WarKirby
Arty person
I've found myself thinking about it. What purpose does the workshop improvement really serve?
Wind/water/lumbermills are generally better options for getting production, depending on the surroundings. I find that maps where I don't have any hills, forests, OR rivers near almost every city, are very rare. Workshops don't give a lot of production, and they have the crippling -1
penalty, which makes it almost impossible for them to break even, unless they're built in ancient forests by elven civs, or on floodplains (is that even possible?)
As I recall, the yield of workshops is as follows
+1
+1
with Construction (early)
+1
with Guilds (tech, not civic. VERY late)
-1
so a grand total of +3
and -1 
I'm thinking of removing the -1 food. Food is generally the most valuable resource there is, and I can't think of any other normal improvements that have penalties. Why SHOULD workshops have a food penalty? What do they represent?
My idea, would be that they're an area of land set aside for local craftsmen, to work in peace, build things, sell their wares, etc. Why would it be more disruptive to food production than a mining operation, or a large quarry?
Would it also make sense for them to have some benefit from the Industry civic? +1
and +1
? or would this be too powerful?
Wind/water/lumbermills are generally better options for getting production, depending on the surroundings. I find that maps where I don't have any hills, forests, OR rivers near almost every city, are very rare. Workshops don't give a lot of production, and they have the crippling -1

As I recall, the yield of workshops is as follows
+1

+1

+1

-1

so a grand total of +3


I'm thinking of removing the -1 food. Food is generally the most valuable resource there is, and I can't think of any other normal improvements that have penalties. Why SHOULD workshops have a food penalty? What do they represent?
My idea, would be that they're an area of land set aside for local craftsmen, to work in peace, build things, sell their wares, etc. Why would it be more disruptive to food production than a mining operation, or a large quarry?
Would it also make sense for them to have some benefit from the Industry civic? +1

