Doing Deals With Baddies - A Cheeky Browse Through English Foreign Policy

Well, since we have writing monopoly, we ought to at least take a shot at a free tech. Doing a min run on anything is out of the question, I think, if we are to try that.
 
grs are you taking this?
 
Pre: Do some essential MM. Switch London to settler - we missed dyes and horses, we want iron at least! Lux is too high - lower in in favour of science. Research set to philosophy in 24.

IBT: York worker - worker. Nottingham curragh - worker.

1725BC: --

IBT: Americans have learned maths.

1700BC: Writing + horseback to America for maths. Maths + writing + 1gpt to Germany for polytheism. Maths + polytheism to Spain for 359 gold.

---

IBT: Nottingham worker - temple

1625BC: --

IBT: Arabs show a settler/warrior pair near our tobacco. London settler - ToA. York worker - warrior.

1600BC: Lux to zero. We have to settle Canterbury in a crappy place before the Arabs settle. Canterbury starts settler.

---

[rant]Please, please, please mm the cities every turn. London has 3 good tiles and it does not need them all at once most of the time, so give them to other cities, you have to mm these 3 tiles especially! Silks will finally be connected in 3 turns. I generally agree that you have to clear a jungle before roading it, but I got the game with lux at 30% while we still did not have our only lux connected.[/rant]

Ok...all below are my suggestions on how to continue.

I do not really want to build the ToA in London, but it could be a placeholder if we want to go for The Great Library (literature as free tech after philosophy if that works). I am not sure we could pull that off, but it would enable us to slow tech speed by not researching and trading anymore. If you think we won't make it, switch it to something usefull.

The temple in Nottingham is - imo - needed badly to reach the whales and to save it from flipping later on.

We can either abandon Canterbury (with a settler) and resettle it 1w or put down another city w,sw of it in which case Canterbury should start a temple.

York should do another worker after the warrior and Hastings could stay on workers for some time.

Finally the settler. It could settle on spot to secure the iron. On the other hand it could move ne (not north) and settle there. It could reach the bananas and build a temple (pop-rush). There is nothing in the rules, but it is probably against the spirit of the game to try to flip a city from the arabs - so we will probably spike that idea.
 
[sheepish response to rant]You are quite right about tile assignments at the end. I hurried a bit to finish it up, so in the last turn, I just moved the curraghs, I think, and did not bother lowering the luxury rate after London dropped down in size. Or, as you know, let other cities borrow those tiles. If it helps at all, I did pay more attention to tile assignment during my turns. I generally pay very close attention to MM in any place that is building settlers, but I will admit that I was not attentive enough overall to surrounding cities.[/sheepish response to rant]

Hastings claimed the iron for us, and I don't think it was necessary that we build any other city to claim it. The Arabs were not going to settler in between their city and ours, so there is no chance that the iron wouldn't fall within our borders after cultural expansion. And as we are in a bit of a corner, we were going to need culture anyway there, and would probably get the temple built well before we had cleared and roaded through jungle and also roaded the mountain.
 
Hastings claimed the iron for us, and I don't think it was necessary that we build any other city to claim it.
We can only build 2 military units per city and we are far from getting any settlement to size 7, so dense placement is the way to go. Hastings does not claim the iron yet - though you are correct the AI wont settle there. I would definetely build a city near the iron, but it is not founded yet, so next player can redirect the settler. Beware the religious Arabs, we will have to face a lot of culture buildings.
 
grs said:
We can only build 2 military units per city and we are far from getting any settlement to size 7, so dense placement is the way to go. Hastings does not claim the iron yet - though you are correct the AI wont settle there. I would definetely build a city near the iron, but it is not founded yet, so next player can redirect the settler. Beware the religious Arabs, we will have to face a lot of culture buildings.

Certainly nothing wrong with that. Just the way you said it, I guess, made me want to point out that we have a claim on iron.
 
Preflight check: Build an embassy with the Arabs for 26g, see they are 86 turns from the oracle, 2 dyes and 1 spice hooked up.

IBT: Hastings worker -> worker;

T1: 1525BC 2 workers near York mine in place, other goes to help clear the bananas. Settler NE (hey, we have to survive ;) ). Hastings new worker moves to tile between Canterbury and Hastings. I switch Canterbury to temple so it doesn’t flip.

IBT: silks connected.
York warrior -> warrior (I see 6 Arab warriors pop out of Najran)

T2: 1500BC Najran’s borders expand so settler goes SW.

T3: 1475BC Found Coventry to pinch the iron -> warrior; workers work.

T4: 1450BC Germany now up MM.

T5: 1425BC nada

IBT: Germans complete Pyramids. They ought to be Modern once we get rifles :lol:, Indians complete Oracle, Russians building ToA

IBT: York warrior -> worker

T6: 1400BC

T7: 1375BC

T8: 1350BC Throttle back research so we get Philo in 2T, but get +6gpt.

