@ sarkun "you can still commit mass murder on amazing scale with absoilutely no repercussion."
Depends on how mass the murder has to be, but in my experience voters don't really care that much about people in different countries / with different skin colours. How often do civilian casualties in Iraq become headline news? Also, think about incidents like Mi Lai and Abu Ghraib: sure they causes some consternation in the elite press but did any American cities go into full scale revolt because of it?
well we are getting into very delicate topics here... but i believe, that american cities would go into revolt if american troops just razed baghdad to the ground, killing hundreds of thousands of civilians in cold blood. i cannot believe, that any democratic goverment would remain in power after such atrocity.
afterthought: adding one war weariness for every one population of the razed city would be a way of simulating a response to such actions. the number should be modified by religions, gov. civics ans so on, but now, it is just wrong imo.
Couldn't you just bypass no city razing by gifting the cultured up city to another AI? Cathy would probably flip it back eventually, but that could potentially take a while...especially if you ironically gifted it to another culturemonger (which would not have the huge current culture attached to the city, but would tend to fight her culture off).
Still, whatever. Culture players need to learn to protect their cities. If the game is too easy for you that way, just up the difficulty or remove your ability to raze the city. City razing exists for a reason though.
if cathy's city was just about to go legendary, chances were it was n the middle of her empire, and it would flip back really really quick.
i agree that city razing should not be removed as a whole - it makes perfect sense in ancient/medieval eras, but even then - there's something wrong with it.
as someone pointed out: it takes 4 turns to destroy a town. and only one to destroy ANY city. this makes the biggest city of the world, as easily destroyable as a single... farm. this is just silly.
EDIT: even easier - you just need to beat the last military unit on that square. in case of a farm, u need to beat that last unit AND pillage. as i said. silly.
i believe, that this option could be expanded - one military unit being able to destroy certain amount of population per turn is a very good idea imo.
but this would mean, that city razing would take up more than one turn - which brings another question - why can we raze a city only upon its conquest? why not later? it does not make sense to me.