Yes, you can edit this making settlers do everything in 1 turn.
You should only do this to help the AI and to fasten your play time.
But I think the game is more fun without using this glitch.
i can think of 2 arguments to support making this change in the code.
first being the fact that if the player is going to use the glitch. then its fair that the AI plays at the same standard.
the second is more to do with the fact that a settler represents 10k people when it founds a city.
if you think that you are alocating 10k people to exclusively work tohards building a set of roads/railroads connecting 9 cardinal corners of an area for 20 years. it may be actually realistic to consider 1 turn is a fair amount of time.
think about how many roads the roman army built while they were "iddle" (not at war)
think about the scale of the earth map
i dont know historical details. but im pretty sure building up the roman empire road infrastructure in the game while keeping a similar amount of settlers to match the army size takes longer than it took in the real world.
and if it doesnt, you then need to allocate extra time for the settlers to work because the roman army did more than just roads in their iddle time, and their iddle time was not 100% of the time either.
I think the same argument stands after the turn time changes to 1 year per turn.
usually by the time you reach that milestone, the technology gathered would allow 10k people to work more than 20 times faster than the same people would with the tools of pre-historic times
i am intentionally ignoring the fact that in this game its possible to fly to the moon before baby jesus was born... because as an immortal world dictator myself, its very obvious that we would have been there if I ruled mankind since day 1.
