Turn 191
I'm going to post these orders in the Instructions for the President thread as well in case General_W wants to play the save, but if anyone disagrees with anything, post here, and I will consider editing my instructions if it is not already too late.
Complete Replaceable Parts, start Refining.
Builds
Athens completes galleon, start galleon.
Black Hole completes cavalry, start cavalry.
EMP City completes cavalry, start cavalry.
Complete Refining, start Steel.
Complete Steel, start Combustion.
Meleagerville completes Theory of Evolution, start cavalry.
Antville completes cavalry, start cavalry.
Ephebe completes galleon, start galleon.
Phoenopolis completes cavalry, start cavalry.
Olympia comletes cavalry, start bomber prebuild.
Phi Beta Kappa completes factory, start
Set mobilization level to war-time.
Lots of changes to make since we are mobilizing. I figure I will just go through every town (sorry General!). Generally infantry are bomber prebuilds.
Athens to cavalry (move a citizen in Heron to the coast, Athens gets the mined BG for 80 spt).
Chamnix's Hold to infantry. Draft citizen?
Northern Retreat to infantry. Definitely draft citizen.
Manifest Destiny to infantry.
Heron to cavalry - might regret selling the barracks, but a cavalry in 1 is too good to pass up.
Tree House to infantry.
Classical's Chamber to infantry.
Sword of General_W to infantry.
Day 2 Kissoff stays on wealth.
Tower of Azzaman to infantry.
EMP City stays on cavalry - consider short-rushing by disbanding a worker and rushing settler.
Polecat to infantry.
Meleagerville stays on cavalry.
Last Resistance to infantry.
Look Here stays on cavalry.
Senilityville to infantry. Sell walls.
The Two Rivers stays on cavalry. Draft citizen?
Psaria Pylos stays on wealth.
Flaxon Musk to infantry. Sell walls.
Special Farm stays on wealth.
Antville stays on cavalry - consider short-rushing by disbanding a worker, rushing a settler, and MM to 50 spt.
Gorin stays on cavalry. Draft citizen?
April Fools to infantry.
Woodridge to cavalry - take the hill from Parga to get it in 1.
Ephebe stays on galleon.
Aliakmon Stronghold stays on cavalry.
Phoenopolis stays on cavalry.
Chuck Norrisville to infantry. Sell walls.
Peter's Mountain Retreat to infantry.
Tarkingrad stays on galleon.
Ceasaria to infantry.
Parga to infantry.
Ithaca to infantry.
TNT Redemption to infantry. Draft citizen?
Olympia stays on cavalry.
MIA Study Abroad stays on wealth.
Filiatra to infantry.
Monkey Fodder to infantry.
Gbno1fan's Fortress to infantry.
Hindus River stays on cavalry.
Pure Green to infantry.
Fe's Winery to infantry.
Dadia Refuge to infantry.
Pale Dove to cavalry for bonus shields - I think this will still end up as galleon.
River of Success to infantry.
Agrili stays galleon. Draft citizen.
Regent Mansion to infantry.
Dresden to infantry.
Grand Cleansing to infantry.
Sparta to infantry.
Mpanana to infantry.
Greek Guy's Redoubt to infantry.
Abdera to infantry.
Dismal Swamp stays on wealth. Sell walls.
Miletus to infantry.
Rollah Coasta toinfantry artillery.
Tha She Blows to infantry.
Rhodes to infantry. Draft citizen.
Phi Beta Kappa stays on cavalry.
Kurtz to infantry. Sell walls.
Ivory Tower to infantry.
Donsig's Factory to infantry.
Olympus Camp to infantry. Sell walls.
Deep Vault to infantry.
Strider's Revenge to infantry.
Sunshine Spa to infantry.
Ginger Ale's Stand to infantry.
Northern Easel to infantry.
Old Lagoon to infantry.
Shadow Mountain to infantry.
Gathering Storm stays on wealth.
Swamp Shepherd to infantry.
Lost Civ's Bulwark to infantry.