IBT: Germans building SoZ.

T9: 1325BC nada

IBT: Philo comes in, no one knows CoL, so I set the research to Monarchy :D We get it as our Freebee, then I set research to currency.
York worker -> worker

T10: 1300BC Move workers and dingies.

We are out of sequence since so I play 2 more...

Revolt! We draw 4T.

IBT: Arabs demand math and I cave.

T11: 1275BC Germany has CoL and MM :lol: Move dingies and other things.

T12: 1250BC ditto. See French border?

At least we follow the English Monarchy path :D Actually, getting out of Despotism this early is good in the long run. The Germans will give us MM, CoL, and 73g for Monarchy, if we dare.
 
DDWB-1250BC.JPG
 
grahamiam - just played
ThERat - up
bed_head7 - on deck
grs
Nad... waiting for new computer

got it
If nobody disagrees I would go for that deal, I would like to settle down south. is there a dingy within reach to upgrade to galley and load with settler. There is also one mroe settler spot west of Medina
 
lurkers comment:

Love the variant.
Please let me know if you need another player.
Not to rub it in, but you are in for a tough one with that start :)
Bon Courage!
JJ
 
Don't forget to start the turn counter once we encounter the French.
before I start soon, do we want to purposely look for them or leave it as it is. I actually want to get 1-2 curraghs back for upgrading to start settling islands
 
Pre-Turn
rearrange some tiles so we can maximise growth and income, 2 more turns anarchy
I see workers work different tiles in jungle, I rather they work as a bunch to clear 1 by 1 faster
I go for the deal to get MM, we really need it to settle more land
Monarchy to germany for MM, CoL and 73g
HBR to Arabs for 50g and dyes

1 meet india, try to get the other 2 curraghs back, we know everyone except France

IT our 1hp curragh survives a barb attack and promotes
Monarchy comes in

2. oh I spot French border south of India
even 80% research gives us currency in 40 only, so I go for min run
rush temple in canterbury to minimize flip risk
arab workers are improving our land at canterbury, how nice :D

3 I have to read the instructions whether I have to meet France or whether we can delay that no instruction whatsoever, so I avoid them first (sorry grs)

IT oh oh Germany demands philo, I don't want to cave, they are far away, they declare

4 nada
IT our homeward bound curragh is attack by babs but survives with 1hp

6 rush harbor and temple

IT get a settler in London, jungle chop reveals BG :)

7 try to get curragh back via suicide run

8 India know construction, trade it for Monarchy

IT Arabia ask us to remove our curragh, sure thing, btw they are polite
wow now India knows currency, did they pop it?

9 its pretty expensive, we can get it for writing, HBR, 6gpt and 90g
upgrade a curragh

10 upgrade another curragh
found Warwick, next settler should be sent south, one galley should go west to explore that land
I left it to next player to trade with India, but it's very expensive
set research to Lit at max in 14 turns at -9gpt since India knows currency already
 
ThERat said:
IT Arabia ask us to remove our curragh, sure thing, btw they are polite
yep, the embassy did that. it's always good to build one with your neighbors so you can keep good relations while your still small. of course, polite doesn't mean they won't sneak attack us (which seems inevitable), but it should buy us some time. on that note, i would recommend selling the arabs MM if they don't already have it so they can continue expanding without wacking us. we need time to get swords online for a deterrent.

grahamiam
ThERat - just played
bed_head7 - up
grs - on deck
Nad... waiting for new computer
 
we need time to get swords online for a deterrent.
iron is online already. but with our limited units allowed I did not build any yet.currently building a rax, since we don't even have one. we should really be careful about unit builds and have only veterans to upgrade. other stuff is all wasted IMHO.
another question that popped up in my mind. what do we do if medina flips to us, looking at the location it might well happen. do we keep it? we ourselves need to be careful that our cities do not flip
 
975 BC (1) - Give India Writing for 434g. Then give Horseback Riding and Map Making for Currency.

IT - Spain demands Writing. Then I remember we are supposed to declare on them when we enter Middle Ages, which we did. I refuse, they declare.

Hmm, forgot about the log. Okay. I didn't abandon Canterbury. We can use a bit of ICS type spacing with our variant, so I just settle another city on the coast. We have a settler on a galley headed to the island near America. They still don't have Map Making, so we might be able to get a few cities there. We still haven't met France, still at war with Germany. Germany has Republic, and we can very nearly get it in peace for Currency and Construction. But if we do that, we are paying for peace, since a straight up peace deal insults them. Still, we might want to take it. WIth our variant, republic will be great. Spain also is without Map Making, so no one can touch us at the moment. I think you'll be happier with the MM this time, grs, though I suppose could be wrong.
 
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