In my version 4.0 of SMAC, building a thermal borehole seems to cancel nutrients, so the tile will go from something like 2/1/0 (for arid and rolling) to 0/6/6. Is this something they changed in another version? Because from what I can tell, the thinker mod's calculation just adds the nutrient bonus on even when there's a thermal borehole... is this a bug?:
github.com
thinker/src/map.cpp at 47edc3a5517bbe5975e0e0d9fe6699ddcbceeffb · induktio/thinker
Improved game engine features for SMACX. Contribute to induktio/thinker development by creating an account on GitHub.