
IBT:
Turn 111/500 (100 BC) [20-Feb-2008 19:09:53]
A Village was built near Nevrast
Eithel Sirion finishes: Settler
IBT:
Turn 112/500 (75 BC) [20-Feb-2008 19:10:47]
Eithel Sirion begins: Worker (4 turns)
IBT:
Attitude Change: Morgoth(Dark) towards Beor(Men), from 'Pleased' to 'Cautious'
Turn 113/500 (50 BC) [20-Feb-2008 19:11:30]
A Mine was built near Gondolin
Whip anger has decreased in Gondolin
Mithrim finishes: Axeman
Balar finishes: Monument
IBT:
Turn 114/500 (25 BC) [20-Feb-2008 19:11:52]
Mithrim begins: Colosseum (7 turns)
Balar begins: Granary (8 turns)
Eithel Sirion's borders expand
IBT:
Attitude Change: Ulfang(Easterlings) towards Elwe(Teleri), from 'Cautious' to 'Pleased'
Civics Change: Elwe(Teleri) from 'Despotism' to 'Hereditary Rule'
Turn 115/500 (0 AD) [20-Feb-2008 19:12:42]
Eithel Sirion finishes: Worker
Nevrast finishes: Lighthouse
Gondolin grows: 3
IBT:
Turn 116/500 (25 AD) [20-Feb-2008 19:13:20]
Eithel Sirion begins: Courthouse (12 turns)
Eithel Sirion grows: 6
IBT:
Turn 117/500 (50 AD) [20-Feb-2008 19:13:56]
Rome founded
Nargothrond begins: Monument (30 turns)
Archery Battalion I (Archer) promoted: City Garrison I
A Hamlet was built near Gondolin
IBT:
Turn 118/500 (75 AD) [20-Feb-2008 19:16:00]
Eithel Sirion grows: 7
IBT:
Turn 119/500 (100 AD) [20-Feb-2008 19:17:00]
A Pasture was built near Balar
Tech learned: Metal Casting
IBT:
Turn 120/500 (125 AD) [20-Feb-2008 19:17:06]
A Farm was built near Balar
A Cottage was built near Birka
A Farm was built near Mithrim
Research begun: Civil Service (30 Turns)
Balar finishes: Granary
IBT:
Attitude Change: Haldad(Men) towards Morgoth(Dark), from 'Annoyed' to 'Furious'
Turn 121/500 (150 AD) [20-Feb-2008 19:18:03]
A Mine was built near Nevrast
Balar begins: Courthouse (12 turns)
Mithrim begins: Forum (22 turns)
ARATHORN IS UP