DMI VIII - The War of Wrath

It is a trying time to be a Noldor. The Silmarils have been stolen from us. The Valar have refused to help. We had to leave behind many kin as we crossed the sea, following our oath to pursue the owners of our precious gems to the ends of World, be they Valar, Man, Elf, or Demon (pretty impressive oath, considering men hadn't even been born yet).

Hosts of Morgoth's fell creatures roam Beleriand. Thingol's kingdom of Doriath was protected by Melian (Girdle of Melian == Great Wall? :)), but the rest of the lands were possessed by nameless evil.

By all rights, Feanor should be slain already and Maedhros captive, as that happened so quickly, but.... The passage of 2000 years means little to elves, in their immortality.

Items of note in my brief reign, while Feanor pursued other avenues:
- Great Wall built by Manwe, of course.
- Beor didn't even have a worker when his lands were pastured for him. Nice event for our ally. OTOH, his city had a red face at size *2*. We have a -2 happiness because of our allegiance to Manwe, which really REALLY restricts city size.
- Barbs, barbs, everywhere the barbs. Ethel Sirion was founded on a hill to try to limit the efficacy of attacking barbs. Paid off almost immediately.
feanor-barbs-2040bc.JPG

- Wood 2 warrior in the north barely able to explore -- getting pounded by barb warriors almost non-stop. If he can get Woodsman III, he'll be immensely valuable, if he can survive. Now, though, he's just got to heal frequently.

Our smallish empire.
feanor-2000bc.JPG


"For Celegorm, Feanor's son, having news of them [armies of Morgoth assailing Cirdan], waylaid them with with a part of the Elven-host, and coming down upon them out of the hills near Eithel Sirion drove them into the Fen of Serech."

Arathorn

P.S. Do people want spoiler tags around large images? I'm happy either way.
 

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Ok Got it (legitimately this time). Will be Wednesday at the earliest as I am off playing my other weakness tonight (Chess)

Ralph
 
@Arathorn:

I knew it was a good decision to insist you'd join the roster :) . I really appreciate that you report in line with the legend and know it. Nice :) !

On the matter of red faces: That's an unfortunate effect of Deity + Vassalation. I even had to give us an Odeon (which adds 2 happy faces) to Mithrim to combat that, but I somehow forgot to add one for Beor. Well, he'll manage seemingly.

The Great Wall (or as you said correctly, the Girdle of Melian - though we are not King Thingol) would have served well, but Manwë is kinda greedy. Still it's better him than Morgoth possessing it, and I guess he'll soon send us some free techs anyway...

Imhotep

P.S.: Every player is encouraged to play 20 until I say otherwise.
P.P.S.: @Ralph: I'm a club player, and we have a nice cozy chess section over at DM. So if you're interested...
 
Other notes/questions/comments:

- If Manwe has all the techs, why haven't all the religions been founded yet?

- If Manwe has all the techs, why can't we trade techs with him?

- Why do we get fish demanded every single turn? It'd be nice to just blanket give him one, to save clicking and clicking and clicking "YES".

- I see three more potentially valuable, defendable cities. The fur/deer city mentioned earlier, a city west to claim cows, wheat, and horses. And probably the most important and hardest to get -- a city to claim gold and gems (with border expansion) and get us some happies going.

- At this point, Melkor/Ulfang can't declare on us, because they'd be declaring on Manwe, too, and they probably don't want to do that (not that Melkor really cared, in "real life", but in the game, the AI probably will). Will that be WB'd around, too, to reflect the various wars in Beleriand?

- For those who don't know, Elwe = Thingol (= Elu, but he's rarely called that).

Arathorn
 
Some answers:

Other notes/questions/comments:

- If Manwe has all the techs, why haven't all the religions been founded yet?

Weird. I dunno.

- If Manwe has all the techs, why can't we trade techs with him?

Even more weird. I'll look into this once the save passes to me again.

- Why do we get fish demanded every single turn? It'd be nice to just blanket give him one, to save clicking and clicking and clicking "YES".

Obviously the game was not made for the human being a vassal. We can't give him one before Astronomy though as he's not connected to our trade network.

- I see three more potentially valuable, defendable cities. The fur/deer city mentioned earlier, a city west to claim cows, wheat, and horses. And probably the most important and hardest to get -- a city to claim gold and gems (with border expansion) and get us some happies going.

There certainly are more than three good sites, but I agree we should start with small loafs of bread.

