DocT01d Mongols Steppe strikes back 2

Well, this does not bode well. Thus far we have 5 turns played, and two skips. Not a great ratio. ;)

I got it.

Should have some turns to post later today, most likely.
 
@romeo, understood. My work schedule got us slowed down at the start.

@Sesn, have a good time. Play as many turns as you are comfortable with up to 10. I stopped at 5 just becaue things were happening way fast. If you get a peace deal in the south then things should slow down a bit. Just remember, we take concessions, not give them.
 
Is there any reason NOT to make a Keshik army, if for example, some dude named Ogodei appears?
 
Well, I have to go to work shortly now, so I won't have a log till later today.

I will say the leader appeared in the south where we have had more trouble with the Abbasids than up north. We have fewer living Keshiks there, thus making the army both more valuable, and more costly.
 
The only reason to not make a Keshik army would be if crack is really cheap in your neighborhood. They are more powerful then knight armies. Great work on pulling a leader. Another nice thing about an army is that we can hide other units under it, but they will almost always hit us with assains, so it is kind of a tossup. But Keshik armies are good.
 
I have to offer sincere apologies for the delay. I had to help my buddy move when his wife gave him the boot. Here are five turns, which is all I could make time for. I should be fine for ten the next time. On the upside, we now have two armies, and a piece of the map.


Bear with me here. The reason I don’t play many scenarios is because you have to familiarize with everything before you can start playing.

From what I gather, we’re currently at war with Abbasids, England, Turks, and Poland. There are some sort of invisible units running around. If I can’t see them, how can I kill them? We can’t build Keshiks, they just sorta pop out of some city improvements. If we lose units attacking a city, then it burns. If we don’t lose units then we keep it. We’re not allowed to starve off populations. But judging from city builds, we are allowed to peel off workers? I’ll apologize now if I am wrong on these, as these are the assumptions I’ll be playing with.

I change a couple worker builds in the south. I imagine that a worker still uses a pop point, so these size 1 cities shouldn’t be building them

Let’s see how we do ….

IT – We lose elite VC to reg archer/longbow. Lose two more regulars to assassins. New Damascus was left undefended (I had no units to move) and falls to the Abbasids. New Medina riots. Torun worker -> spear.

1158 ad (1) – spears in Denizli retreat one keshik and fall to the next two. We kill four assassins, gaining a leader in the process. I form an army, and run into another assassin when try to move it so it can be filled. I attack the assassin with another elite, and get another leader. I’ll form an army, but I don’t have enough units to fill it. I lose a vet Keshik trying to retake New Damascus. Another Vet autorazes it. I make peace with Abbasids for their Terr Map and 31 gold. They have a lot of territory. Not quite sure where to put these settlers.

IT – Magyars and Byz sign Ma vs Abbasids. Rjazan spear -> worker. New Medina worker -> worker.

1161 ad (2) – lose a keshik in assault on Bytom. Move troops on Aydin.

IT – Rjazan worker -> spear. New Baghdad spear -> barracks. Torun deposes back to the poles.

1164 ad (3) – Elite keshik retakes and burns Torun. I have a spot for one of those settlers now. Aydin: vet keshi lose vs vet pike (-2). VC wins vs reg pike (-1). Reg pike retreats vet keshik and the barracks gets destroyed in the process? Vet keshik loses perfect vs 2/3 pike. reg VC wins vs 2/3 pike. Vet longbow showing, but we’re low on healthy troops.

IT – lose reg VC. Merv VC -> VC. New Medina worker -> worker.

1167 ad (4) – elite keshik wins flawless vs vet spear and vet logbow. Aydin falls. 4 resistors.

IT – Rjazan spear -> VC. Warna worker -> worker. Karakorum barracks -> spear.

1170 ad (5) – Not much, healing troops in Aydin. Send an army to “connect the poles”.

I’m stopping here as I’ve got a busy weekend and a couple sg’s to catch up in first. Very sorry for the delay guys. Turned out to be a moving weekend without any notice. :sad:

Beware of a flip in Aydin, we would lose our entire northern force if it did. I sent the army to do more couting than anything else. We have started to reassemble a force in the south. Those assassins really bite. Our tech progresses at the same pace at min or max research, so leave it down.


>>>SAVE<<<
 
You need a cheap unit for assassin bait. Use the cheap unit to scout ahead. When assasinas are encountered kill them.

Bede-played the start from 1140 to 1155
SesnofWther-played
Gogf-take it away
romeothemonk-on deck
 
If this manages to come back to me before Monday, I'll need a skip. I'm moving and won't have the time/ability to play before then.
 
:wallbash: Forgot I was up. I can't play now though, I have exams tommorow. Just skip me. Starting Thursday afternoon, there won't be any need for any delays :D.
 
@Romeo,

You're up! :bump:
 
Since 5 turns seeems to be the norm here, I played 5. That and I didn't want to play 10 and totally stick the next players with my style of mess.
Preturn: MM a little. Add a scientist to increase taxes.
IBT: lose vassal cav to Poles. Byz and Germans start the Hanseatic League.
Turn 1: Kill Pike and Merc at Bingol. Fount Ta-tu and Kazan. Capture Bytom from Poles. Lose Vassal to LB. Lose Keshik to knight.
IBT: Burgundy declares on Byz. Bytom recaptured by Poles.
Turn 2: Bingol is captured. Find random assassains. get more vassals, llose them in the IBT. 2 keshiks die at Edrine. Call off assault as Keshiks can't kill fortified swiss mercs. Gonna have to let the Armies work for us, but they are in the southern theatre.
IBT: Lose a ton of VC.
Turn 3: Raze Bytom and heal armies.
IBT: Polkish knights appear and capture workers and a settler. Turks, Celts and Germans declare on Byz. Theo grants us ROP. Lose 2 spears at Sliven to horde of Polish Knights
Turn 4: Keshiks in their element slaughter polish kinghts in open spawning many VC. Keshiks really louse up the place against assassains and longbows though. Capture Ankara.
IBT: Denizli flips on us. England wants us to pay for peace. I describe quite graphically what their representative can do, and she leaves quickly.
Turn 5: pop MGL down south. Form a keshik army. I did this because they will be the only thing that keeps us attacking. I suggest using armies to assault cities and using any lose keshiks to slaughter the LB's, assassains, and knights people counter at us with. We have 3 armies down south and they should be ready to hit Istanbul next turn. We have 19 keshiks total and 2% of world area. Good news though is that all of the Turks land should quickly fall to us, as I have seen very weak counters, and we have three armies ripping into their southern core.
Save to follow.
 
This version requires a totally new set of tactics. Instead of just attempting to over run the opponent, I think we must let the armies hit cities, and the free units play cleanup. I normally just let all my units hit their cities like a flood, but this strategy will kill us very quickly.
The poles send stacks of 4-6 knights our way, so watch out for that. I have the northern front on a holding pattern while the southern armies gut the turks. I think this might be a decent plan for awhile. I think Gogf is up next, we will let him try this scenario out.
For the glory of the Horde
 
As always, nice set, romeo and good planning.
 
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