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DOC Quality Mod Compilation

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by 1SDAN, Jun 29, 2018.

  1. 1SDAN

    1SDAN Brother Lady

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    Download
    https://github.com/earthcrafterman/Dawn-of-Civilization/tree/QMC


    YOU MUST NAME QMC's FOLDER
    "DOC Quality Mod Compilation"

    FAQ
    I'm using the Steam version and getting an error about the path being too long.
    Do I have to copy and paste this mod into DOC?
    QMC is a standalone mod to DOC, as such DOC is neither required to use nor compatible with QMC. Everything that's in DOC is in QMC.
    I can't open the 600 AD Scenario
    This is a common error that Github makes, open the scenario file in Notepad++, click edit, hover over EOL Conversion, and click Windows.

    Features
    @merijn_v1's Camps and AllCivs mods

    Civic Changes
    • Republic: High Cost, +1 Food from Specialists, +100% Production towards Barracks, Monument, -1 Commerce on Land
    • Elective: No Cost, +1 Food from Pastures
    • Citizenship: +2 Happiness in 4 Largest Cities, Can rush buildings with Gold
    City Changes
    • Zoroastrianism does not block Pagan buildings
    • Building a city on a choppable tile grants chopping production
    • Conquered cities gain all buildings that a newly settled city would have
    • Cities do not have a minimum yield, but instead add 1 Food, Production and Commerce to their Tile. This means Deserts are no longer the optimal city location
    Unit Changes
    • Units that can move through Ocean move through Coast at the same speed
    Improvement Changes
    • Cottage improvements do not produce unhealth
    • Halved the turn penalty from builds that require Bloomery.
    • Khmer rainforest farms are built 25% faster
    Map Changes
    • Converted a single ocean tile to coast to allow Iceland to be settled without requiring weird city placement and culture usage. Expect AI Vikings to settle Iceland sometimes
    • Added a passage from Tibet to the Tarim Basin
    • Dublin no longer spawns as a Celtic city. This means AI England will consistently settle it, and the time frame just so happens to be roughly historical
    • Moved the Yucatan Dye 2W to disincentive the settlement of Lakamha and incentivize the settlement of Yax Mutal and Huaxyacac
    Varied America Alternate Branch
    I always felt restricted by America's UP, but I'm not certain everyone would like such a drastic change. As such I decided to create a new branch with a very simple change.

    America gets it's +2 Happiness from any late game civic in the usual 4 categories.

    I have also renamed the UP to "Power of American Enlightenment" to represent the pride that many of my fellow Americans feel in being from a nation that they think had so many firsts. Democracy, Secularism, Women's Rights, Outlawing Slavery, etc, etc.

    Download
    https://github.com/earthcrafterman/Dawn-of-Civilization/tree/VariedAmerica

    Based on Merijn's AllCivs Modcomp
     
    Last edited: Dec 11, 2018
  2. 1SDAN

    1SDAN Brother Lady

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    No features are currently planned for the next update
     
    Last edited: Jul 2, 2018
    Cosmos1985 and Imp. Knoedel like this.
  3. EdmundIronside

    EdmundIronside Chieftain

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    So as things stand QMC features all of Merijn's civs (excluding Atlantis), but does not feature Steb's civs or components from Citis' mod?
    Does it feature Assyria and Hittites?
     
  4. 1SDAN

    1SDAN Brother Lady

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    Correct.

    I intend to implement Steb's civs in the future, though it takes a lot longer to merge civs than it does to add small tweaks such as the above, so I'd like to add them after QMC is on a solid base of features.

    I do not think I will implement Citis' Bits of Tales mod in QMC, it drastically changes DOC and my goal with QMC is to do quite the opposite. BoT is insanely well made, but I do not feel as though it'd fit within QMC.

    QMC does not feature Assyria and the Hittites. I was never satisfied with them, they felt rushed and their AIs rarely acted even remotely historically. QMC has a much higher bar in terms of quality, and they come nowhere near passing.
     
    EdmundIronside and Steb like this.
  5. Steb

    Steb Chieftain

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    This is overall really great! I always thought that your previous mod was good as a laboratory to try out new features, but it changed so fast it was impossible to follow. Quality is what I have strived for when creating my new civs, and I did a lot of testing in both cases.

    I'm considering implementing Assyria as a standalone civ now (since anyway I think you used a lot of my ideas). However, it's kind of tempting to just wait for the larger map release before doing any new civs...
     
    Publicola, 1SDAN and EdmundIronside like this.
  6. EdmundIronside

    EdmundIronside Chieftain

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    I'm still hoping Leoreth adds them once the enlarged map is incorporated. If not I certainly hope someone does!
     
    Crimean Lord and 1SDAN like this.
  7. Lokki242

    Lokki242 That One Guy

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    Happy to see you back in action, especially on something with some more, erm, quality. ;)
     
    1SDAN likes this.
  8. ChineseWarlord

    ChineseWarlord Chieftain

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    Why should you care?
    Mind helping me out? I'm trying to download this mod by extracting the zip file and I'm getting an error that says the path is too long when extracting the file. If I'm not supposed to do that, then I don't know how to download it the correct way.
     
  9. 1SDAN

    1SDAN Brother Lady

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    That's a common error with the Steam version of Civ 4. You should be able to find it using the search bar.
     
  10. ChineseWarlord

    ChineseWarlord Chieftain

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    Why should you care?
    How so?
     
  11. 1SDAN

    1SDAN Brother Lady

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    Theres a search bar in the top right corner of this site, use that to search within the DOC forum. I'm very sorry but I'm not knowledgeable in this particular issue.
     
    ChineseWarlord likes this.
  12. merijn_v1

    merijn_v1 Black Belt

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    I know this. I originally wanted to wait to work on some of the civs I created until after the release of the new map. But I couldn't stop myself working on them.

    I will definitely make my new civs available on the new map when it is released.
     
  13. Leoreth

    Leoreth 古典部の会員 Moderator

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    Quality begins with adequate support: see the FAQ here.
     
    1SDAN and Lokki242 like this.
  14. EdmundIronside

    EdmundIronside Chieftain

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    Any chance of you adding Assyria and Hittites to your list of civs to make when the new map is released?
     
  15. 1SDAN

    1SDAN Brother Lady

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    I'm very sorry, I was looking all over for that faq and couldn't find it. Not sure why I didn't check the Bug Reports thread...
     
  16. Lokki242

    Lokki242 That One Guy

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    For instances where I'm unsure if the issue is tied to AllCivs independently or just QMC should I still just post it here and tag merijn?
     
  17. merijn_v1

    merijn_v1 Black Belt

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    That is fine for me.
     
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  18. PacoPaco

    PacoPaco Chieftain

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    Hi, I love the idea of the mod, but don't know hot install. I have RFC DOC working, and copied QMC onto those files, but that just crashed the whole thing. Could explain it to me how I can play this modmodmod, I really want to! Don't know a lot about github though.

    Thanks!
     
  19. 1SDAN

    1SDAN Brother Lady

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    Don't copy this onto DOC, it works on it's own. Just move the mod files and only the mod files into a folder named DOC Quality Mod Compilation and it should work.
     
  20. PacoPaco

    PacoPaco Chieftain

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    And that folder most be placed under Beyond the Sword/Mods? Thanks for the fast reply!

    That works, thanks so much, this is awesome!!
     
    Crimean Lord and 1SDAN like this.

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