Beakers for MIA to infantry.
Grape Grog stays wealth.
Far University to infantry.
Plains of Victory stays wealth.
Wine 'N Fish to infantry.
Hilltop Resory to infantry.
Northport to infantry.
Victory Vista to infantry.
Iron Will to infantry.
Far West Port to infantry.
MIA Grand Forest to infantry.
MIA Fur Company to infantry.
Mountain View stays worker.
Mountain Fortress to infantry - am I almost done yet?
Rambuchan Tobac Fields to infantry.
Mile High MIA to infantry.
Singularity to infantry.
Prison Colony stays worker.
Leo's Neighbor to infantry.
Grand Junction to infantry.
Whispering Meadow to infantry.
Soylent Green to infantry.
Hero's Retreat to infantry.
Cellblock 24601 stays worker.
Joy of MIA to infantry.
Salt Mines to infantry.
MIA Oil Company to infantry.
International Trib HQ to infantry.
Rubber Factory to infantry.
The Nunnery to infantry.
Refuge Bay to infantry.
Top of the World to infantry.
Sunset Mt. to infantry.
Foothills of Glory to infantry.
Sunrise Mt. to infantry.
Dyes Monopoly to infantry.
Jungle Heart to infantry.
Meleet's Shrine to infantry.
Domination to infantry.
Worker's Triumph to infantry.
Land Subdued to infantry.
Cavalry Stables to infantry.
Spice of Life stays wealth.
Final Glory stays wealth.
Sliders
Luxuries at 0%.
Sciencestays at 0% up to 30%(?) - all taxmen back to scientists. I'm ordering science to 0% temporarily for safety's sake in case we want to rush stuff. As long as we have our specialist farms cranking, we can turn science to 100% next turn and get Combustion in 3 keeping us on schedule. It occurred to me that we may need 10% luxuries at some point if the Nuts manage to get us to war weariness. I can't check the save now, but 30+90+90+90 should be as good as 0+100+100+100. If we can use less than 30% this turn, and still make it in 3 @ 90%, then we should go as low as we can.
I will probably change my mind on several of those builds (I'm not sure about all the cavalry - maybe some artillery? Also, maybe some frigates) if you give me time, but I thought I'd get something up in case you had to play early. Check for edits often
.
I'm going to post these orders in the Instructions for the President thread as well in case General_W wants to play the save, but if anyone disagrees with anything, post here, and I will consider editing my instructions if it is not already too late.
Complete Replaceable Parts, start Refining.
Builds
Athens completes galleon, start galleon.
Black Hole completes cavalry, start cavalry.
EMP City completes cavalry, start cavalry.
Complete Refining, start Steel.
Complete Steel, start Combustion.
Meleagerville completes Theory of Evolution, start cavalry.
Antville completes cavalry, start cavalry.
Ephebe completes galleon, start galleon.
Phoenopolis completes cavalry, start cavalry.
Olympia comletes cavalry, start bomber prebuild.
Phi Beta Kappa completes factory, start
Set mobilization level to war-time.
Lots of changes to make since we are mobilizing. I figure I will just go through every town (sorry General!). Generally infantry are bomber prebuilds.
Athens to cavalry (move a citizen in Heron to the coast, Athens gets the mined BG for 80 spt).
Chamnix's Hold to infantry. Draft citizen?
Northern Retreat to infantry. Definitely draft citizen.
Manifest Destiny to infantry.
Heron to cavalry - might regret selling the barracks, but a cavalry in 1 is too good to pass up.
Tree House to infantry.
Classical's Chamber to infantry.
Sword of General_W to infantry.
Day 2 Kissoff stays on wealth.
Tower of Azzaman to infantry.
EMP City stays on cavalry - consider short-rushing by disbanding a worker and rushing settler.
Polecat to infantry.
Meleagerville stays on cavalry.
Last Resistance to infantry.
Look Here stays on cavalry.
Senilityville to infantry. Sell walls.
