Kryten
Smeee heeeeed
Originally posted by Quandary
Referencing the Finnish campaign, or a similar, in essence, type of trap used by the Soviets, is reality when talking about those two nations' efforts against the invading German tanks.
Referencing those two nations' campaigns as a way of explaining how a Civ 3 tank got destroyed by a Civ 3 spearman (or similar) is fantasy when talking about Civ 3, even though the fantasy is based on something that actually happened in the real world.
No matter how creative one might wish to be, Civ 3 does not in any way provide any type of background or support for a battle being influenced by waiting for tank operators to get out of the vehicle for toileting, whoring, or a good rousing sing-along around their virtual campfire.
And I totally agree with you (there, I bet that supprised you.
![Big Grin :D :D](/data/assets/smilies/biggrin.gif)
Civ3 is a SIMULATION, and it uses abstract mechanisms to SIMULATE real world events, such as combat and the few rare times when the "unexpected happens"....like the little battalion beating the bigger better battalion.
If we ignore the unit names and visuals for a moment, then all we are talking about is one unit with an offensive value of 16 or 24 attacking another unit with a defensive value of 2.
If we assume that the weaker unit is fortified across a river, up a hill, in a Metropolis, then it's defence has gone up from 2 to 6.
Using CivLackey's excellent "Combat Calculator" (which can be found HERE), then we find the following:-
16 v. 6 = 91% chance of victory, 9% chance of defeat.
24 v. 6 = 97% chance of victory, 3% chance of defeat.
But the attacking unit is still NOT destroyed, because it can move faster, so most of the time all it does is retreat!
(Assuming that the player was clever enough to save some move points of course)
As for why the attack failed....ah, that's up to the player's imagination, and that is where the "fantasy" comes in.
![Wink ;) ;)](/data/assets/smilies/wink.gif)
(Some people accept that bad things do happen, and things can sometimes go wrong.....others don't like it)
I think that where we differ is this....
Originally posted by Quandary
In this context, I say "fantasy" to cover any explanation created by the player to explain how something which otherwise should not have happened, did happen.
You (and others) are saying that "it should not have happened".
I (and others) are saying that "in warfare, the unexpected CAN sometimes happen".
This is the only difference between us.
![Smile :) :)](/data/assets/smilies/smile.gif)