Doto [AdvCiv ModMod]

First off, great mod.

However, some comments. It does not seem possible to actually build modern infantry. Yes, i had the necessary raw mats and techs, but I just could not build it. This messed me up b/c i was planning a massive heli attack with MI transported by Bell Helis.

Also, the Aegis Cruiser's movement range is only 2. Is this intended?

Also, why does standard infantry become obsolete so early???? I think this unit should be kept around till mech inf is invented.

Like i said though, outstanding mod.
 
hey guys,
thanks for the comments,

bigbubba,

i will see sbout the problems you mentions, thanks for enlighten me.

*****
i hope ill get the version 1.3 even today,
ill to my best to finnish it.

i make a total re tweaking to the civics,
tried to ake them more simpliphied.

also,
ive made some negetive bonuses -
many techs give unhappiness and unhealthiness,
this way,
it will force the building of happy buildings, and changing civics,

im trying to avoid cities become super happy in later stages,
you kinda make it more interesting :)

also i made nukes to be a bit more powerfull, well nukes shuold raize cities in my opinion, but, that wil be a gameender, so its a bit more powerfull,
:)
 
i dont belive it!!!!

i uploaded my beta files!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

im such a moron!!!!!!!


************************re-uploaded currect version*************************

******************************please redownload version 1.3*********


sorry for the troble.
 
Hi!

He is not good with this unfortunately! Possibly because of Vista?
Is he a proposal?
 
what setting did you use? which nation did you took?

can you send me a save game through the mail?,

are you using another map, or blue terrian?


30 people downloaded the mod so far,

1 said the mod doesnt work under vista, which i know.
1 said that the mod doesnt load at all, but that because i uploaded earlier a wrong version.

so,
your 1 out of 26 poeple to report this,
and at my cpu, the mod starts fine.

write as many details as you can so ill try to understand why you get a ctd.

thanks.
 
maybe blue marble is the cause.

the mods works for me,

but, i found an error thats causing a crash,

i think, i now have to rebuild v1.3 and trace the componant that cause the error.

im affraid this will have to wait to next week or so.

but, as i said the mod basicly works pretty good at my end.
 
krushyn ,

hehehe......

i hope you wont encounter any sirius problems, though im aware of some issues with it.

for now the version is playble, but i think i will do a complete redo of v13 to make sure everything works like charm.

im looking forward to any reports from everyone :)
 
I decided to start the longest one..... closing to AD and after few techs and few cities I can say only ......yeeeeeeee babe! so far so good..... :clap: ...and I hope it will stay that way :trouble:
 
Is there a chance to include BUG MOD by the Bug Mod Team ? I kinda like it .... gives nice fetures... a lot of additional info
Just a humble question/wondering .....:goodjob:
Still playing .... nothing happened so far in terms of CTDs .... :salute:
 
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