Don't mine me! - The hammerless challenge

Good stuff. Minor point, we planned to take 15 turns each, so you could get it again for the other 5 turns.
 
confusing myself, lol. Was undecided for a while, 10 or 15. !5 or 10. Thought I chose 15, lol.

Go ahead and play on.
 
10 turns is short, but we did research Monarchy, and are now in anarchie to revolt to heraditery rule. Made two workers, two axes and whipped a few buildings. A barbarcher threatened the copperhill, so i put an archer on it. Build more workers and more settlers. I should wait with attacking the barbcity's till we have cats. We could research therefore obstruction now, but also first music to get the great artist. Currency isn't bad either. Here's the save
 
We could go to 15 turns instead...

We dont need to wait for cats. We could just sacrifice/ risk an axe or two. Especially for the city we plan to keep.
 
400BC - I take a look around, lookin good! Our people are enjoying their anarchy, we have a huge tech lead, up alphabet on everyone, suckers. Tied for first in score. The only non buddhist on our continent, because none of our cities are religious! C'mon Isabella, what are you doing?

385BC - After fifteen long years, King Hannibal ascends to power. I notice Music is set to research, to get a Great Artist? I'd rather go for Optics and make contact with the other civs first, or try to found a religion. I figure you must have a plan for him, and I keep music researching. I move an axeman up to the barb city to check out its defenses

370BC - Oracle is built in a far away land, and we steal top score! Whoever is building these wonders is on the other continent. I hope we aren't on the backwards continent. Only 3 archers in that city, a little city raider I gives our axemen 60.8% chance of winning. I figure 4 axemen and our starting warrior should guarentee the win. I want to whip the 4th axeman, but Utica is already pretty sore about all the "accidents" :whipped: that happen during recent trainings. I'm used to playing on normal speed, I have to get used to this slower pace. Some food for thought: our only source of iron is well outside any of our planned city boundries:

0Ironoutofreach.JPG


355BC - Buddhism finally spreads to the great city of Hippo! Yeah! Those fish will be ours all the sooner. I decide to convert now, we'll get good bonuses with everyone on our continent, and I'd rather convert sooner than later, we'll lose less money that way.

340BC - We're back in power, and Stonehenge has been built in the same city as the great wall. Does someone have stone?

325BC - Hippo finishes its workboat and starts construction on... hmm... monastary, lighthouse or library? All fine choices. Oh wait, another workboat! Two fishes > one. I start Carthage on a settler that will found hopefully just after we destroy that barb city. I hurry a library in Hady.

310BC - Hady finishes library, starts barracks. I think Hady will be one of our most productive cities. :hammer:

295BC - Hady's borders expand, and reveal Saladin with a settler in a galley! He's heading to spot 3, I just know it:

0ohnoyoudont.JPG


I try to turn on grid to see how long it'll take him to get there, but it crashes Warlords? :badcomp: I sadly replay my last turns exactly the same way. Except this time through, Isabella demands pottery in 325BC! I reload again and play through again, but she demands it again! :gripe: Grr! :gripe: That didn't happen the first time through! I relunctantly give in, *!@#. 295 rolls around again, and yep, there's Saladin with his settler. Everything happened on the turn it was supposed to, except for Isabella's demand, Grr.
Anyway, I turn on gridlines. I think we can beat him by half a turn. I go to hurry a settler in Carthage, then realize it's only pop 5. It was pop 6 last time! I forgot that I microed the city on 340BC to bump it up a pop. :hammer2: I go back and do that now, and Isabella doesn't demand anything! Yep, that extra pop point made us too powerful for her to demand tribute. Sorry for the shady playing there. :twitch:

Ok, here we go. I hurry the settler in Carthage. 3 pop points lose their lives. 150,000 -> 21,000. I've killed off 86% of the people to get this guy out on time! :whipped::whipped::whipped: Darn you Saladin!

280BC - Isabella offers us rice for ivory. Hmm, I don't see why not, we have 3 elephants hooked up now. Uh-oh, with the settler in hand, I see a blue circle somewhat closer than our planned city, is Saladin going for that?

0badbluecircle.JPG


Oh no, I just realized our site 3 can't be founded because it's too close to the barb city. The city has spawned another archer, that's 4 now, one which has Drill 1 promotion. There's no way we could take it in time... I decide to settle a spot 1S of our planned site. we lose 1 gold mine, but it's better than nothing.

265BC - Saladin's settler lands, get off our manifest destiny!!!

