1SDANi
Sister Lady
- Joined
- Oct 27, 2014
- Messages
- 2,932
I'm going to make a thread for QMC pictures.Ok then, and transfer these messages to 1SDAN's modmod topic
I'm going to make a thread for QMC pictures.Ok then, and transfer these messages to 1SDAN's modmod topic
It's okay, take your time.Sorry I haven't play-tested much of this lately! Been really busy with school/work/music lately, hope to play soon
Yeah. Honestly adding unhealth to villages etc. was just another attempt to balance overabundance of health in the game. Now that resource health has been severely limited, it may be better to remove it again.
The Public Transportation and Park would be rendered useless in this case, though. What will happen to them, if ever?
Friday July 20th 2018
Merged latest DOC, nerfed Republic (Great People do not gain it's +1 food), and fixed various errors
I am incredibly sorry but it seems that the way I went about implementing this change broke save game compatibility.Thanks a lot, the update helped me to overcome the CTD I met yesterday (too asleep to report). I see the new message in F3 screen that the Great People shouldn't get the +1 food.
But I got a Great Engineer born now, I see the tooltip still gives him +1 food and when settling he indeed gets the +1.
Strange, the same happens when abandoning Republic and taking some other civic... all specialists do not produce any food then, only the settled Great Engineer still does .
Should I start over with a new game? This was started with the previous build (downloaded this week).
IIRC according to @merijn_v1 this is purely graphical. It was reported a long while ago, I'm surprised it's not fixed yet.
Is AllCivs not up to date then?IIRC, I fixed it already quite a while ago.
I have the save, but it's a QMC save. I haven't touched any of the trade code as far as I'm aware.Kick back the problem to me.
How would I go about figuring out what's the source of the issue?I can't do anything with incompatible saves unfortunately.
May I have a save from before the crash?Playing as Babylon on Monarch. The event which causes Turkestan to invade in 1150 is crashing my game. I see some sort of error message when the event happens but it's too fast.
May I have a save from before the crash?