Originally posted by dog
How did you set up the helo (properties and flags) and how did you flag the frigate to carry the Seahawk and not other air units (for the AI)?? Sounds like a cool mod idea.
It *is* pretty cool, and they have actually been very handy in a few games because of the geography. This was *part* of extensive mods I did to "fix" the whacked out naval units thing (such as in real life, battleships preceeded destoyers but were not the killer ones we see in the game).
I could go into those, but everyone sort of has their own ideas as to hgow naval units "should" be...
Frigate:
I used the Perry Class Frigate found here in the "Unit Library".
Cost: 14
ADM: 6/8/6 (Make it move as fast as the battleship)
Resources: Oil, Aluminum
Tech: Advanced Flight (useless unit without the helo)
Abilities: Radar, Transports aircraft, Ranged Attack; detect invisible is optional
Seahawk Helo:
Also found here or someone's online CIV web page - It is the White helo, if you are after accuracy.
Cost: 12
ADM: 2/4/1(Range=4), 0 transport
Resources: Aluminum (rubber?)
Tech: Advanced Flight
Missions: Bombing, Recon, Rebase
Strategies: Air Bombard
Abilities: Immobile, Lethal sea
The thing that keeps the standard helo off the carrier (and frigate) is that it carries units (a unit that carries units like the carrier cant carry a unit that carries units like the reg helo).
I was "careful" to balance the abilities of the Seahawk against the Apache helo I added primary as a tank/land unit killer:
Apache Helo:
Cool black helo easily found - prolly here, I forget.
Cost: 12
ADM: 2/4/1(Range=5), 0 transport
Resources: Aluminum, (rubber?)
Tech: Modern Warfare (a tech I added, Rockets or Adv Flight would work)
Missions: Bombing, Recon, Rebase, Air Superiority.
Strategies: Air Bombard
Abilities: Immobile, Lethal land, TACTICAL MISSILE
The Apache can go farther than the Seahawk, is better suited for land warfare than the Seahawk and can do Air Superiority. The TACTICAL missile flag keeps the Apache off the carrier and frigate.
The cost of being lethal to land or sea units should be that you have to build a unit specifically intended for that, IMO.
These both make the reg helo obsolete except for dropping landmines
HTH