Do you reload when fighting?

Would you reload after lost fight?

  • NEVER! Would ruin the game, the fair play! And loading times suck...

    Votes: 74 50.7%
  • Only when the odds say that I really really SHOULD have won!

    Votes: 27 18.5%
  • Maybe when I goof around with bad odds for fun and change my mind...

    Votes: 22 15.1%
  • Well ok... sometimes, cuz I don't like loosing a lot..

    Votes: 18 12.3%
  • Of course, until I win!

    Votes: 2 1.4%
  • Always! For a perfect game, my own loss should be minimized to scratches.

    Votes: 0 0.0%
  • Reload? Can you do that??

    Votes: 3 2.1%

  • Total voters
    146
thelastmccabe said:
I also reloaded when someone else built the kremlin on the same turn as I hurried it (the tie went to them), because I was losing and figured I'd need it to have a shot at any kind of comeback.

There are no ties. Like in a board game, players get their turn one after the other. The opponent built the Kremlin on his turn before it got to your turn and you could do so. Therefore you actually got beat by a turn. And before you say it's not fair that the AIs get to play before you, consider that you're actually the one getting the first turn in the game, so in truth it's not fair for the AI!
 
I have tried both extremes: never reload and always reload.

For learning purpose, I must be honest here -- always reload accelerates my learning process very much. I don't have to repeat the same boring open game 100 times. :)

For the fun factor it is "never reload" taking the price. However, some weird AI luck can be very frustrating. I seriously think AIs cheat in the odds. It will be really nice if we totally ABANDON this stupid roll dice war, but just to for a Total War style battlefield, let your sword decide the outcome! :cool:
 
Reloading isn't my style, I never reload to win a battle or prevent a mistake. Of course, I reload to continue a game I didn't have time to finish and I also think that's the main purpose of reloads.
 
I said "Only when the odds say that I really really SHOULD have won!" but more specifically, whenever I encounter the annoying bug where the incorrect defender is assumed when you check the combat odds. I really ought to report that bug officially, since I haven't seen anyone else do it...
Maybe it's because I check combat odds by clicking Move and then hovering the cursor over the enemy, whereas the manual instructs you to hold down the right mouse button over the enemy. I just don't like holding the right mouse button over the enemy, because there's too high a risk of accidentally attacking that way.
 
*Applause* I give the 50%+ that never reload a lot of credit. I only reload in the early game when my warrior/scout is killed while in a well defended position with over 90% win rate and if I'm angry enough after losing.

It seems to me that this battle is about 50/50 on Monarch+ difficulty which annoys me to no end. There's nothing worse than watching a lion attack across a river to your scout fortified for one turn on a forested hill & kill him with less than 1% odds. It's so far in the early game that it sets you back a lot.

I don't reload later in the game. If something goes horribly wrong in a big battle I just get angry, quit, & start a new game.
 
Zombie69 said:
There are no ties. Like in a board game, players get their turn one after the other. The opponent built the Kremlin on his turn before it got to your turn and you could do so. Therefore you actually got beat by a turn. And before you say it's not fair that the AIs get to play before you, consider that you're actually the one getting the first turn in the game, so in truth it's not fair for the AI!

I once used a Great Prophet to discover Theology when no one had founded Christianity, near the end of my turn at a point when it was certain that all the AI turn messages were already displayed. One reason I am certain is that I did that as the last part of my turn; the other is that I spent the time to make sure Christianity had not been founded yet. When I spent the GP to discover the tech and found the religion, I got the message "Christianity has been founded in a distant land!" I was certainly cheated, how, I'm not sure, but that ended my civ playing for at least a week, I was quite bitter.
 
Okay, I wound up saving and reloading about a dozen times last night, all for the same battle, something I'd normally never do, but for some reason this thread, especially someone's post about "experimenting with odds" came back to haunt me.

Here was the sitch: Prince level, Elizabeth, continents, standard speed.

It's 1820 and my Redcoats, Cavalry, and Cannons have predictably rolled over Roosevelt's Longbowmen, Knights, and Catapults. I've taken all but one of his cities: Philadelphia stands alone, defended by two Riflemen, one with 3 City Garrison promos, one with two. (Yeah...somehow, late in the war, Roosevelt either researched or tech-traded to get rifling, then upgraded. No big. I have a stack of 20 tea-sipping, Level 2/3 Redcoats.)

Now, I'm running Police State and Nationhood, but even so, war weariness is starting to become an issue. I want this war over and I don't want to fight another one for a while--until I have tanks and bombers. BUT I only have one unit, a Redcoat upgraded from an Axeman with three City Raider promotions, that's near Level 5 (15/17). Of course I want to build West Point when the war is done. The other units closest to Level 5 are at 10/17.

And to boot, Caesar is also at war with Roosevelt (a fact I had engineered and exploited). He's hanging around with a stack of Cavalry, obviously waiting to take Philadelphia for himself if I weaken it enough without taking it. He wouldn't make peace with the poor American unless I gifted him the recently-discovered Assembly Line tech. Since he was about to become my next-door neighbour and possible next target, I wasn't inclined to do that. Just for added fun, his Cavalry are pillaging the countryside (which will soon be mine, grrr), so Philadelphia is starving and down to 3 pop--perilously close to the point were there will be no choice about razing.

