Nice suggestion -- remember to post it again when we're actually working on rules.
Thank you.
The idea is to help along more fascinating and sweeping elections, representing real in-game civic changes, and attach these to both democracy, bureaucracy, judicial and roleplay processes. We would have different leaders posturing various Civic Reform packages along with generic foreign policy and research goals as well domestic development goals. Then we would have cohesive policies up for election with real candidates with real attainable programs.
The proposed ruleset presented by the winning candidate would be subject to a Judicial Review of the Supreme Court, now with Five Justices. We should leave the Civic Court system behind, and place that power to a Court Magistrate that mitigates player disagreements (separate this into a Civic Court and a Supreme Court to remove some of the tampering of processes).
The Supreme Court would then review the Ruleset following the winning candidates election, and the Chief Justice would write out the ruleset in legal language and vote on it. Where the Supreme Court (5 Justices), disagree on a presented rule, they can vote on it. The elected leader can still veto it, but only if the rule by the Supreme Court is not an unanimous vote. A full agreement of the Supreme Court cannot be vetoed. This allows for a more fluid, transparent and effective model of handling combined regime and civic
changes. The elected leader is free to initially appoint all five Supreme Court Justices. However, if the existing
Government Civic is changed to
Despotism (all justices appointed by leader), Military Leadership by Leader
Hereditary Rule (2 justices appointed by leader, 3 older justices kept), Military Leadership by General appointed by leader
Representation (3 justices elected, 2 appointed by leader), Governors Senate to be formed, Governors appoints General for military leadership
Police State (1 justice elected, 2 appointed by leader, 1 appointed by Military Minister, 1 appointed by Chief Justice), Supreme Court appoints General for Military Leadership
Universal Suffrage (all justices up for direct election), Mayors Congress to be formed, Military Leadership appointed by Cabinet
In effect, the Governnment Civics determine the Judiciary elections and balance of executive and legal branch, as well as establishment of legislatives.
For the use of great people and placement of military authority(legal civic)
Barbarism Leader decides on use of great people and organization of military
Vassalage (1 elected justice less, 1 appointed justice more) Governors decide on local use of great people and control the military (General must ask governors for troops for national army)
Bureaucracy Supreme Court decides on great people use and decides on the mandate of war and access to use of military force.
Nationhood Cabinet decides on use of great people and the use of military force, casus belli may be decided by the Supreme Court
Free Speech (1 elected justice more, 1 appointed justice less) Direct elections of great people usage, the people votes over war objectives and military activities
For the decision of wonder builds and use of workers (Labor Civics)
Tribalism Leader determines wonder builds and where.
Slavery Leader or General decides on wonder builds, slavery and use of workers
Serfdom Governors decide on local wonder builds and use of workers
Caste System (1 elected justice less, 1 appointed justice more) Mayors decide on wonder builds and use of local workers
Emancipation (1 elected justice more, 1 appointed justice less) Direct election of wonder builds and host cities, workers handled by Chief Justice
For the formation of Foreign Affairs and Trade Ministers, technology research (Economy)
Decentralization
Mercantilism Foreign Affairs and Trade Minister appointed by leader, top 3 technology research goals nominated by leader, selected by Governors (Absolutism)
Free Market Foreign Affairs and Trade Minister appointed by governors, all technologies voted on directly
State Property (1 elected justice less, 1 appointed justice more) Foreign Minister and Trade Minister appointed by Supreme Court (Politburo style), Technology research decided by Cabinet Member appointed by leader
Environmentalism (1 elected justice more, 1 appointed justice less)
Foreign Affairs and Trade Minister directly elected, technology tree decided by Supreme Court
For the choice of state religion and the choice of High Priest (Religion)
Paganism
Organized Religion (1 elected justice more, 1 appointed justice less) State religion election, direct appointment of High Priest by leader
Theocracy (1 elected justice less, 1 appointed justice more), State Religion direct election, Chief Justice becomes High Priest
Pacifism (2 old justices more at expense of 1 elected and 1 appointed), State Religion election and direct election of High Priest
Free Religion (1 elected justice more, 1 appointed justice less) High Priest removed from the Cabinet as Church and State separates