weird, this mod is rather stable and not too large as opposite to other mods,
i work with 2gb xp. i ran under aiautoplay over 1500 turns.
try to play this setting:
not more then 18-20 civs
large or huge map,
the more tuff you put, the morelikely youll have a crash, civ4 always had problems with memory.
anyway, v 1.3 , contains superspies 1.11, that has a bug in it that causes a crash,
my next 1.4 version,
wont contain super spies 1.22, cause there still a problem in it,
but i might release two version - one with super spies one without.
i work with 2gb xp. i ran under aiautoplay over 1500 turns.
try to play this setting:
not more then 18-20 civs
large or huge map,
the more tuff you put, the morelikely youll have a crash, civ4 always had problems with memory.
anyway, v 1.3 , contains superspies 1.11, that has a bug in it that causes a crash,
my next 1.4 version,
wont contain super spies 1.22, cause there still a problem in it,
but i might release two version - one with super spies one without.