Kailric
Jack of All Trades
I posted a quick fix update that address a couple crash bugs.
When I try to download the latest update 2.0h I'm getting the message
vBulletin Message
Invalid Attachment specified. If you followed a valid link, please notify the administrator
Game drop
May have been fixed in the download I can't get.
You need to install 2.0 first, then 2.0b etc as it says in the first post. Using the stable releases you shouldn't need the bat files.Hello, I tried to install this mod but unfortunatelly I got thousands of errors when tried to launch the mod, then I noticed that when I press on Medieval conquest-git, the programme says that The system cannot find the path specified.
Can you guys give me a step by step instructions how to install that whole thing? Because I am confused about it.
And another one question which git I have to download from that list?
I will be thankful if someone give me step by step instructions.
Assets\XML\GlobalDefinesAlt.xml
<Define>
<DefineName>MIN_CITY_RANGE</DefineName>
<iDefineIntVal>1</iDefineIntVal>
</Define>
I think other solution would be that the new city when it is built it get just the available territory that is no ones property.
That 2 plots solution is good option right now, but it limits the game because you can't construct cities even if they have the same plot on each one.
Hello, I fixed that thing with territory, but I want to ask how to get my city cultured?
I had 5th level capital city and then AI built his own near mine and after 3-4 turns his territory expanded and I lost half of mine, so what I have to do to expand my territory so fast like AI?
His city was only 1st level, built before 3-4 turns.