Navelgazer
King
- Joined
- Jul 4, 2012
- Messages
- 876
Hey all,
I almost made this a poll before realizing that almost every civ had some claim to a very strong starting strategy under ideal conditions. I've been curious, though, about who the community thinks has the best capability to sort of "hit the ground running" as it were.
I know I like Carthage for this on a naval map, but that's probably confirmation bias more than anything. Aztecs are great for grabbing a lot of culture policies early and building population, which as is common knowledge now is the key to almost any victory. Ethiopia and The Celts can both virtually guarantee themselves a religion even on higher difficulties, and Germany's army grows like mad almost from turn 1.
Spain and Japan can both get rolling early, but it requires a good bit of luck for each of them, and the Incan production bonus leading to food bonus is incredible. Still, playing around, I feel like The Maya have the best super-early bonuses that require little to "go right" and snowball into more and more bonuses as the game moves along.
What do you all think?
I almost made this a poll before realizing that almost every civ had some claim to a very strong starting strategy under ideal conditions. I've been curious, though, about who the community thinks has the best capability to sort of "hit the ground running" as it were.
I know I like Carthage for this on a naval map, but that's probably confirmation bias more than anything. Aztecs are great for grabbing a lot of culture policies early and building population, which as is common knowledge now is the key to almost any victory. Ethiopia and The Celts can both virtually guarantee themselves a religion even on higher difficulties, and Germany's army grows like mad almost from turn 1.
Spain and Japan can both get rolling early, but it requires a good bit of luck for each of them, and the Incan production bonus leading to food bonus is incredible. Still, playing around, I feel like The Maya have the best super-early bonuses that require little to "go right" and snowball into more and more bonuses as the game moves along.
What do you all think?