primem0ver
Emperor
I really do want to know if anyone plays doughnut maps. I see this as a major complication to an already existing problem which needs to be resolved. That is the point of this thread... to resolve the "globe" problem.
The problem is what to do with the poles. On a true globe this isn't a problem. A plate at the poles has the same basic shape features as anywhere else. Motion can be simulated relatively easily (assuming cells on such a map are well thought out in advanced).
With a cylindrical map, this becomes rather complicated. With a toroidal map I can't decide if it will be easier or more complicated... but temperature issues on the interior will make everything really odd... (though we can still simulate things normally...the passing from the top to the bottom will get very odd indeed).
We need to find a solution. Here is my proposal (at least for cylindrical maps):
Let us have a plate on the north and south pole that is essentially, nearly off the map and make them permanent. It will constantly move in either a east-west direction or a west-east direction. This will keep these plates off the playable map. They can be randomly assigned as oceanic or land to make the landforms of bordering plates interact differently (or should we simply make them both oceanic?).
What are your thoughts?
The problem is what to do with the poles. On a true globe this isn't a problem. A plate at the poles has the same basic shape features as anywhere else. Motion can be simulated relatively easily (assuming cells on such a map are well thought out in advanced).
With a cylindrical map, this becomes rather complicated. With a toroidal map I can't decide if it will be easier or more complicated... but temperature issues on the interior will make everything really odd... (though we can still simulate things normally...the passing from the top to the bottom will get very odd indeed).
We need to find a solution. Here is my proposal (at least for cylindrical maps):
Let us have a plate on the north and south pole that is essentially, nearly off the map and make them permanent. It will constantly move in either a east-west direction or a west-east direction. This will keep these plates off the playable map. They can be randomly assigned as oceanic or land to make the landforms of bordering plates interact differently (or should we simply make them both oceanic?).
What are your thoughts?