Don't mine me! - The hammerless challenge

pre turn - I switch research to hunting and build another warrior until the city grows. I want to go for archery and play it safe.

T5 - Warrior is done and I continue the settler. The cottage also completes.

T7 - Hunting in and archery started. And oh so tempting but I don't do it :mischief::

001-toku.jpg


T14 - IBT our warrior kills a barb warrior. Archery in and I switch to BW.

T16 - Our scout dies to a barb warrior.

T18 - Settler done and I start an archer.

T22 - Our 2nd city is found to the SW

002-city.jpg


I have a dotmap in mind which I will attached at the end. It's not perfect but I think we need to squeeze a bit to make the most out of our land. This spot of course also a blocker from Saladin.

T24 - Judaism FIDL. Oh and I forgot to mention Isabella found Buddhism. What a shocker.

T25 - Archer done and I start another one before the city grows next turn.

T26 - IBT our woodsman II warrior defeats a barb archer in the open and earns combat I. BW in and I start mysticism for monuments. And we have a good location for bronze:

003-copper.jpg


Carthage will claim it in 10 turns. And I start another worker there now.

T29 - IBT our woodsman II warrior defeats a barb warrior.

T30 - Mysticism in and I start animal husbandry but no beakers invested.


And after that my reign is over. We are #1 in GNP by lead of 7 to the next best. The next player should whip a monument in Utica (dont forget to start it 1 turn before growth).
And here is my first thought on city placement:



I'm a squeezer so someone else is free to take a shot at it. ;)
 
Good turnset :goodjob:

I agree with the dotmap.

After that we can build more cities using:
1- 4xFP and marble, East of capital
2- Clams & FP, lots of coast and river cottages
3- Cows and lots of river cottages
4- Maybe a dummy city to get 4 beavers for trading.... Not sure how we can make this one profitable / useful...

Looking good! Let's see if can continue to be nr 1 in the GNP...
 
590 - 1900 BC gift Saladin Ivory for good relations, revolt to slavery.

586 - 1780 BC Whip monument in Utica, call my scouting warrior back for defence, a wandering barbarcher is making me nervous..

583 - 1690 BC AH > Writing (horses in northern tundra area).

576 - 1480 BC Writing > Alphabet

574 - 1420 BC Archer beats attacking barbarcher

572 - 1360 BC Open borders with Saladin for good relations, NW of our capital a barbcity has been founded. Send archer to keep an eye on it.

570 - 1300 BC Our capital is building a settler. Maybe whip it when you can. Remember we gift Saladin ivory, you can cancel it when needed. And soon Saladin will have ivory of his own. Cancel open borders with Saladin when he's going to misuse it.

civ4hannibalrichnm5.jpg


civ4goldrushrx0.jpg


gold
 
I prefer next city on this place. We settle towards Saladin and with a whipped monument it closes the door for him. After this one we can settle the backlands.
 

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I think we should found the city between the gold an cows on the east coast now. Then we can just cancel the deals with Saladin if we want to block him off.

And I think we need some more players since Chrono285 hasn't posted since page 1 so maybe 1 or 2 more?

/e: The spot Asperger suggests is maybe even better for now.
 
1NE of the spot suggested by asperger brings marble in view and 1 more FP. A way to get some production going.
 
But that does not match with the dotmap from Karr does it?

Let's make one dotmap and work from there.
 
I agree with this dotmap but I'd probably build 4/5 before 3. Before we found city 3 we need civil service for some chain irrigation or we can't work the gold mines.

Btw. : How did you make this screenshot without clouds? I always removed them with civscale which I couldn't use on a locked map.
 
Maybe there's fish east of the gold with wich we could work the gold, we should send a unit to look.

"camera flying enabled" (see left above in the picture) blows the clouds away. You first have to turn it on in the config. map (0 > 1), and in the game use ctrl + alt + f. You can make beautiful pictures with it. I'll give you an example:
 

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1300: Leave everything as is.

1270: Carthage is ready to whip up settler, 2 pop for only 1 unhappiness, woo! I move archer to Utica and warrior to hill to bust some fog. Also hook up our other ivory.

1240: Carthage starts work on a library.

1210: Zzzz.

1180: Warrior has lead in his shoes, is too late to make it to the hill, barb archers spawn near utica. I make a strategic retreat. Hadrumetum is founded, a monument is unnessicary at this time, start work on granary. workers build cottage for Hadrumsomethin instead of hooking up ivory.

1150: Archers approach, they're after our cows! Fortify warrior on jungle hill as a distraction.

1120: Archers take the bait! But they kill the warrior at 2:1 against. Utica's archers take appropriate revenge. I notice a barb city founded up north, they're gonna want our wheat.
Civ4ScreenShot0009.JPG

I need more troops. I bring back the fog busting archers to the south, any barbs spawning there will hopefully go for saladin's newly founded city.

1090: Warriors begin their descent on Carthage. I move archers up to defend the wheat. Carthagians fear for their safety, but not too much. I send our woodsman warrior up to placate them. He'll arive just in time to stop angry citizens.

1060: Zzzz.

