Vanchelon ,
hi,
thanks alot for the detailed post.
ill make sure to use everything you suggested,
indeed i made for now the battlecruisers to be endgamers for now, though in recent version i added future era.
ive added along the tech flow,
negetive bonuses acctuall, some to buildings , some to techs,
this was made to make sure that in late stages, happyness is high, science is high, culture, and the money levels are way high,
i wanted to make sure that through out the game youll have to build more buildings and never to get a super city with tons of bonuses...you know to make it a little more micro difficult.
as for aegis by the way, ill re think its position.
some of the bonuses might apear wierd but i tried to do a mixed combat bonuses to extent the strategy thinking - using multible units in battle,
not like most mods that you have a modern tank, and that the suppirior unit to its era, so i made 2 tanks each with his advantage, so youll need them both . this goes for most of the ingame units.
oh, i wasnt sure what the typhoon sub purpose in real life, ill make the amends.
also ill check the missile suggestions.
i decided to indeed work on a semi version, that will not include much stuff, mostly inckude tweaks and unit fixing for better gameplay.
keep feedbacking
***********************
zhardan,
hi,
what fighter promotions are no good? that denies aircrafts to use bombardment.
hi,
thanks alot for the detailed post.
ill make sure to use everything you suggested,
indeed i made for now the battlecruisers to be endgamers for now, though in recent version i added future era.
ive added along the tech flow,
negetive bonuses acctuall, some to buildings , some to techs,
this was made to make sure that in late stages, happyness is high, science is high, culture, and the money levels are way high,
i wanted to make sure that through out the game youll have to build more buildings and never to get a super city with tons of bonuses...you know to make it a little more micro difficult.
as for aegis by the way, ill re think its position.
some of the bonuses might apear wierd but i tried to do a mixed combat bonuses to extent the strategy thinking - using multible units in battle,
not like most mods that you have a modern tank, and that the suppirior unit to its era, so i made 2 tanks each with his advantage, so youll need them both . this goes for most of the ingame units.
oh, i wasnt sure what the typhoon sub purpose in real life, ill make the amends.
also ill check the missile suggestions.
i decided to indeed work on a semi version, that will not include much stuff, mostly inckude tweaks and unit fixing for better gameplay.
keep feedbacking

***********************
zhardan,
hi,
what fighter promotions are no good? that denies aircrafts to use bombardment.