- At this point, Melkor/Ulfang can't declare on us, because they'd be declaring on Manwe, too, and they probably don't want to do that (not that Melkor really cared, in "real life", but in the game, the AI probably will). Will that be WB'd around, too, to reflect the various wars in Beleriand?

I'm not so sure about this. I chose Montezuma as Morgoth deliberately because he is mad enough to declare on a much more powerful neighbor. We'll see. If we don't see a DoW until 1000 AD I certainly will do something about it. You're right, the wars in Beleriand should be resembled in this game.

- For those who don't know, Elwe = Thingol (= Elu, but he's rarely called that).

Another thing to correct once I get the save. The leader of the Teleri at Alqualondë should be Olwë, the brother of Elwë. As we all know ;) Elwë forsook the westward road and did not heed any longer the summons of the Valar once he had met Melian the Maia. So he never came to Tol Eressëa, but remained in Doriath.

Imhotep
 
"Yet if it stands but a little while, then out of your house shall come the hope of Elves and Men. This I say to you, lord, with the eyes of death: though we part here forever, and I shall not look on your white walls again, from you and from me a new star shall arise. Farewell "

The Noldor had chosen their path and it would be a bitter one. No aid could the yet see from the Valar but they would stand with Men and fight the Great Evil to fulfil their oath and recover the Silmarils – though they knew even the sweet taste of success would be soured by the ultimate defeat that would inevitably follow..
Apologies to the experts I have tried to capture the grand but futile oath of the Noldor but will confess that, although I know a lot of LoTR stuff, I am woefully ignorant of the Silmarillion


Wise all knowing Valar or a deranged pervert with an obsession for fish? You decide…

fish.jpg


After we finish writing we move onto researching Pottery for Whip efficeincey and then start the long haul to Alphabet. In the meantime our Partner finishes off sailing for us.

Once our capital has finished its Archer it works on a Settler for the deer / fur site as we desperately need the happy. It is deity after all…

Our sneaky plan with the Archer is to post him on the hills outside Ethel Sirion as this will start lighting up the way towards gold gems and will allow us to develop Ethel Sirion’s Copper mine so it becomes productive. Was it successful well wait till the end of the report to see how this mighty Archer has performed..

sneakplan.jpg


In an unexpected development a Barb city pops over by cow / wheat. SO we can save a settler but the City will probably be reasonably well defended.

barbcity.jpg


With Deer / Fur founded we can grow our capital once it has given us a much needed second worker.

deerfur.jpg


Our woodsmen two warrior, despite stack of barbs approaching Ethel Sirion takes most of the set to track down any Barbs but eventually gets his well earned woodsmen 3 in a nervy fight versus an Archer Warrior pair.

woodie3.jpg


At the end our Archer has done sterling work if we want to expand out to gold gems and you can see he has been busy by his experience!!

danorth.jpg


Meanwhile in the homelands. The Barb City is well defended but at least founded in the right spot and with capitals library due in 3 turns we can start on some GP production.

homeland.jpg


With Ethel Sirions copper mine done and 2nd workboat nearly finished it can rapidly get in a library and help with our science / great people work





Ralph
With apologies to JRT
 

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@Ralph:

Nothing wrong with your report, though I daresay you'd enjoy the Silmarillion if you enjoyed the LotR stuff. Knowing it adds so much to the core that you'll be reading the LotR with other eyes...

The Roster:

1 ·Imhotep·
2. Arathorn
3. Ralph Jackson >> JUST PLAYED
4. reverend_oats >> UP NOW
5. Winth >> ON DECK

6. sunrise089
7. GreyFox ~ on CIV hiatus
 
Got it.
What are the goals for my set? Should I try to take the barb city or settle toward the gold/gems or both? What about tech path?
Oh, btw, I also play chess. Approximately 1530 FIDE rating.
 
I say leave the barb city for a while, it need some turns to grow to size 2 for us to keep it anyway. Plus it provides free promo to our archers/warriors/axe (on that, we can consider pulling those which earn 10exp back since 10exp is still the max barb will give to our defenders, and let other fresher units have a taste at the barb-eque).

--
 
I agree with leaving the barb city for a while. 4 archers is nontrivial and that city won't go away. If Beor starts making a huge move toward it, we can maybe go after it. At this point, though, I'd continue to use it as a training ground.

Gold/gems...solid city. A good city is also available 2S of the gold (to catch the fish and a fair bit of grassland). They shouldn't overlap that much and we won't be getting near max pop anytime soon, so I think we can handle both. Depending on barb activity, not sure which order I'd found them in. Bad thing is both really need a border pop to be really effective.

