Do you have any experiences with standard speed on large maps?

Stacked_Deck

Chieftain
Joined
Nov 3, 2013
Messages
92
I'm getting a little bored with standard maps, I find them too skewed to a Tradition 4 city game.

I've also tried a few huge marathon games, but I wasn't too keen on how the game isn't particularly balanced for the game speed.

So I'm thinking large maps might be a good balance, where sometimes tradition is a good choice, but sometimes liberty is.

Will having a standard speed affect things like warfare and units becoming obsolete too much?
 
even on huge maps tradition is still too powerful, especially because there's less number of city unhappiness, and more mercantile CS's. the border growth and population growth bonus from tradition works for all your cities, not just the first 4.
yes, sometimes your units will get obsolete by the time they arrive near the enemy border, but enemy border cities are usually small and weak - once taken you could use it as a base for upgrading and airport teleportation.
 
Yeah tradition is still incredibly OP, the best choice on any mapsize, sadly enough that has been an issue for months now, perhaps it will be patched at some point, but god knows how long that will take considering we had one pretty recently.
As far as speed goes, it usually get's easier the slower the game goes, especially if you want to be waging war and are using specific niche unit's to do large amounts of conquering (CB's, Artillery, Bombers, etc). And if you know what you're doing, slow speeds also allows for more optimization, less hammer or science overflow and more effect from your manual citizen management.
 
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