@Tiger Genocide You’re of course welcome to your view, but I really disagree.
First, I think random WC resolutions is much better than player controlled (which would inevitably collapse into a few optimal choices and would mean resolutions would need to be more balanced overall). Yeah, the resolutions could be more impactful, but I think the concept of random resolutions is pretty solid, with Emergencies providing a bit of the player controlled resolution aspects.
Second, the Agenda system works very well. AI are usually a good mix of predictable behaviour and randomness. Like, I know old Red Beard is always going to get angry about my envoys in City States, but there’s also usually something else going on too.
To me, the real limitation of Diplomacy is that there’s just not much to do other than manage grievances (so you can annexe cities without everyone trying to kill you), alliances (which really just give yields), and trading for open borders. Maybe a few other wrinkles like spies and or joint war, but overall I don’t feel like I have many options for diplomacy or that playing well gets me all that much.Honestly, I feel like City States have more depth given I can assign envoys and send Amani, levy troops etc.
I really do think it’s worth seeing what happens over the next few months. A patch, and maybe a 3XP and or dlc, and I think Diplomacy and WC could get a lot better. As it is, it’s already fairly good (or at least “fine”), but there’s definitely room for growth.
You say diplomacy is lacking, yet you praised the agenda system? Again, using Civ5 as an example, Ramkhamhaeng had a tendency to forward settle people. Sometimes he did it, sometimes he did not. Hiawatha had a propensity to spam cities, especially if he chose the Liberty policy, but sometimes he did not but instead warmongered or went science. Sometimes both of these guys would go hard for Diplomatic victory and not do too much of the other things mentioned. Napoleon had a high backstab trait but sometimes he would not backstab you the entire game!
Do you see what I mean now? William of Germany complaining about you sending envoys to the city states happens 100% of the time. In Civ 5, an AI complaining about your relationship with just ONE city state was not 100%, but completely random. If they just so happened to be gunning for ally with a citystate, and you demand tribute or mess with the city state, THEN you would get a warning from them.
It was just more interactive in general. Each game was very engaging and you were 100% involved in each AI's matters. In Civ6, you can literally ignore every AI and play however you want and it makes no difference what the AIs think. Aside from their 2-3 agendas, nobody knows what they want to begin with. To make it worse, they cannot even pay you back for ignoring them with force, diplomacy, or economically. In Civ5 if you warmonger nonstop, like a maniac, the AIs stop everything they are doing and declare war on you and dogpile you because they see you as a threat to world peace.
Can the Civ6 Agenda System do anything like this? Absolutely not! I tried this with Civ6 a few times recently and only 1 emergency out of 3 declared stuck. None of them actually tried to stopped me though and I cleared the map. They are locked in and committed 100% to 3 agendas and only care about that. In Civ 5, the game was more realistic to historical beginnings. What did AIs sometimes got upset about at turn 1? Coveting your land, especially if you were too close as a neighbor. Did that always happen? Nope. Attila, Genghis, or Harald might covet your land 85% of the time or more, but even then, it was not a guarantee and you could find a way to run a game with them as a neighbor and an ally. In Civ6 turns 1-20 the agendas are the same as turns 21-100, which are the same at 300. In Civ5 coveting lands fell off as the game progressed and they got interested in other issues, or it would turn into a territory dispute modifier.
All this is why you cannot do similar or the same World Congress stuff Civ5 had. There is no complexity in AI relationships, so as a result, the WC is overtly simplistic. Actually it is worse than I initially thought. None of the voting measures actually tie into any particular Civ's agendas!
The only way they could improve this and make the Agenda System work with WC, is if they added probably 5-10 new random agendas to each civ that can match with resolutions and they still might want to add some agendas that have nothing to do with WC, but would affect it and the gameplay, like an actual warmonger/aggressive agenda. Then they probably should give certain AIs different probability weights towards particular agendas. Like Sweden's leader is more likely to have an agenda that wants to hoard Diplomatic Favor and possibly another for artwork, etc etc..