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Discussion in 'Civ4Col - Medieval: Conquests' started by Kailric, Aug 1, 2013.

  1. Johny B

    Johny B Chieftain

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    So if I need to get culture I have to produce education points( which is impossible at that time, because I don't have the right technology yet.) or I have to build Inn (which is impossible because I don't have the right technology yet.)
    So how can I produce culture in early game when I don't have those technologies?
    Second question: why sometimes I can't unload my treasury in the city?
    Third question: How to improve research rate?
    Ok I got culturedafter some time, but still nonsence, Ai bult a city near my capital when it was cultured and after several turns I lost my territory that I was cultured, So AI somehow cultures his city so fast that it is impossible to me to keep on.
     
  2. Kailric

    Kailric Jack of All Trades

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    If I recall correctly Half of Religion and half of Education counts for Culture so you can build Chapels and such. There are two types of Treasure, ones with gold and ones with relics. Relics can only be unloaded in Monasteries. Your Monk professions can found monasteries. If you unload a relic in a monastery you get a huge bump to culture. That maybe what the other rival cities are doing?
     
  3. Kailric

    Kailric Jack of All Trades

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    Forgot to answer this. To improve research rate you need to found monasteries early on. If your Civ does not have the Monasticism tech yet you need to research it quick. Benedict Monks are the best researchers until you can get Prolific Inventors. Then simply research more Techs and build buildings that improve research. The Pedia will tell you which buildings and techs you should research.
     
  4. Drakarska

    Drakarska Epic Dadness

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    Hmnn. Any chance you have a complete version so that I don't have to add 4 patches? Win 7 always gets a bit y when you start messing with stuff, especially since I don't use SVN or GIT.
     
  5. Nightinggale

    Nightinggale Chieftain Supporter

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    We talked about making a big one next time instead of just adding yet another patch, but then Kailric got busy and the next release haven't really got a timeline at the moment. Maybe it would be a good idea to just make a full release now, not because git contains anything major compared to last release, but to get rid of the multiple patches.
     
  6. Drakarska

    Drakarska Epic Dadness

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    That would be great, my thanks for that. I'll keep an eye on the thread... Great concept btw, looking forward to playing. Kudos to the team.
     
  7. Kailric

    Kailric Jack of All Trades

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    I've uploaded a pre patched version of 2.0i. There are no changes in this version other than it is already patched. It is still waiting for approval but should be ready for download before too long.
     
  8. Drakarska

    Drakarska Epic Dadness

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    Sweet. I'll be looking for it when I get time, my thx kind Sir :)
     
  9. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    Wow I got a bug smasher star and I didn't even know :D downloading 2.0i now :)

    was it for the merchant bonus money thingy bit? (technical term)

    I really like this mod, I look forward to the next wave of additions!
     
  10. Kailric

    Kailric Jack of All Trades

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    Hey, yeah, it was for something. Thanks for all your input.

    We upload a slew of changes to the Git version. Nothing major as far as additions but mostly making the code more modder friendly or adding more things modders can do as well a fixed a few bugs.

    I've added one addition to the Manor House. It now increases the yield of all center plot city yields by 2.
     
  11. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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  12. Kailric

    Kailric Jack of All Trades

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    Made another push to Git for testing...

    * Fixed up the Vikings so they are again playable. Restored the "King" features. Added a Motherland top button for Vikings. Adjusted the code so that you can sell restricted goods at local prices to the Trade Screens even though you can not buy them. Goods you can not buy appear for example: 9/- in red.


    The Vikings should play out much like Vanilla Col with the pain in arse King.

    Known issues:

    The quick link Trade Screen buttons are not functioning correct for the Vikings, this will be addressed soon.
     
  13. Kailric

    Kailric Jack of All Trades

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    Git push...

    * Fixed a couple of bugs in the Pedia: Civics where not showing up, couple of FAsserts, etc. Added MEDIEVAL_TECH to a few more techs types. Fixed the Infantry Subprofession typo. Added Heavy Knight as a Sub of Knight.
     
  14. Kailric

    Kailric Jack of All Trades

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  15. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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  16. Trade Winds

    Trade Winds Chieftain

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    :dance: :thanx:

    I'll devote the little leisure time I can get to play C:M 2.5
     
  17. Kailric

    Kailric Jack of All Trades

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    Thanks guys. Remember this is a work in progress so be thinking of what could make it better if you sense a need somewhere.
     
  18. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    Been looking forward to this hehe.

    Just installing the new version now and then on to the depths of the dark ages to forgeth mine new empire!
     
  19. Kailric

    Kailric Jack of All Trades

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    I have posted a patch for 2.5,

    2.5.1

    It address these issues:

    -You can no longer buy ships in Immigration Screen
    -can no longer trade Anarchy
    -fix Civilian Promotions no being removed on converted units

    http://www.atomicgamer.com/file.php?id=107740

    Someone try this link to make sure its working.

    Known Issues:

    Fog of War doughnuts will appear if you save a game with Units out to sea
     
  20. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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