When I first started playing Civ2, I found the espionage option fun and rewarding. Sometimes I'd get plugged and a war would start up. But it was cost efficient and stood a reasonable chance of being successful.
When I upgraded to Civ3, I found the cost of stealing techs to be outrageously high and rarely, if ever, successful. Only one titme did I think to sting another civ whom I suspected of wanted to steal my techs. The sting worked and I immediately found myself in the middle of a massive war. I catch them trying to steal my technology and so they go to war against me? What the heck is that all about?
At this point I wonder why they even bothered to put espionage in the game in the first place, given the high cost-low payoff ratio for it.
Does anyone ever use spies to steal techs--or even troop placements? It seems like the AI rarely do either and I sure don't anymore.
When I upgraded to Civ3, I found the cost of stealing techs to be outrageously high and rarely, if ever, successful. Only one titme did I think to sting another civ whom I suspected of wanted to steal my techs. The sting worked and I immediately found myself in the middle of a massive war. I catch them trying to steal my technology and so they go to war against me? What the heck is that all about?
At this point I wonder why they even bothered to put espionage in the game in the first place, given the high cost-low payoff ratio for it.
Does anyone ever use spies to steal techs--or even troop placements? It seems like the AI rarely do either and I sure don't anymore.