The Two Rivers stays on cavalry. Draft citizen?
Psaria Pylos stays on wealth.
Flaxon Musk to infantry. Sell walls.
Special Farm stays on wealth.
Antville stays on cavalry - consider short-rushing by disbanding a worker, rushing a settler, and MM to 50 spt.
Gorin stays on cavalry. Draft citizen?
April Fools to infantry.
Woodridge to cavalry - take the hill from Parga to get it in 1.
Ephebe stays on galleon.
Aliakmon Stronghold stays on cavalry.
Phoenopolis stays on cavalry.
Chuck Norrisville to infantry. Sell walls.
Peter's Mountain Retreat to infantry.
Tarkingrad stays on galleon.
Ceasaria to infantry.
Parga to infantry.
Ithaca to infantry.
TNT Redemption to infantry. Draft citizen?
Olympia stays on cavalry.
MIA Study Abroad stays on wealth.
Filiatra to infantry.
Monkey Fodder to infantry.
Gbno1fan's Fortress to infantry.
Hindus River stays on cavalry.
Pure Green to infantry.
Fe's Winery to infantry.
Dadia Refuge to infantry.
Pale Dove to cavalry for bonus shields - I think this will still end up as galleon.
River of Success to infantry.
Agrili stays galleon. Draft citizen.
Regent Mansion to infantry.
Dresden to infantry.
Grand Cleansing to infantry.
Sparta to infantry.
Mpanana to infantry.
Greek Guy's Redoubt to infantry.
Abdera to infantry.
Dismal Swamp stays on wealth. Sell walls.
Miletus to infantry.
Rollah Coasta to
Tha She Blows to infantry.
Rhodes to infantry. Draft citizen.
Phi Beta Kappa stays on cavalry.
Kurtz to infantry. Sell walls.
Ivory Tower to infantry.
Donsig's Factory to infantry.
Olympus Camp to infantry. Sell walls.
Deep Vault to infantry.
Strider's Revenge to infantry.
Sunshine Spa to infantry.
Ginger Ale's Stand to infantry.
Northern Easel to infantry.
Old Lagoon to infantry.
Shadow Mountain to infantry.
Gathering Storm stays on wealth.
Swamp Shepherd to infantry.
Lost Civ's Bulwark to infantry.
Beakers for MIA to infantry.
Grape Grog stays wealth.
Far University to infantry.
Plains of Victory stays wealth.
Wine 'N Fish to infantry.
Hilltop Resory to infantry.
Northport to infantry.
Victory Vista to infantry.
Iron Will to infantry.
Far West Port to infantry.
MIA Grand Forest to infantry.
MIA Fur Company to infantry.
Mountain View stays worker.
Mountain Fortress to infantry - am I almost done yet?
Rambuchan Tobac Fields to infantry.
Mile High MIA to infantry.
Singularity to infantry.
Prison Colony stays worker.
Leo's Neighbor to infantry.
Grand Junction to infantry.
Whispering Meadow to infantry.
Soylent Green to infantry.
Hero's Retreat to infantry.
Cellblock 24601 stays worker.
Joy of MIA to infantry.
Salt Mines to infantry.
MIA Oil Company to infantry.
International Trib HQ to infantry.
Rubber Factory to infantry.
The Nunnery to infantry.
Refuge Bay to infantry.
Top of the World to infantry.
Sunset Mt. to infantry.
Foothills of Glory to infantry.
Sunrise Mt. to infantry.
Dyes Monopoly to infantry.
Jungle Heart to infantry.
Meleet's Shrine to infantry.
Domination to infantry.
Worker's Triumph to infantry.
Land Subdued to infantry.
Cavalry Stables to infantry.
Spice of Life stays wealth.
Final Glory stays wealth.
Sliders
Luxuries at 0%.
Science
I will probably change my mind on several of those builds (I'm not sure about all the cavalry - maybe some artillery? Also, maybe some frigates) if you give me time, but I thought I'd get something up in case you had to play early. Check for edits often
