The question is simple. Do you find Art of War boring, uninteresting, or simply not fitting Chinese Civilization? Or maybe it is cool and immersive because of, you know, Sun Tzu?
Yes I KNOW it is useful, but personally I find this UA to be one of the most uninteresting in game - it doesn't require you to change strategy, you simply have more generals - so we surprisingly have China, one of the biggest and most advanced civilizations in the history, which was never warmongering beast, with purely warmongering bonus in Civ5
Chinese Unique Features don't change the way you play like for example Aztec/Maya/Zulu/Arabia/Polynesia/Poland/Spanish/hell even American units, building and abilities. You simply have percent bonus for army, few more gold in the beginning and double shooting crossbowman - all of that is really strong, but... Boring.
Or not?
Also, I am going to try modding Chinese UA and changing it into something more interesting. My ideas include:
- Tradition tree opened right from the beginning (IMHO fits perfectly, but I am not sure if it is enough)
- +1 science from plantations (silk, right?)
- some kind of bonus from rivers
- ...more sophisticated ability which would require me to mod in lua, for example something allowing China to grow both tall and wide (in exchange for some penalty?).
What do you think?
Yes I KNOW it is useful, but personally I find this UA to be one of the most uninteresting in game - it doesn't require you to change strategy, you simply have more generals - so we surprisingly have China, one of the biggest and most advanced civilizations in the history, which was never warmongering beast, with purely warmongering bonus in Civ5
Chinese Unique Features don't change the way you play like for example Aztec/Maya/Zulu/Arabia/Polynesia/Poland/Spanish/hell even American units, building and abilities. You simply have percent bonus for army, few more gold in the beginning and double shooting crossbowman - all of that is really strong, but... Boring.
Or not?
Also, I am going to try modding Chinese UA and changing it into something more interesting. My ideas include:
- Tradition tree opened right from the beginning (IMHO fits perfectly, but I am not sure if it is enough)
- +1 science from plantations (silk, right?)
- some kind of bonus from rivers
- ...more sophisticated ability which would require me to mod in lua, for example something allowing China to grow both tall and wide (in exchange for some penalty?).
What do you think?