Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
They do in Éa ... somehow
. And it's causing problems. According to Lua.logs, I have GameEvents.CityCaptureComplete firing with barbs as new city owner. And right about the same time I have GameEvents.PlayerCanConstruct starting to fire with iPlayer=63. I don't know if it persists for >1 turn because the mod freaks out soon after for mod-specific accounting reasons.
I certainly didn't knowingly add barb cities as a feature. At least no knowingly.
But perhaps I don't understand basic Civ5 operation. Do barbs ever capture and own cities, even very briefly? And if not, how the heck did I accidentally add this feature?
(And unfortunately I'm traveling so trying to debug remotely without access to dll source code.)

I certainly didn't knowingly add barb cities as a feature. At least no knowingly.
But perhaps I don't understand basic Civ5 operation. Do barbs ever capture and own cities, even very briefly? And if not, how the heck did I accidentally add this feature?
(And unfortunately I'm traveling so trying to debug remotely without access to dll source code.)