Does Medic stack?

vDrag0n

Chieftain
Joined
Nov 5, 2004
Messages
12
If i had more then one unit in a stack with the medic ability, does it stack up so taht other units will gain 10% * # of units with medic? Or does it not stack and it's redundant to have more then one unit with medic ability for healing purposes.
 
I don't have your answer but I hope you don't mind if I piggyback a question as long as this post is about medics.

How do they work? Does a medic just have to be in the stack during healing or is there something else I have to do?
 
IIRC they don't stack, so two units with Medic I would not give +20%.

For the other question with Medic I you need to be on the tile to give the +10%. But with Medic II it can heal units on adjacent tiles.
 
another q, if the medic moves, does the healing bonus still work? or does the medic must stay stationary?
 
I suspect he has to be in the tile (or adjacent with Medic II) during the inter-turn when the healing is calculated, so he can move in and still heal others (but obviously not heal himself then unless he has March) - just guessing here though.
 
If i had more then one unit in a stack with the medic ability, does it stack up so taht other units will gain 10% * # of units with medic? Or does it not stack and it's redundant to have more then one unit with medic ability for healing purposes.
Healing from multiple medics don't stack. The medic unit with the highest healing counts, the others don't add anything. (Best super-duper medic you can have is combat-1, medic-1,2,3, woodsman-1,2,3. Medic-2 only required to get to medic-3.)

How do they work? Does a medic just have to be in the stack during healing or is there something else I have to do?
Just have to be in the stack. Units without the march promotion must stay still to heal. (But will get fortification defensive bonuses while healing.)

another q, if the medic moves, does the healing bonus still work? or does the medic must stay stationary?
Units without march must stay stationary to heal. A medic-1 that moves away will cease to give its bonus to the stack; a medic-1,2 that moves one tile will still be able to give its bonus to the stack.
 
So a stack with a woodsman III and separate unit with Medic I only uses the woodsman?
 
Does Medic I, Medic III, Woodsman III stack? (Meaning I get 40% healing in the same tile and 25% on adjacent tiles?)
 
Does Medic I, Medic III, Woodsman III stack? (Meaning I get 40% healing in the same tile and 25% on adjacent tiles?)

Woody3 and Medic promos stack on same unit.
 
...(Best super-duper medic you can have is combat-1, medic-1,2,3, woodsman-1,2,3. Medic-2 only required to get to medic-3.)....

You should be able to get rid of Combat-1 if you use Red Cross (which I've never ever built).
 
The med could, or not, moved; just need to be in the tile when turn rolls.
An easier way to understand is: a med does not make healing, just enhances it if the
unit can heal.
 
You don't even need the Red Cross if you were PRO (think of Drill) or had Quechuas ;) .

Yes, medic-1 is also opened by drill-1. You don't have to pay for that promo; any aggressive leader or UU that starts w/ C-1 will open up M-1; same for protective leaders UUs that start w/D-1.

Easiest super-duper medic comes from Aztec Jags.
 
I don't quite understand that. Your medic-1 healer will only heal in the tile its in at an additional 10%. Medic-2 will allow healing at the same rate in adjacent tiles (from that healer). Medic-3 (from that healer) gives units in both its tile and the surrounding tiles an additional 15% healing rate (total 25%). Woodsman-3 gives an additional healing rate of 15%. So a single unit with medic-1,2,3 and woodsman-1,2,3 will give units in its tile and the surrounding tiles an additional healing rate of 40%. However, if you have a medic-1,2,3 unit and another unit with woodsman-1,2,3 unit in the same tile, all units in their tile and the surrounding tile get the greater healing of the medic-1,2,3 (25%). If you have a medic-1,2 unit in the same tile as a woodsman-1,2,3 unit, units in their tile get the woodsman-3 healing of 15% and those in the surrounding tiles get the medic-2 healing of 10%.
 
Does Medic I, Medic III, Woodsman III stack? (Meaning I get 40% healing in the same tile and 25% on adjacent tiles?)

That's the ultimate healing combo. I always try to build up some unit with Woodsman promos early in the game then build it up with Medic promos afterwards. It's not always easy to accomplish but that will give you your best bang for the buck, healing wise. Charismatic leaders have a definite advantage for that since it's so much easier for them to advance down both of those two lines. Aggressive isn't too bad either. Of course, you're going to need a Great General to get the final Medic 3 promo.

Another good Medic approach is to get a stack of units all with March, which requires Medic 1. The Red Cross really helps with that. If you can manage to do that, then it doesn't matter if the units are stopped or not, they will all heal while on the move.
 
I don't quite understand that. Your medic-1 healer will only heal in the tile its in at an additional 10%. Medic-2 will allow healing at the same rate in adjacent tiles (from that healer). Medic-3 (from that healer) gives units in both its tile and the surrounding tiles an additional 15% healing rate (total 25%). Woodsman-3 gives an additional healing rate of 15%. So a single unit with medic-1,2,3 and woodsman-1,2,3 will give units in its tile and the surrounding tiles an additional healing rate of 40%. However, if you have a medic-1,2,3 unit and another unit with woodsman-1,2,3 unit in the same tile, all units in their tile and the surrounding tile get the greater healing of the medic-1,2,3 (25%). If you have a medic-1,2 unit in the same tile as a woodsman-1,2,3 unit, units in their tile get the woodsman-3 healing of 15% and those in the surrounding tiles get the medic-2 healing of 10%.

Yeah thats correct Lennier but in the second case if you move the medic-1,2,3 to an adjacent tile then units in the woodsman-1,2,3 tile will receive a 40% healing rate.
 
Yeah thats correct Lennier but in the second case if you move the medic-1,2,3 to an adjacent tile then units in the woodsman-1,2,3 tile will receive a 40% healing rate.

Lol I just tested this and its not actually true. All this time I thought it was
 
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