DOC Quality Mod Compilation

1SDANi

Sister Lady
Joined
Oct 27, 2014
Messages
2,934
Download
https://github.com/earthcrafterman/Dawn-of-Civilization/tree/QMC


YOU MUST NAME QMC's FOLDER
"DOC Quality Mod Compilation"

FAQ
I'm using the Steam version and getting an error about the path being too long.
see here for instructions on how to get the mod to work with Steam.
Do I have to copy and paste this mod into DOC?
QMC is a standalone mod to DOC, as such DOC is neither required to use nor compatible with QMC. Everything that's in DOC is in QMC.
I can't open the 600 AD Scenario
This is a common error that Github makes, open the scenario file in Notepad++, click edit, hover over EOL Conversion, and click Windows.

Features
@merijn_v1's Camps and AllCivs mods

Civic Changes
  • Republic: High Cost, +1 Food from Specialists, +100% Production towards Barracks, Monument, -1 Commerce on Land
  • Elective: No Cost, +1 Food from Pastures
  • Citizenship: +2 Happiness in 4 Largest Cities, Can rush buildings with Gold
City Changes
  • Zoroastrianism does not block Pagan buildings
  • Building a city on a choppable tile grants chopping production
  • Conquered cities gain all buildings that a newly settled city would have
  • Cities do not have a minimum yield, but instead add 1 Food, Production and Commerce to their Tile. This means Deserts are no longer the optimal city location
Unit Changes
  • Units that can move through Ocean move through Coast at the same speed
Improvement Changes
  • Cottage improvements do not produce unhealth
  • Halved the turn penalty from builds that require Bloomery.
  • Khmer rainforest farms are built 25% faster
Map Changes
  • Converted a single ocean tile to coast to allow Iceland to be settled without requiring weird city placement and culture usage. Expect AI Vikings to settle Iceland sometimes
  • Added a passage from Tibet to the Tarim Basin
  • Dublin no longer spawns as a Celtic city. This means AI England will consistently settle it, and the time frame just so happens to be roughly historical
  • Moved the Yucatan Dye 2W to disincentive the settlement of Lakamha and incentivize the settlement of Yax Mutal and Huaxyacac
Varied America Alternate Branch
I always felt restricted by America's UP, but I'm not certain everyone would like such a drastic change. As such I decided to create a new branch with a very simple change.

America gets it's +2 Happiness from any late game civic in the usual 4 categories.

I have also renamed the UP to "Power of American Enlightenment" to represent the pride that many of my fellow Americans feel in being from a nation that they think had so many firsts. Democracy, Secularism, Women's Rights, Outlawing Slavery, etc, etc.

Download
https://github.com/earthcrafterman/Dawn-of-Civilization/tree/VariedAmerica

Based on Merijn's AllCivs Modcomp
 
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So as things stand QMC features all of Merijn's civs (excluding Atlantis), but does not feature Steb's civs or components from Citis' mod?
Does it feature Assyria and Hittites?
 
So as things stand QMC features all of Merijn's civs (excluding Atlantis), but does not feature Steb's civs or components from Citis' mod?
Does it feature Assyria and Hittites?
Correct.

I intend to implement Steb's civs in the future, though it takes a lot longer to merge civs than it does to add small tweaks such as the above, so I'd like to add them after QMC is on a solid base of features.

I do not think I will implement Citis' Bits of Tales mod in QMC, it drastically changes DOC and my goal with QMC is to do quite the opposite. BoT is insanely well made, but I do not feel as though it'd fit within QMC.

QMC does not feature Assyria and the Hittites. I was never satisfied with them, they felt rushed and their AIs rarely acted even remotely historically. QMC has a much higher bar in terms of quality, and they come nowhere near passing.
 
This is overall really great! I always thought that your previous mod was good as a laboratory to try out new features, but it changed so fast it was impossible to follow. Quality is what I have strived for when creating my new civs, and I did a lot of testing in both cases.

I'm considering implementing Assyria as a standalone civ now (since anyway I think you used a lot of my ideas). However, it's kind of tempting to just wait for the larger map release before doing any new civs...
 
I'm still hoping Leoreth adds them once the enlarged map is incorporated. If not I certainly hope someone does!
 
Mind helping me out? I'm trying to download this mod by extracting the zip file and I'm getting an error that says the path is too long when extracting the file. If I'm not supposed to do that, then I don't know how to download it the correct way.
 
Mind helping me out? I'm trying to download this mod by extracting the zip file and I'm getting an error that says the path is too long when extracting the file. If I'm not supposed to do that, then I don't know how to download it the correct way.
That's a common error with the Steam version of Civ 4. You should be able to find it using the search bar.
 
This is overall really great! I always thought that your previous mod was good as a laboratory to try out new features, but it changed so fast it was impossible to follow. Quality is what I have strived for when creating my new civs, and I did a lot of testing in both cases.

I'm considering implementing Assyria as a standalone civ now (since anyway I think you used a lot of my ideas). However, it's kind of tempting to just wait for the larger map release before doing any new civs...

I know this. I originally wanted to wait to work on some of the civs I created until after the release of the new map. But I couldn't stop myself working on them.

I'm still hoping Leoreth adds them once the enlarged map is incorporated. If not I certainly hope someone does!

I will definitely make my new civs available on the new map when it is released.
 
Mind helping me out? I'm trying to download this mod by extracting the zip file and I'm getting an error that says the path is too long when extracting the file. If I'm not supposed to do that, then I don't know how to download it the correct way.
Quality begins with adequate support: see the FAQ here.
 
I will definitely make my new civs available on the new map when it is released.

Any chance of you adding Assyria and Hittites to your list of civs to make when the new map is released?
 
For instances where I'm unsure if the issue is tied to AllCivs independently or just QMC should I still just post it here and tag merijn?
 
Hi, I love the idea of the mod, but don't know hot install. I have RFC DOC working, and copied QMC onto those files, but that just crashed the whole thing. Could explain it to me how I can play this modmodmod, I really want to! Don't know a lot about github though.

Thanks!
 
Hi, I love the idea of the mod, but don't know hot install. I have RFC DOC working, and copied QMC onto those files, but that just crashed the whole thing. Could explain it to me how I can play this modmodmod, I really want to! Don't know a lot about github though.

Thanks!
Don't copy this onto DOC, it works on it's own. Just move the mod files and only the mod files into a folder named DOC Quality Mod Compilation and it should work.
 
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