Alright, so anyone who's conducted early wars and not wanted to see their economy crash is familiar with city razing. When you're Julius Ceasar stomping the ancient world with praets, you simply can't keep every city you take...and some of the cities the AI builds are in stupid places anyway. But...fast foward about 5950 years... So last game I was playing, I had conquered my contient early and was trying to catch up in tech with the other continent. Because I had more land I eventually caught up and of course my GNP and manufactured goods was much higher. I didn't check the victory page for a while, I forgot to, and then suddenly I look and Catherine's about 25 turns from a cultural victory!!! That saddened me because a similar defeat happened in one of my earlier games (gotta remember to check that screen regularly). So I thought the game was pretty much over. (I'm playing monarch, epic, as Washington). Sure, I've got SEALS but only 25 turns to make em and send em over. So I decide to at least try. I drop science to 0% and rush buy SEALS and transports. I already had battleships. I make a nice little stack of about 12 SEALS and sail em over to Cathy. On the power graph I'm significantly behind her, but I declare war anyway. With just 3 turns left before I lose the game, I declare war from outside her borders and sail to her nearly legendary city, I forget what it was called, and in one turn I take it. My battleships bombard the city defences to 0, and it's defended by about 4 infantry, 2 sam infantry. My SEALS have the pinch upgrade, most of them. So they take the city, about 3 of them surviving, and I raze it. Cathy's navy pillaged my seafood after that but I sued for peace. I had to repeat that invasion twice, once against the Dutch and once against Gilgamesh. I finally won by space race. Is it just me or does this seem cheap? When the allies won WW2 they invaded Berlin and held it. They didn't make it into Berlin with just 200 soldiers, wounded ones at that. If my military had been truly better than Cathy's, to the point where I could have actually taken the city and held it, that would seem satisfactory, but I didn't. Her military was bigger than mine, she was more powerful. All I did was a sneak attack. Because ships can move like 6-7 tiles ina turn and her border only extends 3-4, and because she only had 6 units defending that city, I won the game. It seems really cheesy that a bunch of men armed with assault rilfes could burn a whole city to the ground. I mean, oddly enough, in this game nukes can't even obliterate a city - in fact nukes don't do a whole lot of damage when you've got bomb shelters. So why can a couple of marines instantly obliterate a city? So I know I can turn off city razing. Maybe I'll do that, but the problem is city razing makes sense in the ancient age. The Romans did raze Carthage, after all. Or perhaps razing should take some time - more than just one turn. Anyway, if city razing was turned off I would have lost that game, probably. Also, if razing is turned off, early warfare will be more difficult. This game is a good example, I did take control of my continent fairly early, and that meant I rushed my nearest neighbour with axes and catas. In that early war I think I captured 2 of his cities and razed the other 4. There's no way I would have been able to afford to keep them all.