Omega124
Challenging Fate
But what if I like pausing the game because I'm not capable of processing 17 tasks at once?
Then get better m8

But what if I like pausing the game because I'm not capable of processing 17 tasks at once?
Age of Wonders 3 is a good game; turned based and has elephants in it, including mammoth riders for the frostlings.
Then get better m8![]()
CoH2 has Elefants AND General Winter...Age of Wonders 3 is a good game; turned based and has elephants in it, including mammoth riders for the frostlings.
Omega:
EDIT: Eh, dunno.
I'm not sure the mechanics are as terrible as you make it. I usually play quite large games. I don't find much fun in 1v1. Just going 2v2 already makes the game more interesting. It's very rare to me that the game is settled after 40 minutes.
Also I don't find that the most problematic unit is the pikeman. To me the skirmisher is the problem unit, if any units are a problem.
And healing is def. worth it. Saves lots of resources.
AoE3 has cannons. Proper cannons. And Musketeers.
Gotta admit, cannon physics pleasantly surprised me.Proper cannons. And Musketeers.
Fegel-Alert has/will have campaigns starring Dolfy and Tukhachevsky.Age of Wonders has those too and its has good campaigns.
You talked about Starcraft being better because of a certain mechanic - at least in that mechanical regard - but I don't think the two games are that comparable, because of some fundamental design differences in the two games. I noted I prefered AoE's city component, that was why I wrote what I wrote; noting that Medivacs are helpful means little to me when the base game isn't as interesting. Starcraft base construction doesn't actually amount to much, no. Of course there's skill in it, and there are plenty of things you can do with the buildings, but the base citybuilding ideal is nowhere what AoE tries to do, and it's a thing very few games try to do, which is sad to me. The best example here of what citybuilding can amount to isn't AoE either, it's Stronghold. But Stronghold's military component is so dull it's completely anticlimactic when fighting happens. And I've tried Skylines. It's fine. But the cool thing about AoE2 and Stronghold is that you're doing this whole social management while also managing a military component. I don't understand how you find building walls tedious either. They're very easy to put up...
Knights or light cavalry are plenty fine in large scale combat and managed well makes for easy raiding. I'm not sure I agree that much with the late game army composition. I think it varies by the civ.
And positioning does matter. You don't need a height map in order for positioning to matter. (although AoE does use simple height and cliffs but that's beside the point) DotA positioning doesn't magically become a thing because of cliff miss chances and vision - that factor is already there.
EDIT: Now I think about it the 1492 series may have good citybuilding. I haven't tried them.
Crusader Kings 2 has a LOTR mod and a Game of Thrones mod.
Checkmate.