Okay, I was running a debate in the rants thread which really wasn't fair because haters aren't allowed to post anywhere but there (right?) and we fanboys get to post everywhere else. So I needed to start this thread so that we all can just get along.
Anyway, the debate, as usual, has evolved into the usual highly intellectual haters trying to explain to the stupid fanboys what grand strategy is.
Honestly, if that were all that was going on, it would not be worth continuing. But it is interesting to see what folks do and do not see of the big picture.
For example, logistics is part of grand strategy... but logistics is often the first thing dropped from game design. The gloried Civ 4 BTS never punishes a unit for being out of supply, yet is clearly superior to civ 5 because civ 5 lets you load the troops into the same invisible boats carrying all the food... or maybe it is just that the invisible planes you can load your troops into are seaplanes...
One major objection is that it is not like folks can just materialize boats out of thin air... well they did at Dunkirk, but its not like they could use pleasure cruise ships to carry troops across the Atlantic...
Anyway, just want to make clear that nobody is objecting to having to protect troops as they cross the sea in highly vulnerable transports. That is clearly grand strategy. The question is whether having to build a specific visible unit to load them into adds anything to the equation.
P.S. As a side note, I had commented that other games which do try to keep logistics as part of the game almost universally enable the same logistics transport capacity (rail capacity, air transport capacity, space ship capacity) transport troops instead of supplies.
Moderator Action: Such overall trolling is not welcome in this forum.
Anyway, the debate, as usual, has evolved into the usual highly intellectual haters trying to explain to the stupid fanboys what grand strategy is.
Honestly, if that were all that was going on, it would not be worth continuing. But it is interesting to see what folks do and do not see of the big picture.
For example, logistics is part of grand strategy... but logistics is often the first thing dropped from game design. The gloried Civ 4 BTS never punishes a unit for being out of supply, yet is clearly superior to civ 5 because civ 5 lets you load the troops into the same invisible boats carrying all the food... or maybe it is just that the invisible planes you can load your troops into are seaplanes...
One major objection is that it is not like folks can just materialize boats out of thin air... well they did at Dunkirk, but its not like they could use pleasure cruise ships to carry troops across the Atlantic...
Anyway, just want to make clear that nobody is objecting to having to protect troops as they cross the sea in highly vulnerable transports. That is clearly grand strategy. The question is whether having to build a specific visible unit to load them into adds anything to the equation.
P.S. As a side note, I had commented that other games which do try to keep logistics as part of the game almost universally enable the same logistics transport capacity (rail capacity, air transport capacity, space ship capacity) transport troops instead of supplies.
Moderator Action: Such overall trolling is not welcome in this forum.