MechatronicJazz
Prince
- Joined
- Aug 15, 2007
- Messages
- 316
If I may make an observer's suggestion, why not create a hybrid of the new civic system, and the old government system? What I mean is the the government civics would form the core of your rules, designating who decides on more specific rules. Maybe something like this:
Despotism: Leader has last word on all rules/governing systems. His/her word is law.
Hereditary Rule: Leader and some sort of advisers (appointed, elected, governors- leader's choice).
Representation: Elected officials and/or governors/mayors.
Police State: Leader and military related people.
Universal Suffrage: All direct votes from civilians.
The other civics would have slightly more specific rules, but only in accordance to the government civics. For example, maybe you decide that throughout the game, Organized Religion will mean having a Minister of Religion to oversee religious aspects of the game. If you are under Despotism or Hereditary Rule and the leader and/or advisers don't want a Minister of Religion, then you don't have one. Or if they want to modify the rule, and make it say, the Council of Religion, then they do it. Basically, you make the government civics the rule core, and give the rest of the civics looser rules that can be modified. This sort of set up will make use of the civics, and create a historically realistic power base that changes over the course of the game. It will also give new players the opportunity to watch and slowly participate more as more civics become available.
One more thing: the government civics don't just dictate how other civics work. The rulers also decide on the format of government. So if the reining despot wants a full, elected, national assembly, then he/she can do it. Of course they could also dispose of it with the wave a hand.
Despotism: Leader has last word on all rules/governing systems. His/her word is law.
Hereditary Rule: Leader and some sort of advisers (appointed, elected, governors- leader's choice).
Representation: Elected officials and/or governors/mayors.
Police State: Leader and military related people.
Universal Suffrage: All direct votes from civilians.
The other civics would have slightly more specific rules, but only in accordance to the government civics. For example, maybe you decide that throughout the game, Organized Religion will mean having a Minister of Religion to oversee religious aspects of the game. If you are under Despotism or Hereditary Rule and the leader and/or advisers don't want a Minister of Religion, then you don't have one. Or if they want to modify the rule, and make it say, the Council of Religion, then they do it. Basically, you make the government civics the rule core, and give the rest of the civics looser rules that can be modified. This sort of set up will make use of the civics, and create a historically realistic power base that changes over the course of the game. It will also give new players the opportunity to watch and slowly participate more as more civics become available.
One more thing: the government civics don't just dictate how other civics work. The rulers also decide on the format of government. So if the reining despot wants a full, elected, national assembly, then he/she can do it. Of course they could also dispose of it with the wave a hand.