610 AD (1): At first I try to I try to anger Babylon by demanding their World Map. No good, he gives it to me. Then I gift him 1 gold and demand it from him. No good, he gives it to me. Then I incite Babylon into fury by demanding 268 GPT (that he doesn't have) from him a million times.
Ask him to leave. Babylon declares war.
Ally Germany against Babylon for 260 gold, but not Russia. I think Babylon will go very fast. The thing is, Russia has some nice stacks that I'd like to wear down but it's not worth it to me, we want blitzing speed at this point. It's all a race to the domination limit. There's no "try to win" the game, we have it won, so I want to just leave the AI in the dust now.
I rename the armies to names I can recognize them when multiple armies are on one tile and I'm adding units to them.
I hit the stack of 7 Babylonian knights four of five times with the cannons in 049. Use another cannon to bombard a vMusket near Persepolis.
Cavalry Army defeats vMusket. (112-40)
Cavalry Army defeats vKnight. (113-40)
Cavalry Army defeats vKnight. (114-40)
vCavalry defeats vCrusader. (115-40)
eCavalry defeats vLongbow. (116-40)
vCavalry defeats vKnight, promotes to elite. (117-40)
vCavalry loses to vKnight. (117-41)
eCavalry loses to vKnight. (117-42)
eCavalry defeats vKnight. (118-42)
vCavalry defeats vKnight, promotes to elite. (119-42)
vCavalry defeats rKnight. (120-42)
vCavalry defeats rKnight. (121-42)
vCavalry defeats vKnight. (122-42)
eCavalry defeats vKnight. (123-42)
vCavalry defeats rSpearman at Ebia. (124-42)
vCavalry defeats rSpearman at Ebia, promotes to Elite.
(125-42)
Maya capture the Babylonian city of Ebia, start worker.
vCavalry defeats rSpearman. (126-42)
I add vCavalry to both Cavalry Armies.
Gift 042 to Germany.
Rename some of our other cities to conform with the 0XX naming format.
IBT: I watch a lot of German/Babylonian fighting go on. I'm not sure who exactly is winning but it looks like they're both getting equally beat up.
Germans building Shakespeare's.
420 AD (2): 004: Cavalry -> Cavalry
015: Cavalry -> Cavalry.
022: Aqueduct -> Musketman.
027: Aqueduct -> Settler.
028: Aqueduct -> Settler.
029: Settler -> Settler.
035: Settler -> Settler.
043: Settler -> settler.
Remember kids, you can never have too many settlers.
Resistance in 061 (Persepolis) has ended.
Resistance in 065 (Ebia) has ended.
I find a Persian Knight in the middle of nowhere out to the far west. It seems like a bad idea not to address it. I buy a single Cavalry the nearby town of 056 for 220 gold. Pricey, but there is no support anywhere near and I'd rather not deal with some sole Knight wreaking havoc on our undefended towns.
vCavalry loses to rPikeman at Telloh. (126-43)
vCavalry loses to vPikeman at Telloh. (126-44)
eCavalry defeats rSpearman at Telloah,
produces a leader. (127-44)
Cavalry Army defeats vMusketman at Samarra. (128-44)
vCavalry retreats from vMusketman at Larsa.
vCavalry defeats rMusketman at Larsa, promotes to elite. (129-44)
vCavalry defeats rMusketman at Larsa. (130-44)
vCavalry loses to vMusketman at Larsa. (130-45)
vCavalry defeats vMusketman at Larsa, promotes to elite. (131-45)
Maya raze the Babylonian city of Larsa.
Knight Army defeats vMusketman at Samarra. (132-45)
vCavalry defeats vKnight. (133-45)
vCavalry defeats vKnight. (134-45)
Rush Settler in 061.
IBT: More AI in-fighting. Persians found Merv in the middle of nowhere. Fun.
630 AD (3): 005: Cavalry -> Cavalry.
014: Cavalry -> Cavalry.
018: Cavalry -> Cavalry.
041: Settler -> Settler.
056: Cavalry -> Cavalry.
