Pre-turn Wake the slaves and the catapult underneath the knight regiment and move them underneath the muskets.
1-660 AD
3/3 musket attacks our 1/5 cav and wins, wounding to 2/3 (155-51).
001 army-army. 002 cav-cav. 006 cav-cav. 016 musket-musket. 052 settler-settler. 2 resistors quelled in 069 and then it riots. Luxs. back to 70% again.
5/5 shooter picks off 4/4 Bab knight wounding to 4/5 (156-51).
5/5 shooter picks off 4/4 Persian longbowman, wounding to 3/5 (157-51).
Buy settler in 062.
4/4 shooter picks off 4/4 Persian longbowman (158-51).
4/4 shooter defeats 3/3 spear in Merv wounding to 2/4 (159-51).
4/4 shooter defeats 2/3 Bab musket no damage (160-51).
Found 071-settler.
2-670 AD Russians boot us. 062 settler-aqueduct. 066 settler-aqueduct.
4/4 shooter shoots down 3/3 longbowman (161-51).
4/4 shooter shoots down 3/3 pike at Izibia (Persian) wounding to 1/4 (162-51).
5/5 shooter retreats vs. 3/3 pike at Izibia wounding it to 2/3.
5/5 shooter defeats 2/3 pike at Izibia wounding to 2/5 (163-51). Maya raze Izibia.
4/4 shooter defeats 3/3 musket/settler pair wounding to 3/4 (164-51).
14/17 2nd cavalry regiment defeats 4/4 musket at Eridu, no damage (165-51).
14/17 2nd cavalry regiment defeats 4/4 musket at Eridu wounding to 12/17 (166-51).
12/17 1st cavalry regiment defeats 3/3 musket at Eridu without wounding (167-51). Maya raze Eridu.
Disband 3 slaves so Hammy doesn't snatch them. Sell harbor in 025. Buy cav in 063.
3-680 AD Persian longbow attacks 2 (or 3)/5 cav which retreats. 3/3 Persian longbow defeats 3/4 cav (167-52). Bab longbow loses to a cav of ours (168-52). Persia lands 3 immortals near 067. 063-cav-cav. 005 cav-cav.
4/4 shooter (the one I bought) defeats 4/4 immortal wounding to 1/4 (169-52).
Knight regiment moves to defend every important 061. Gift 067 to the Russians.
4/4 shooter defeats 4/4 Persian longbow wounding to 2/4 (170-52).
Rename new 16/16 cavalry army Phantom Regiment.
4/4 shooter defeats 3/3 spear in Merv (171-52).
3rd cavalry regiment defeats 3/3 spear in Merv (172-52). Maya capture Merv.
Buy settler in 047. Found 072-settler... too many mountains nearby.
4-690 Persians capture (Russian) 067. Resistance in Merv ends. 047 settler-settler.
Germans start Bach's. Found 073-settler.
12/17 2nd cavalry regiment defeats 4/4 musket in Babylon, wounding to 7/17 (173-52). It runs to 073 to heal.
12/17 1st cavalry regiment defeats 4/4 musket in Babylon, wounding to 7/17 (174-52). It also runs to 073 to heal.
4/4 shooter loses to 3/3 musket near 073 wounding it to 1/3 (174-53).
2nd cavalry regiment finishes off 1/3 musket (175-53). Disband 3 out of place slaves.
13/13 1st knight regiment defeats 4/4 immortal (176-53) without wounding.
13/13 1st knight regiment defeats 4/4 longbow wounding to 12/13 (177-53).
12/13 1st knight regiment defeats 4/4 longbow without wounding (178-53).
Found 074 near furs-harbor. Found 075-worker. Found 076-worker. Physics drops to 29 turns with all the scientists we have researching it now.
5-700
5/5 elite shooter takes out 4/4 musket wounding to 1/5 (179-53), which decided to try and pillage our *almost* supply of silks. 6 slaves road and, we now have the silks hooked up. Luxs. down to 50%.
4/4 shooter attacks 3/3 musket at Shurrupak and retreats.
4/4 shooter defeats musket wounding to 3/3 at Shurrupak (180-53).
4/4 shooter loses to musket at Shurrupak (180-54).
4/4 shooter loses to musket at Shurrupak (180-55).
16/16 Phantom Regiment defeats 2/3 musket at Shurrupak wounding to 15/16 (181-55).
15/16 Phantom Regiment defeats 2/3 musket at Shurrupak (182-55). Maya raze Shurrupak.
12/13 first knight regiment defeats 4/4 immortal in 067 (183-55).
10/13 first knight regiment defeats 4/4 immortal in 067 (184-55).
7/13 first knight regiment defeats spear in 067 wounding to 6/13 (185-55). Maya auto raze 067. Disbanded 2/4 cavalry in 074. Buy harbor in 074 (we couldn't have bought it this turn without doing something like that).
4/4 shooter defeats 3/3 spear at Adab (186-55).
10/13 3rd cavalry regiment defeats 3/3 spear at Adab (187-55). Maya capture Adab-worker, 2 resisters.
I have some workers near 073 building a fortress. You can wake them next turn, but since I had other workers road that square and placed two muskets on there, and I couldn't run them away, I didn't know what to do with them. We might want more cavalry over to the furs/wines island. Make sure the deal with Russia has completely expried before you make peace with Persia. If we can claim the wines without Persia settling on them, I'd definitely say to make peace with them as soon as possible without trashing our reputation, and hope they don't redeclare within 20 turns. We'll need a slew of units to kill the Russian stacks. We'll need units over on the Eastern island, since they have towns there, and as you well know, they now have muskets.
