Junuxx
Emperor
- Joined
- Sep 6, 2005
- Messages
- 1,154
Well that about minutes was honestly a question. I think a minority of hardcore strategy gamers might find minutes acceptable. Bu nevermind.I guess we'll have to disagree. No, consumers wouldn't stand for a game that took minutes to execute each turn, or even a game that won't run on the computer they bought a few months ago. That's the main reason AI's aren't more challenging.
If almost every customer really wanted easy opponents, then there'd be no money in developing multiplayer capability, since few players would want to play someone that might beat them.
I didn't say they want it easy. Human opponents can pose a challenge, but they also suffer from the same limitations: It's hard for them to follow and control everything that's going on simultaneously. A computer has no issues with that. If it would also have good strategic insight, playing against it might simply become frustrating. Winning against someone who's playing optimally depends mostly on luck.
Besides, multiplayer has an important social aspect.
True. Mostly because of that eye candy?Game development keeps pace with home computer technology. If it were true that developers dumb down games to keep players happy, then we'd still be playing CivI, just revised to have better eye candy. Conversely, a home computer from 1990 won't run CivIV.
Some parts of game design haven't changed much since the early nineties. Technologically, the AI in Civ 4 isn't anything that was impossible or unknown in 1994. It's not that it's that bad, dumbed down and definitely not much worse than the AI in most commercial games, but it is far from revolutionary.