061: Settler -> Settler.
vCavalry loses to vKnight. (134-46)
I buy two cavalry for about 240 and 140 gold each. I didn't want to spend the gold like that, but we need more forces in some of these more remote areas to prevent dumb things from happening.
IBT: That rogue Persian knight somehow takes a worker that I thought was out of range. Babylon has Military Tradition and consequently Cavalry now. Doesn't matter. Stick to the armies, stick to the plan.
640 AD (4): 007: Cavalry -> Cavalry.
011: Cavalry -> Cavalry.
021: Cavalry -> Harbor.
036: Settler -> Settler.
046: Cavalry -> Aqueduct.
Cavalry Army defeats vMusketman at Samarra. (135-46)
Cavalry Army defeats vMusketman at Samarra. (136-46)
Maya raze the Babylonian city of Samarra.
vCavalry defeats vKnight. (137-46)
eCavalry defeats rCavalry. (138-46)
eCavalry defeats vCavalry. (139-46)
vCavalry defeats vCavalry. (140-46)
vCavalry defeats rPikeman. (141-46)
Maya raze the Persian city of Kandahar.
Found 067, start Settler.
Found 068, start Settler.
IBT: vCrusader loses to our vMusket. vLongbow defeats
our vMusket. (142-47)
650 AD (5): 026: Settler -> Settler.
036: Settler -> Settler.
Bombard a rMusket with a catapult.
Cavalry Army defeats vMusket at Telloh. (143-47)
eCavalry loses to vSpearman at Telloh. (143-48)
Cavalry Army defeats vSpearman at Telloh. (144-48)
Maya capture the Babylonian city of Telloh. Rename to 069.
vCavalry retreats to vMusket at Carchemish.
vCavalry retreats to vMusket at Carchemish.
vCavalry defeats vMusket at Carchemish. (145-48)
vCavalry defeats vMusket at Carchemish. (146-48)
Maya raze the Babylonian city of Carchemish.
vCavalry retreats to vMusket at Sippar.
vCavalry retreats to vMusket at Sippar.
vCavalry loses to vMusket at Sippar. (146-49)
vCavalry loses to vMusket at Sippar. (146-50)
eCavalry defeats vMusket at Sippar. (147-50)
eCavalry defeats eMusket at Sippar. (148-50)
Maya raze the Babylonian city of Sippar.
Cavalry Army defeats vMusketman at Ellipi.
Cavalry Army defeats vMusketman at Ellipi
Cavalry Army defeats rMusketman at Ellipi.
Maya raze the Babylonian city of Ellipi.
eCavalry defeats vMusketman. (152-50)
vCavalry defeats rSpearman at Nimrud. (153-50)
vCavalry defeats rSpearman at Nimrud. (154-50)
Maya raze the Persian city of Nimrud.
eCavalry defeats vLongbow. (155-50)
Found 070, start Settler.
I buy a Settler in 052 for 64 gold.
I buy the Army in 001 for 332 gold. A few cavalry are finishing in the core, so it can be plugged in with some troops immediately to head north for support. While we have a brief window due to the Russians getting in the way, we desperately need an Army up there to cover our troops in this southern front.
The cavalry in 054 and 059 need to remain there. You can't see one now, but there is also a Babylonian longbow in the fog in addition to the Persian one visible.
Once we get Babylon, we'll have access to the new luxury near Ellipi. Need to get a few Settlers ready to start claiming Babylonian territory in the western front. I didn't bother to capture Ellipi since I couldn't hold it. I was a little risky with the armies near the end of my turnset, but I believe theAI will not attack a 10 hp Cavalry army. I'm not sure where the cutoff is but I don't plan on finding out.
I definitely think I made the right choice by not signing Russia. It's annoying that we'll have to deal with a few of their (large) stacks later, but Babylon is going to be just decimated here by the time we each play again.
I've been starting to assault the Persian island with the six cavalry idea you had. They only have spears and a few pikemen. Conserve the few cavalry we do have up there and we should make steady progress.
In general, many of our troops and armies need a couple turns to re-group and heal, but in general you should be able to press on and cause more damage.
-Elear