Current score of 3607.
1-660 AD
3/3 musket attacks our 1/5 cav and wins, wounding to 2/3 (155-51).
001 army-army. 002 cav-cav. 006 cav-cav. 016 musket-musket. 052 settler-settler. 2 resistors quelled in 069 and then it riots. Luxs. back to 70% again.
5/5 shooter picks off 4/4 Bab knight wounding to 4/5 (156-51).
5/5 shooter picks off 4/4 Persian longbowman, wounding to 3/5 (157-51).
Buy settler in 062.
4/4 shooter picks off 4/4 Persian longbowman (158-51).
4/4 shooter defeats 3/3 spear in Merv wounding to 2/4 (159-51).
4/4 shooter defeats 2/3 Bab musket no damage (160-51).
Found 071-settler.
2-670 AD Russians boot us. 062 settler-aqueduct. 066 settler-aqueduct.
4/4 shooter shoots down 3/3 longbowman (161-51).
4/4 shooter shoots down 3/3 pike at Izibia (Persian) wounding to 1/4 (162-51).
5/5 shooter retreats vs. 3/3 pike at Izibia wounding it to 2/3.
5/5 shooter defeats 2/3 pike at Izibia wounding to 2/5 (163-51). Maya raze Izibia.
4/4 shooter defeats 3/3 musket/settler pair wounding to 3/4 (164-51).
14/17 2nd cavalry regiment defeats 4/4 musket at Eridu, no damage (165-51).
14/17 2nd cavalry regiment defeats 4/4 musket at Eridu wounding to 12/17 (166-51).
12/17 1st cavalry regiment defeats 3/3 musket at Eridu without wounding (167-51). Maya raze Eridu.
Disband 3 slaves so Hammy doesn't snatch them. Sell harbor in 025. Buy cav in 063.
3-680 AD Persian longbow attacks 2 (or 3)/5 cav which retreats. 3/3 Persian longbow defeats 3/4 cav (167-52). Bab longbow loses to a cav of ours (168-52). Persia lands 3 immortals near 067. 063-cav-cav. 005 cav-cav.
4/4 shooter (the one I bought) defeats 4/4 immortal wounding to 1/4 (169-52).
Knight regiment moves to defend every important 061. Gift 067 to the Russians.
4/4 shooter defeats 4/4 Persian longbow wounding to 2/4 (170-52).
Rename new 16/16 cavalry army Phantom Regiment.
4/4 shooter defeats 3/3 spear in Merv (171-52).
3rd cavalry regiment defeats 3/3 spear in Merv (172-52). Maya capture Merv.
Buy settler in 047. Found 072-settler... too many mountains nearby.
4-690 Persians capture (Russian) 067. Resistance in Merv ends. 047 settler-settler.
Germans start Bach's. Found 073-settler.
12/17 2nd cavalry regiment defeats 4/4 musket in Babylon, wounding to 7/17 (173-52). It runs to 073 to heal.
12/17 1st cavalry regiment defeats 4/4 musket in Babylon, wounding to 7/17 (174-52). It also runs to 073 to heal.
4/4 shooter loses to 3/3 musket near 073 wounding it to 1/3 (174-53).
2nd cavalry regiment finishes off 1/3 musket (175-53). Disband 3 out of place slaves.
13/13 1st knight regiment defeats 4/4 immortal (176-53) without wounding.
13/13 1st knight regiment defeats 4/4 longbow wounding to 12/13 (177-53).
12/13 1st knight regiment defeats 4/4 longbow without wounding (178-53).
Found 074 near furs-harbor. Found 075-worker. Found 076-worker. Physics drops to 29 turns with all the scientists we have researching it now.
5-700
5/5 elite shooter takes out 4/4 musket wounding to 1/5 (179-53), which decided to try and pillage our *almost* supply of silks. 6 slaves road and, we now have the silks hooked up. Luxs. down to 50%.
4/4 shooter attacks 3/3 musket at Shurrupak and retreats.
4/4 shooter defeats musket wounding to 3/3 at Shurrupak (180-53).
4/4 shooter loses to musket at Shurrupak (180-54).
4/4 shooter loses to musket at Shurrupak (180-55).
16/16 Phantom Regiment defeats 2/3 musket at Shurrupak wounding to 15/16 (181-55).
15/16 Phantom Regiment defeats 2/3 musket at Shurrupak (182-55). Maya raze Shurrupak.
12/13 first knight regiment defeats 4/4 immortal in 067 (183-55).
10/13 first knight regiment defeats 4/4 immortal in 067 (184-55).
7/13 first knight regiment defeats spear in 067 wounding to 6/13 (185-55). Maya auto raze 067. Disbanded 2/4 cavalry in 074. Buy harbor in 074 (we couldn't have bought it this turn without doing something like that).
4/4 shooter defeats 3/3 spear at Adab (186-55).
10/13 3rd cavalry regiment defeats 3/3 spear at Adab (187-55). Maya capture Adab-worker, 2 resisters.
I have some workers near 073 building a fortress. You can wake them next turn, but since I had other workers road that square and placed two muskets on there, and I couldn't run them away, I didn't know what to do with them. We might want more cavalry over to the furs/wines island. Make sure the deal with Russia has completely expried before you make peace with Persia. If we can claim the wines without Persia settling on them, I'd definitely say to make peace with them as soon as possible without trashing our reputation, and hope they don't redeclare within 20 turns. We'll need a slew of units to kill the Russian stacks. We'll need units over on the Eastern island, since they have towns there, and as you well know, they now have muskets.
Current score of 3607.