Don't mine me! - The hammerless challenge

Roster
1. Remconius Just played (925 BC - 700 BC)
2. karr1255<- Up next (2800BC - 1900BC)
3. Asperger<- On Deck (1900BC - 1300BC)
4. Chrono285 (1300 BC - 925 BC)

Should we take this game on with 4? Or should I post for 1-2 more players?
 
If we are successful at Monarch. We could up the level and play mainstream Lizzy. :D
 
oh no, that's bad .......

I am pretty sure SGOTM is also locked....

Isnt it possible to play without modded graphics for this game?

Let me check the forum...
 
Let the other players jump in first and raise their opinion but I just cannot undo the modded stuff. Otherwise rerolling wouldn't be so bad, you would just have to replay the opening turns. But I dont force you to do this, it's still mainly my screwup and I'm sorry.
 
Sent the question to the SGOTM coordinator AlanH and here is his answer:

The option to "Lock Modified Assets" is a Custom Game option during game startup. If you set this option then the game checks the contents of the Assets folder when it starts up and all players have to use *exactly* the same Civ4 assets as the game originator. Graphics and sound assets are exempt, I believe. SGTOMs and GOTMs are all set up this way, and I think most of those players are able to handle it. Your SG friends have probably modified the assets in their core Civ4 Assets folders instead of setting up mods in their Mods folders. This is always dangerous.

I suggest you create a new starting save, ensuring that "Lock Modified Assets" is not enabled.

That is what I thought. If you put mods in your custom assets folders instead of the core folder, you can always still use the standard files. Karr let me know if you can fix it so that your map mods are installed in the custom assets (under My games) folder instead of the core directory where the game is installed.

If not I'll re-roll.
 
Variant rules
1. Commerce and Food always have priority
2. No mines, workshop, lumbermills or watermills
3. No production improvement buildings (except forge)
4. No production focused Civics

this suggest the opposite, but it would gameplay rather difficult...don't know
 
remconius said:
Played a test game last night and I am going to ease up on the requirements a little by changing 2 rules.

Rule 1 is now commerce has priority over hammers, instead of only work tiles with 1 hammer. That means you can work plains forests if there are no more commerce tiles around.

Rule 2 Exception is now that resources can always be worked. AI does change your workers to those tiles anyway when city grows so it would be difficult to enforce. This will then be the only way to get some production going.


Also I would like to play this game in Warlords.

But later he posted this. Now I can't continue because I don't want to screw up a variant (again:rolleyes:).
 
Very happy to hear yo can play. Tried a few re-rolls, but didnt like them. Guess I am already attached to this one.

Go ahead and play your turns. I think the left ivory has three commerce so it can be worked first. Technically we should focus on cottaging floodplains first. Growth and commerce should make the difference over production.
 
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