250BC - How good is this AI? Saladin doesn't go for the blue spot, instead settles where he lands!

0noooo.JPG


We would have beat him, arrrgh! [pissed] I dejectedly move my settler towards site 4... sigh. I move a worker to hook up marble. Barb archer peeks out of his city. I don't think I can take another 5 turns, and 250 is such a nice round number so I stop now.

The file.
 
Well, that settler is off to site 4 right now, but what do we want to do about that iron? It'd take forever before we get it in our boundries, and I'm thinking the rest of the continent is filling up, we might expect to see some more galleys coming up our way.

We need to give those barbs the boot, and get our cities founded!
 
Good (but dodgy) turnset. :D

Too bad about the site. I guess we need a short war with Saladin ;)

Something else I was thinking. As we are focusing on commerce, should we go for a late religion (Confucianism, Taoism, or Christianity)? Then make a shrine and convert the world to get richer... :devil:

I agree on defeating the Barbarians off out land to get it settled. Maybe we should keep the Eastern Barbarian city. Then we build our city 1N of the iron. And we move site 4 1NW. We need to review the dotmap with the Saladin city and iron.
 
Good write up, Chrono285, funny to read. I didn't have a plan with the great artist we get from music, but we could use him to culturebomb a city near the iron and this way get the iron immediately.
Other possibility is settle a city 2S of the iron, that means neglecting the babanas but we could use this way the hammers of the iron, but i'm afraid Remconius will say that's against the variant.
We are hammerpoor, so we can't cracking out missionares to become richer, plus imo it's against the spirit of this variant.
I would stay pagan or take the same religion as Saladin cause he must defend us against Isa and Toku.
We don't have to hurry getting those barbcity's, we can settle three other sites first, i would send our settler to the south-west spot near the bananas before Saladin takes it.
 
Yeah, settling south to north will discourage AIs from settling our land. They're gonna have to pay huge distance penalties if they want our beaver paradise!
Also, a culture bomb will in fact give us 3 expansions... just enough to capture the iron from either sites 5 or 7. :D
 
Geez, this game is flying along!

I am up again....and I got it.

Let me review the game, put up a new dotmap for discussion. Then I will play tomorrow.
 
Here is an adjusted dotmap. Dont see how we can make use of the goldmines :( Hence the Question mark.

To get Iron:
-We could build and iron/Clams city and move site 7 up north. This means a razed Barb city of size 4...
-We could build a largely useless Iron/FP city. (Using the marked unused FP on the corner of the river)

-Or new (best?) option (only realized after I took the screenshot). 1N of Iron/FP has more workable tiles, get iron and copper. Could be our best effort or sorriest excuse for a production city. (it would have FP, grass iron, plains hill copper, 2 plains tiles and access to 1 more FP, and 2 grass rivers... only 8 workable tiles.

Comments Welcome!


Civ4ScreenShot0028-1.jpg
 
Pretty uneventful turnset. In this case 10 turns was short:

1 - Couldnt make up my mind where to settle. So I decided to settle on site 5 first.
2 - worker chops forest.
3 - zzz
4 - zzz
5 - Kerkouane founded on site 5. Granary started.
6 - zzz
7 - Masonry discovered - > currency next for trade route.
8 - Axe trained, Library started to grow Utica.
9 - Music researched. Artist lands in Carthage. Not sure how to use him...
10 - Utica is now 8, I change build to settler first. Carthage builds granary, Monument started to grow back up to full size. Will monument continue to give happiness after Calendar? If not the build should be changed...

Civ4ScreenShot0029-1.jpg


Not sure where to build next.
I put some alt sites on the map.

The save:
View attachment 139748
 
Roster
1. Remconius Just played
2. karr1255<- Up next
3. Asperger<- On Deck
4. Chrono285


Iron site could work farmed floodplains and both iron mine and copper mine, and maybe a cottage or two. Could be small unit production city.
 
100 BC Carthago: Great Library (why else did we research literature?)

85 BC Utica: whip library

55 BC Hippo: whip lighthouse, Utica: archer

5 AD Currence > metal casting (we are allowed to build forges)

35 AD Something is happning! Our axe kills a barbarcher while defending

50 AD Hadrumentum: whip settler. Utica: whip settler

A picture of our capital building the GL while not allowed using forest or hill-tiles. Two workers are chopping, a whip will do the final job.
Two settlers are waiting for the next player to settle somewhere. In our capital a great artist is playing the 'bon-vivant'.
 

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