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Deity
You just don't get it, do you? Voting for a political party is nothing alike, as you are voting for the party's promises. Changing the leader or whatever doesn't mean that the party is now against what they were supporting before.
You just don't get it, do you? Voting for a political party is nothing alike, as you are voting for the party's promises. Changing the leader or whatever doesn't mean that the party is now against what they were supporting before.
Now I don't know the british system, it might be a bad system. I think if people leave the party they should lose their seat that they got through the party. Anyway, british elections are a representative election system, where you vote for people. The system in civ 6 is a direct election system where you vote for issues. They are not comparable.Err... that is exactly what happened in the British Parliament over the past 12 months. People voted for MPs, who leave their party (or get sent to prison) and refuse to resign. They literally got elected on a manifesto they have rejected (and probably always worked against, hypocrites that they are) but without any change in vote.
And it doesn’t mean they are still for it either.Changing the leader or whatever doesn't mean that the party is now against what they were supporting before.
I think if people leave the party they should lose their seat that they got through the party.
My trade-off thoughts were about "sell df or use them" and if (as suggested) the free vote "on something that benefits you should never be turned into a vote that benefits an enemy" that (to me) sounds like a "free veto vote" and would make WC (though realistic but) almost totally irrelevant - so why keep and use df instead of selling them?Boy, that escalated quickly.
I get that the WC voting is not what some people want, and that's a totally legitimate view to have. But the voting is not fundamentally broken, and saying it is doesn't make it so.
I'm not sure the voting is really or strictly a trade-off per se, but not going to argue either way. Key thing is that the voting has an element of risk & reward. If you vote for Option A, you have to factor in that it also has a target and you may not like the target that ultimately gets chosen. So, you either have to invest enough diplo favour to guarantee the precise outcome you want, or not and run the risk you get screwed, or vote for Option B and (hopefully) avoid the risk altogether but then also rule out the upside of Option A going your way.
I think that's a pretty cool idea, although as I've said I think the actual resolutions need some work and maybe there needs to be more visibility on how people will vote and like the WC just needs some more bells and whistles overall anyway. But if you don't like the design then, well, yeah, I get that.
No need to make a wall of text off-topic, I honestly don't care about the british system as I don't live there.The strength of a parliamentary system arises from the fact that this doesn’t happen.
At the end of the day, the Government only rules if it has the confidence of the Parliament. Lose that confidence, and your Government is gone. This means the Government, in a very real sense, it is held accountable not just at the ballot box but also between elections.
So, while the Government of the day can whip Members of Parliament in its Party to support the Government and vote as the Government wants, there is also the risk of defection if the Government pushes for things MPs won’t agree to (eg things that go against the MP’s consciences). A rebel MP faces significant risks defecting - at the extreme, they can be kicked out of the Party which will make reelection very hard - so real defection is usually pretty rare. But the Constitution does give MPs enough room to vote according to their conscience when it comes down to it, by ensuring that their right to sit in Parliament is absolute and is regardless of Party affiliation etc. and in principle they have complete discretion on how they vote.
Another way to think about it is this. While the UK Constitution and other Parliamentary Systems assume the existence of Political Parties, these Constitutions are actually neutral about whether they exist or not. The bedrock of the UK Constitution etc. is that each Constituency elects one representative, that representative is entitled to vote in the Parliament and do so freely, and the Parliament is the supreme democratic institution (ie the Parliament voting collectively always gets its way).
This is in contrast to a more Presidential system. Taking the US as an example, the President has basically free reign outside of general elections. First, the President doesn’t require the confidence of the legislature to serve and can’t be removed by the legislature outside of the nuclear option of impeachment; Second, the President isn’t even particularly accountable to the legislature because the President isn’t a member of the legislature and can’t be questioned directly (compare that to PM Question time); Third, the legislature can’t even really control the President via legislation because the President can veto laws they don’t like (absent very hard to achieve super-majorities), although the President must abide by laws the legislature has previously passed; Fourth, the President can rely on various executive privileges and immunities and judicial deference that you don’t get in a Parliamentary system (or at least aren’t as absolute), because under a Parliamentary system you don’t have co-equal branches of government - the Parliament is hands down the ultimate power.
In principle, there are of course other checks and balances to a Presidential system. But the key thing is that they deal with executive power in fundamentally different ways.
you do realize that because the AIs do not have personalities and attribute numbers like Civ 5 did
Replying to myself:I do not share the opinion, that the World Congress is pointless. Especially the votes where cost is reduced/increased for buying units or doubling/disabling certain great people surely changed the game pace often for me. The mechanics of the could be better, but I still like it.
Also I do not think that something that happens every 30 turns is an obstruction of the train of thought, especially in the late game. Surely, emergencies might occur a few times in between, but in my opinion they offer interesting results for some victory conditions.
What one must accept thought, that not all emergencies provide an interesting result for the particular victory condition a player might be aiming for in that particular game he is currently playing! In that case I do not see why it is such a burden to click away these dialogues.
Just looking at the mechanics, it looks like you get some idea of which civ is voting for what, probably the ones that care the most
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