GeoModder
Deity
- Joined
- Nov 29, 2005
- Messages
- 7,512
AFAIK the AI never took into account in the first place spies can get lost in enemy territory. I have added some code which should hopefully prevent them moving into areas where they can be seen now. If they're seen, they should indeed be killable by any military unit.
Mmm. One or two probes on the home continent could do a sweep every turn to check for hostile probes. Perhaps only allow probes to attack probes?
In any case, if an incursion probe is that easily spotted, it is unlikely it can stay undetected for the 5 turns necessary to minimize its ESP-spendure when performing a mission.