You see my predicament? I needed that Redcoat to quickly fight one last battle that would be hard enough to earn him two XPs, but not so hard that he'd die. Oh, plus, he'd gotten badly hurt (down to 0.8) in his previous battle getting to 15/17 and was still healing.

So I wound up trying different scenarios--letting him heal an extra turn, leaving the city's defenses at 5% or bombarding them down to zero, weakening the defending Riflemen with Cannon (or not), attacking with 60% chance of winning, 70%, 75%, 83%, etc.

Tweak. Save. Fight. Die. Reload. Tweak. Save. Fight. Die. Reload. :rolleyes: :lol:

I certainly learned a lot about not just odds, but hit points. My boys finally came through with 0% city defense and collateral damage to both Riflemen from two cannons, putting both city defenders at around 10-11 strength. Odds in my Redcoats' favour had to reach 93.1% for them to not die in the attack on one of the weakened city garrison units while still earning the two XPs.

As Spock would say, fascinating.

As I said, I would normally never do this. In hindsight, what I should have done was play out similar scenarios with all my Redcoats throughout that war to ensure I had several Level 5 units (and more dead ones too, no doubt) by the end. I relied too much on the cannons to weaken the city defenders--in fact, the cannons didn't just causing collateral damage, they often killed the defenders. As a result, the Redcoats did not earn as many XPs as they needed, nor did they even have enough chances to do so.

That's the thing for me: I don't like to cheat in this game, but if I do, it had better be justified by my learning something from the experience so I don't have to do it again.
 
Whenever I move up a difficulty level I'll normally brute force my way through a game or two with reload cheese just to get used to it.

I used to be addicted to it (ecspecially with SMAC), but I've found the more I reload the less interested I get in the game and start playing worse and worse. I can normally put myself in a better position than if I hadn't even reloaded at all.
 
Woody said:
About the only time I reload is if I just miss seeing when the enemy moves a stack into my territory far away from the main battle. This mostly happens when I am attacking on another landmass and they land one transport full of troops at some odd corner of my main empire and then take a city just because I missed seeing them since my attention was on the larger battle.

God i hate that, thats what i do. Im busy maneouvring my hordes of macemen when suddenly "(name of old city back in mainland empire somewhere) has been captured and razed by (name of evil nasty people).

Im like WTH :confused:, as a human i dont expect myself to be able to maintain control of everything as an AI does. In reality you would have advisers and stuff. I might hire a local homeless person to be my Deputy, to watch out for this kind of thing in the future. Pay him in tobacco or something.

P:king:
 
I reload often. I have to win every game I start. Reloading is a must to achieve this on higher difficulties.
 
Never have, Never will. It's Cheating, Pure and simple.
 
Why reload? Cheating at videogames is weak. It's not like there is a cash prize or anything :D

I play Civ to test myself against the game...to learn stretegies and tactics. If I cheat, it's not a test...and what's the point?
 
I have reloaded some times in the following situations:
1. testing if I could take a city without waiting my cats to bombard
2. Accidentally moved my group outside the forest/jungle ny right clicking in a plains square thus the Ai will slaughter me afterwards or accidentally attacking by right clicking
3. when the barbs raze 1 of my cities at the start (boring to start again) just for luck (that was at the beginning, now I am moe experienced and do not leave without offecive units my cities)
4. when i forgot to pay attention to a popup (enemy approaching)

(I answered the 3rd)
 
I'm in the sometimes camp.

If it's early in the game, I go with whatever results there are.

However....if I've invested 10+ hours and that lost battle means the difference between possibly winning the game or definitely losing the game, I reload and try various things. All in hopes that I learn to the point I never have to reload again.
 
Juardis said:
I'm in the sometimes camp.

If it's early in the game, I go with whatever results there are.

However....if I've invested 10+ hours and that lost battle means the difference between possibly winning the game or definitely losing the game, I reload and try various things. All in hopes that I learn to the point I never have to reload again.

I'm just the opposite. If it's early game and I get attacked by hordes of barbarians, I sometimes get pissy and do reloads. Late in the game though, I feel it's my fault if I'm losing. So I'll either just deal with it or restart.
 
ownedbyakorat said:
I once used a Great Prophet to discover Theology when no one had founded Christianity, near the end of my turn at a point when it was certain that all the AI turn messages were already displayed. One reason I am certain is that I did that as the last part of my turn; the other is that I spent the time to make sure Christianity had not been founded yet. When I spent the GP to discover the tech and found the religion, I got the message "Christianity has been founded in a distant land!" I was certainly cheated, how, I'm not sure, but that ended my civ playing for at least a week, I was quite bitter.
I've learned the hard way that if you want to be absolutely sure about something like that, check the event history. If you do that, you will see the Christianity founded in a different land, even if it hasn't shown on your screen yet. I realized this when I looked at the log one time, and noticed that the year associated with a message that just came up, was one turn ago. Sure enough, I reloaded, and looked at the event log on that turn, and it was there.:rolleyes:
 
Is your sig from King of the Hill
bphawk80
it's from a funkadelic song called wars of armageddon. king of the hill may've used it, i'm not sure.
 
I only reload when a very stupid mistake means losing a good game. Instead of forfeiting the game, I give myself a "2nd chance". I learnt from it, so I feel it's no harm done.
 
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