With the arrival of 3.17 I built my first trieme to fight those barbarian galleys (which spawn quite often now). If your capital has seafood, you need atleast one of them to defend it against raiding galleys. I also use galleys very often to settle the small islands nearby (map permitting of course). But I agree, it's quite hard to wage war with them, but if the map allows it, why not? I mean, they stay for a long long time, unless you beeline for astronomy...
A
__/
/ _____
| /
\__________/ C
Once Caravels or Galleons hit the scene Tiremes become nearly useless.
Yes, but I think that's intentional and should be expected. All older units become useless when they're replaced by the next upgrade.
The game stages for ships are roughly:
Galley/trieme
Galleon/frigate
Transport/destroyer
I think the only (minor) issue with triemes is they usually can't be built until just before galleons, so their usefulness isn't very long. But I suppose that depends on whether or not you bee-line for them.
My only gripe with naval warfare is that there is single unit type missing between frigates and destroyers. Something with a strength around 12.
It's simply amazing how many times this exact same discussion always crops-up... and it's already taken care of!Well actually for between ironclad and Destroyer,
some early coal powered battleship might be good
However Combustion only needs 3 techs more than an Iron clad (Railroad, Combustion, Scientific Method.. for the Oil)
so any new ship would be Very close, perhaps Physics and Railroad... str 20 move 3, ocean going requires coal cost 150?
It would more be a oil free naval alternative.. if you are without land based oil, build theseto defend your galleons while you go Get Oil (or defend your coasts while you research Fission/Plastics for other ways of getting destroyers)