Provolution
Sage of Quatronia
Splitting the DG's will result in both dying quickly.
The DG concept DOES NOT have the interest it once had. It's been declining for quite some time. Any system that's created needs to be simple enough to attract new players and small enough that 10 active players can keep it going.
Good luck!
-- Ravensfire
I agree on the main analysis, it has been dying, indeed. I also think the only thing that may attract new players, is to remove the conventions of previous games and replace them with a fresh start, as we need to level the playing field a bit. A single combined Leader/Civic-ruleset election will indeed simplify the game, as there will be much fewer elections and polls to keep track of, but more comprehensive elections when they happen. We need to balance out the participation level with the number of polls. This means less "democracy" (or veteran interference some may call it), in that some decisions are meant for the leadership, but the participation levels will be dynamic and vibrant throughtout, as you spread powers along the spectrum based on Civics. A civic driven system will be much simpler, and we do not lock elections per month, but per Civic change. This allows us to change people mid-stream if needed, and to make sure work is completed in time.