Arathorn
 
Yowza. It's a lot of grasslands. I can't look at the save now, but north of Ethel Sirion, we have a beautiful portion of land. If only there is a river... :cool: Cottages possibly will be great.

As for the barb city - as we are at Deity, I think we are not in a position to take it anyway, we need units... Let's wait for catapults, and now we can make some raids sometimes, with swords preferably. Horse archers would be good, but we already had our time with "The Mearas" :lol: But the barb city is also on some very fertile terrain... Moai, anyone?

Plus, as I see it, we have two very strong cities... commercially. I hope that there are enough production sites for us to provide - I often make a mistake of overkilling myself with pure commerce and then am unable to give myself an upper hand in some wars. Pretty bad. Nationhood, anyone? We should give a chance to the fish/gold city with five hills packed in, probably, and the horse/fish (geez, Imhotep seems to be a maniac of packing abundance of one certain resource - probably denying the other in the process, of course :crazyeye: ) also sounds good.

We should be aware of the fact that we are shielded on the East by our allies (are those our allies? I'm confused, especially since this week was quite exhausting). West is pretty much ours for the picking, but we have to hurry a bit.

The weakness of our empire is, as I see, the zippo production. AI isn't probably programmed to gift us units in alliance or what, so we will just kill more and more of our citizens. :P
 
Here is the report. Sorry fro the lack of screenies, but when I pressed print screen my keyboard the game froze up for a sec and then nothing happend
________________________________________________________________

The Nolder had established a small foothold on Middle Earth and an alliance with a tribe of Men. However, Melkor still had the silmarrils and there were oaths to fufill.
Many elves perished in the construction of libraries. Cold-hearted Feanor felt these were necesary sacrifices in his war.
Their was much mourning at the news of the death of one of the elves most celebrated warriors, who was was famously proficiant at woodcraft. The story is that they came accross a group of wild archers, who were blessed, of such a word can be used, by Morgoth and his evil powers allowed them to prevail.
More of these "barbarians," as they are called, roamed the North and slowed the efforts of Fingolfin to found his haven amoung the hills.
But Manwe had not totally forsaken the elves, for he himself came and taught them the knowlage of masonry and medition. But even greater learnig was invented by the elves, who, after great toil, devisesd a means of writing using letters. In the same year, the knowlage of was bestowed upon them by Aule, who showed them how to make strong metals.
Spoiler :
I have no idea how this happend; without even a pop-up of any kind, we gained IW. The next turn, the same thing happend with Monarchy.[/

The elves met in a grand council in order to decide the command structure. This was very short, though, as Feanor declared that he was the boss and after he died, his sons would be the bosses. There was a short period of upheaval, but things went back to normal quickly. The scientists descided to make a system of "numbers" to go with their "letters."
News came from afar that Morgoth and his wicked allies had decided to destroy the man of Haldad and had sent his armies against him. But this dark news was soon forgotton when the new elven warriors armed with iron came out. They were very powerful and one alone killed nearly all of the garrison of the barbarian city to the west. Another accompanied Fingolfin on his journey to found a city safe from Morgoth. He called it "Gondolin" and it was near bountiful fish and valuable gold. The human allies also founded a city to the north and west of it. Thus ended this period of elven history.
_____________________________________________________________
Boring, bare to bones notes:
Spoiler :
It- Beg 120 gold from Manwe Whip lib in cap
1- Lib- gran in cap, workboat- library in fishcop
2- 2- Bactrian grows to size 2,
3- morgoth captures barb city e of ally, wake up woody warrior
4- Zilch
5- Loose woody warrior vs archer due to bad luck enemy had 17% odds Whip gran in south city
6- Gran- worker in south city
7- Whip lib in copperfish
8- Manwe gives up masonry, lib-archer in fishcopper
9- Alpha- monarcty Learn IW,, no idea why, Manwe gives meditation, copperfish archer-preat
10- Barb archer warrior combo kills new archer on copper, archer gets revenge, assign scientist in cap
11- Get monarchy, no idea why Morgoth declares on Haldad, head towards math
12- Guerilla archer kill barb archer, settler-preat in cap, fire scientist to speed growth.
13- Borders pop at copfish, arch kills warrior, gets drill 1
14- Preat-preat in cap, SoZ and Glib bidal
15- Worker-lib in deer fish, archer kills warrior in hills, remember to revolt to HR
16- G. Archer retreats
17- Preat- workboat in CP, preat assaults Bactrian
18- Preat-Preat in cap, attack Bactrian, preat in N kills barb archer
19- Preat kills archer near copp-fish on cop hill
20- More barb battles
21- Math-Col
22- Buddy founds city n of copper-fish, found gondolin, workboat preat in CF

After math, tentatively chose CoL to reasearch. Sorry I played a could extra turns; I wanted to see Gondolin founded. We can take Bactrian whenever we want. There is only one archer left.
 
