Well, one of my purpose of this thread was to see what changes people made to their game rules. I'll start the ball rolling by posting the rule changes I made for a game I am going to play in the near future:
Paratrooper - Changed name to Defence Paratrooper, no longer upgrades to anything. 6/12/1, HP Bonus 1, Defensive Bombard Strength 6, ROF 1. 110 shields. Planning to use it to airdrop over newly-captured cities for some quick defence.
Modern Paratrooper - Changed name to Attack Paratrooper, available with Advanced Flight. 14/6/2, 120 shields.
Chasqui Scout - Can now enslave units into scouts.
F-15 - Movement upped to two, so that it can make use of its bombard and air superiority at the same time.
Carrack - Transports 4 instead of 3 units. No longer upgrades to Galleon (no need to).
Added airlift options for cannon, artillery, radar artillery and scouts.
Frigates and Man-o-wars upgrade to Battleship.
Battleship given lethal land and sea bombardment.
Submarines and nuclear subs given hidden nationality.
Plus a few more tweaks here and there, like the Internet GW putting a research lab for every city on the map instead of just the continent (more logical IMO).
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Not sure how these changes would work out, we'll wait and see.
