Mylon -> you really feel that would be a nice addition?
i dont mind adding it if you want.
FYI, im my latest dev i added a proper excess happiness based golden age.
I do, but since it's a way to make culture more attractive, it's better off locked behind an option. Same for
yet another source of GAs.
Then again, as a multiplayer person I'm not very interested in AI mods. Yours is ambitious and nice, but not refined enough as shown by population limit.
So I don't really
want it, but I recommend it. It can be a deal breaker for players who are used to it. Less stress from ophaning resources is great and AIs' terrible settling can be at least redeemed by unlocking 3rd ring. Naturally, it also needs adjusting the settling spot formula, but even I managed it and I know nothing about C++.
in my tests , while back, there were money/maintenance issues, so i added some in some parts.
i will remove that according to your suggestion.
Honestly, extra commerce on city plots also feels terrible, since you can multiply it. You would be better off adjusting the maintenance formula itself or just WorldInfo values. Here's free insight - shift it into upkeep/pop in UpKeepInfo, it's also a powerful tool to balance strong civics. It's supposed to rely on higher improvement/terrain/specialist yields.
On the topic, I came to enjoy extra 1F1H1C on city spots instead of 2F1H1C minimal, it adds variety and compensates for settling on
any resources (AIs still do it). In History Rewritten they only provide 1 extra yield on tile and 1 extra with an improvement, so that's a half available immediately.
fonts -> could you point me to what do you mean? maybe a screenshot?
i can try to improve some.
Compare with
And check how Zoroastrism looks in the scoreboard, alpha channel shades are screwed up.
Also here's unshaded yield set to consider (\Assets\art\interface\symbols\).