angeleyes
mood indigo
efendi said:...I was thinking to play with Elizabeth - Fin/Phi - making a lot of commerce and to krank out GP ....
Indeed she was a good one for this variant..
efendi said:...I was thinking to play with Elizabeth - Fin/Phi - making a lot of commerce and to krank out GP ....
karr1255 said:..... it's still mainly my screwup and I'm sorry.
Asperger said:you're doing fine lately![]()
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The option to "Lock Modified Assets" is a Custom Game option during game startup. If you set this option then the game checks the contents of the Assets folder when it starts up and all players have to use *exactly* the same Civ4 assets as the game originator. Graphics and sound assets are exempt, I believe. SGTOMs and GOTMs are all set up this way, and I think most of those players are able to handle it. Your SG friends have probably modified the assets in their core Civ4 Assets folders instead of setting up mods in their Mods folders. This is always dangerous.
I suggest you create a new starting save, ensuring that "Lock Modified Assets" is not enabled.
remconius said:Played a test game last night and I am going to ease up on the requirements a little by changing 2 rules.
Rule 1 is now commerce has priority over hammers, instead of only work tiles with 1 hammer. That means you can work plains forests if there are no more commerce tiles around.
Rule 2 Exception is now that resources can always be worked. AI does change your workers to those tiles anyway when city grows so it would be difficult to enforce. This will then be the only way to get some production going.
Also I would like to play this game in Warlords.