The horns of war are never silent in Middle Earth. Even the winds were violent, and Morgoth's snagas were never to retreat, never to surrender.

Aule was the one who have created the dwarves. He worked to make them hard and steady. He cared for them. And he did befriend the Noldors.

Upon the hour of the massive raid of evil, Aule spoke to dwarves: "My children, you have risen as my pride. You must, however, forget your past misunderstanding with the Firstborn*. And thus, I command you, my children, to find among yourself the finest warriors. Let them leave these caves. Let them rescue Gondolin!".

civ4screenshot0006az9.jpg


And they listened, for their father was their true authority. They all saluted to Mahal. They prepared their crossbows and rushed from their mines to protect the goods of Feanor. No one could match a dwarf in certain circumstances, for their stonecunning skills were a masterpiece.
After the great fight, the day has been remembered as one of those rare times as elves and dwarves united in fight, and after, in fun and laughter.

*yeah, I don't know if in English Silmarillion, the "Pierworodni" (Eru Iluvatar called his children like that) means "Firstborn"... ;)

----------

Feanor looked at his prosperous empire. He still, however, hungered for more. Feanor was always single-minded. He was happy about the success of Gondolinians. He send them sincere congratulations and permitted them to create a monument to celebrate their days of victory. Noldor of Eithel Sirion meanwhile have created the granary. Plentiful in food, Eithel Sirion was a city Feanor had certain plans for... He grinned.

----------

Now, for some obscure game information:
-I whipped a granary at Eithel Sirion. It was a logical step.
-I micromanaged around and thus we already have a Library in Rome.
-I whipped a Monument in Gondolin, for we are stagnating with only those grassland tiles, and the gold we still need, besides Burka (city beside Gondolin, built by Beor) already has Monument and expands his culture soon!
-Beor has claimed the city of Anasazi. It is a poor region covered by hills - it's hardly to rise to any level if there won't be any windmills on those hills - no food.
-I built some units. One has been send to Rome to provide a bit more hereditary happiness. Besides, one warrior is still too little, I'm going cautious route.
-I pushed the growth in Mithrim. More population is always a boon, and we don't need no hurry in production. Ah, and a Lighthouse also goes to Mithrim.
-The barbarian city to the west is still "alive", but I didn't claim it. However, AI in this city has popped a worker. I'm still leaving this city there for "boot camp" purposes.
-I can't upload the save right now, but I will do it later this day. Sorry, it's out of my hands, I'm finishing the report on a different computer.
-I'm linking Gondolin with the rest of our empire with a road. It's more for a better logistics, because barbs still come from the north.
-I marked a spot for a possible moai city. It's food poor, but claims some hills and a horse resource. I think we should call it "Fermanos" (the castle that Feanor built on the hills :mischief: ).

And that's it! I hope I haven't screwed over those turns!
 
Very well :)

The Roster:

1 ·Imhotep· >> ON DECK
2. Arathorn
3. Ralph Jackson
4. reverend_oats
5. Winth >> JUST PLAYED
6. sunrise089 >> UP NOW
7. GreyFox ~ on CIV hiatus

By right sunrise would be up now. He has written me a PM though where he was bidding to leave the SG for various reasons. It wasn't confirmed though as I've heard no word from him since. So I'll give sunrise his 24 hours for a proper got it, if he doesn't claim the save, I'll play then (and look into some of the things that need correcting).

Imhotep
 
·Imhotep·;6500260 said:
Very well :)

The Roster:

1 ·Imhotep· >> ON DECK
2. Arathorn
3. Ralph Jackson
4. reverend_oats
5. Winth >> JUST PLAYED
6. sunrise089 >> UP NOW
7. GreyFox ~ on CIV hiatus

By right sunrise would be up now. He has written me a PM though where he was bidding to leave the SG for various reasons. It wasn't confirmed though as I've heard no word from him since. So I'll give sunrise his 24 hours for a proper got it, if he doesn't claim the save, I'll play then (and look into some of the things that need correcting).

Imhotep

Sorry, I've been out of state at a friend's wedding for the past few days. Anyways, as discusses with Imhotep, a variety of circumstances have conspired to make me bow out of this one. I'll be lurking and adding to my LotR knowledge however. Best of luck and have fun.
 
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