azzaman333
meh
My only problem with subs is that they cant bombard, unlike bombers. Whilst subs would be enjoyable to use, I dont feel its worth the 4 turn extra wait for the valuable bombers.
classical_hero said:EDIT. When are we going to get some cahs, because we will not be able to do all that we want since we are trying to research so fast, but just do not have the money to continue fast.
I am also thinking that we could go for Mass Production first and get us some subs for some silent warfare against some ships, since they will not be able to see us and we can safely scout the sees without them suspecting a thing and we can kill them off. Also this way we can start to get some cash ready for our eventual bomber brigade. Considering that we do not have the money to continue this pace of research, this might be a good alternative.
General_W said:So how do I keep a pattern to remember, and furthermore, how can I control where the chop goes?
That is rubbish. Had we had some ships that were capable of destroying those galleons, we could have totally wiped out their attacking force, but now we have to contend with not having fully finishing the Job. There is a reason for having a navy and that is for protection and advance warning so that we are not caught off guard from any attacks from other areas. Considering that we will not be going down that path, there must be other warning systems put in place, but I will allow someone else to come up with what we could do insted.General_W said:I understand the romance of having submarines and controlling the seas but despite the comments of some, an honest appraisal of history reveals the almost total inconsequential nature of the navy in this game.
Thank Meleet we didn't waste money on boats when some advocated it!! We were perilously close to not having enough forces when the Dnuts invaded, and if we had been building boats, we would have been even closer to doom. And make no mistake, all our beautiful boats would NOT have stopped the invasion - because the boats leapt from Dnut port to our shore in 1 turn anyway.
There is a reason for having a navy and that is for protection and advance warning so that we are not caught off guard from any attacks from other areas.
The thing is that we will be attacking units that only have a defence of 2 thus subs will be highly effective in this plan of warfare. We will be able to attack via stealth and get away with it because even though they are weakly defended we still have greater defence than they have for offence. Sub can be quite usefull since the enemy will not know exactly where the attacks came from. But I think they will be awaste of tie since we really do not want to be in such a warfare and we want the battles to take place on the sea but on the land. Really the only unit that we need for escorts is the destroyer since they are cheap enough and are great defenders compared to what they have going around, plus they can bombard.azzaman333 said:My only problem with subs is that they cant bombard, unlike bombers. Whilst subs would be enjoyable to use, I dont feel its worth the 4 turn extra wait for the valuable bombers.
Bombers do not show the square that you are bombarding, they will just tell if you have cause bombardment or not. The fighters reveal 2 squares from where you point the reconnaisance for the plane to see.Chamnix said:I think we have 5 frigates currently.
Someone is going to have to teach me about planes... can we bomb black areas of the map? Will that uncover them? If we bomb a tile 6 turns inside the Nuts border, will we see units on all tiles between the coast and the bombed tile? Will we see units next to the bombed tile? How do fighter reconnaisance missions work? This might all belong in the short answers thread, but classical's suggestion about fighters is what made me think about it.