1030: Warriors attack archers near Carthage and lose. Archer's at 2.5 Strength, and more barb archers appear from that blasted city. I move archers to hill, where even hurt they'll have a better chance than full health on plains.

1000: Of all the bad luck! Barb archers attack and win, AGAIN at ~33% odds. I rush the barracks in Utica.

985: Hannibal the rich is the poorest civ on the planet :cry:. Isabella offers open borders I accept. Those stupid archers use exp to heal themselves, and move onto our wheat. Grrr. It's another gamble, but I move our warrior up to the hill, so the archers don't target our village next. They'll be 2.6 strength, attacking across a river and up a hill. Please, RNG gods, you owe me. I cancel our ivory "deal" so Carthage isn't unhappy.

970: Our farm buys the farm. I move a worker up to hook up that copper.

955: Some luck! Some of Saladin's archers were in the neighborhood, and thought they'd deal with our scum. Also, we finish alphabet.

Civ4ScreenShot0010.JPG


I get polytheism for writing from Saladin and masonry for the wheel from isabella. I hurry an archer in utica and start a settler in carthage. Workers move to reconnect our wheat. Warrior moves to keep an eye on that annoying village.

940: Utica finishes archer, starts another. Warrior sets up on a forested hill, daring some archers to attack him. He's getting +135% bonus, so he's looking like a 4.7 guy to them.

925: Archers wisely ignore warrior, my turn's over. I happily don't do anything, am feeling unlucky.

Civ4ScreenShot0011.JPG

Our under-staffed empire

http://forums.civfanatics.com/uploads/15758/Hannibal_the_Rich_BC-0925.CivWarlordsSave
 
Roster
1. Remconius <- Up next (925 BC - 700 BC)
2. karr1255 <- On Deck (700BC - 475BC)
3. Asperger (475BC - 250BC)
4. Chrono285 (250 BC - 25 BC)

Nice turnsets all! :goodjob:

I like the dotmap.

Got it. I'll focus on getting some defense going...
 
Not the most eventful turnset but I did beat Saladin to the excellent double fish site! :lol:

Preturn
All seems to be in order. I put up some signs to show the dotmap on screen.

910BC-Turn106
Worker starts farming wheat again.

895BC-Turn107
zzz

880BC-Turn108
Archer arrives at Carthage. As he reports to the palace, Hannibal promotes him to City Garrison I. Archer takes up the task of guarding the capital.

865BC-Turn109
Archer built in Utica, new archer started

850BC-Turn110
zzz

835BC-Turn111
I cant wait any longer, Settler is whipped to completion hoping to get double fish site.

820BC-Turn112
Settler completed, library continued
Settler moves south.

805BC-Turn113
Archer spots Saladin's settler. He seems to be heading for the same spot as our settler... ohoh!

Civ4ScreenShot0024.jpg


790BC-Turn114
Copper mine completed, road started.

775BC-Turn115
Settler races to site 2

Civ4ScreenShot0025-1.jpg


760BC-Turn116
Hippo is founded in the nick of time! :D :D
Monument is started to bring fish in view.

Civ4ScreenShot0026.jpg


745BC-Turn117
zzz

730BC-Turn118
zzz

715BC-Turn119
zzz

700BC-Turn120
Copper hooked up, let's build a few axemen to deal with barbarians!

DOTMAP:
Civ4ScreenShot0027.jpg


By the way, looking at the demographics we are still first in GNP, 46 vs 20 for number 2 ;) Last in production, though. We have 10 vs 20 for the one above us.

Notes for next player:
-We can trade Maths with Saladin for three techs!
-Saladin has sailing so he could come with a settler on a boat.
-The next archer built should go to hadrumetum.
-Let's use Utica to make a few axemen to take/raze barbarian cities.
-We need more workers to develop the lands.

[EDIT] a save is handy:[/EDIT]
View attachment 139589
 
Got it now and will play later tonight. ;)

/e: If you want a monument in a fresh city I like this approach more:

-Let it build something that it needs (in this case a fishing boat for example)
-One turn before growth switch to the monument
-After growth whip it for 1pop
 
Save added...

Is your approach faster than starting monument asap.

E.g. the monument has 15 hammers stored when the city grows. Use the whip to finish the monument and the overflow goes to the next build, like a workboat. Production is the same isnt it?

Or am I missing something here?
 
That is a good point!

I hate religion spreading in a partial built monument.
 
pre turn - Make the trade with Saladin. Mathematics for Meditation, Priesthood and Sailing

T1 - Utica finishes archer and starts axeman

T2 - zzz

T3 - Literature in -> Ironworking

T4 - Whip axe in Utica

T5 - Utica starts another axe

T6 - zzz

T7 - zzz

T8 - Switch Hadrumetum to a monument

T9 - Whip the monument in Hadrumetum

T10 - IW in -> Monarchy. Happiness is becoming a problem especially with whipping. Carthage grows and I let it build some axes. I suggest we use Hadrumetum after growth to build some workers and setllers. And the next player should move the archer to Hadrumetum(I forgot that :crazyeye:). Also don't forget to whip the monument in Hippo after growth.


I'm gone from tuesday to saturday. So skip me if my turn comes up again during this time.
 
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